IV Style knockdowns small update
8.742
74
8.742
74
WHAT THIS MOD DOES
REQUIRED: https://www.gta5-mods.com/misc/longer-fist-fights/download/94682
I was tired of having to use gunshotwound 2 or more gore for this feature so I made it myself without anything else.
This mod disables the writhing feature and instead replaces it with a knockdown feature similar to the IV injured feature.
Once an enemy is defeated instead of dying they go into a knockdown state, after a timeframe they get back up.
There's 2 customizable settings, the distance in which the mods work (less range, better performance, an addition most modders should consider adding to their mods.)
The time of knockdown (in milliseconds) 30 seconds by default, you can make it infinite by setting it to -1, peds will remain alive after their life depletes but they will not get up again.
I will not add no bleeding out feature or anything like that, just use more gore if that's what you want.
Changelog 1.1
Fixed a little oversight that was causing birds on the sky to get knocked out.
Changelog 1.2
Fixed a little oversight that caused peds to stay floating when run over.
Changelog mission fix
For some reasons certain pedestrians on story missions have less health than others, and they get knocked down randomly, so I made this update where the mod is disabled during story missions.
REQUIRED: https://www.gta5-mods.com/misc/longer-fist-fights/download/94682
I was tired of having to use gunshotwound 2 or more gore for this feature so I made it myself without anything else.
This mod disables the writhing feature and instead replaces it with a knockdown feature similar to the IV injured feature.
Once an enemy is defeated instead of dying they go into a knockdown state, after a timeframe they get back up.
There's 2 customizable settings, the distance in which the mods work (less range, better performance, an addition most modders should consider adding to their mods.)
The time of knockdown (in milliseconds) 30 seconds by default, you can make it infinite by setting it to -1, peds will remain alive after their life depletes but they will not get up again.
I will not add no bleeding out feature or anything like that, just use more gore if that's what you want.
Changelog 1.1
Fixed a little oversight that was causing birds on the sky to get knocked out.
Changelog 1.2
Fixed a little oversight that caused peds to stay floating when run over.
Changelog mission fix
For some reasons certain pedestrians on story missions have less health than others, and they get knocked down randomly, so I made this update where the mod is disabled during story missions.
Poprvé nahráno: 12. květen 2023
Poslední aktulizace: 21. červen 2023
Last Downloaded: před 29 minutami
47 Komentářů
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WHAT THIS MOD DOES
REQUIRED: https://www.gta5-mods.com/misc/longer-fist-fights/download/94682
I was tired of having to use gunshotwound 2 or more gore for this feature so I made it myself without anything else.
This mod disables the writhing feature and instead replaces it with a knockdown feature similar to the IV injured feature.
Once an enemy is defeated instead of dying they go into a knockdown state, after a timeframe they get back up.
There's 2 customizable settings, the distance in which the mods work (less range, better performance, an addition most modders should consider adding to their mods.)
The time of knockdown (in milliseconds) 30 seconds by default, you can make it infinite by setting it to -1, peds will remain alive after their life depletes but they will not get up again.
I will not add no bleeding out feature or anything like that, just use more gore if that's what you want.
Changelog 1.1
Fixed a little oversight that was causing birds on the sky to get knocked out.
Changelog 1.2
Fixed a little oversight that caused peds to stay floating when run over.
Changelog mission fix
For some reasons certain pedestrians on story missions have less health than others, and they get knocked down randomly, so I made this update where the mod is disabled during story missions.
REQUIRED: https://www.gta5-mods.com/misc/longer-fist-fights/download/94682
I was tired of having to use gunshotwound 2 or more gore for this feature so I made it myself without anything else.
This mod disables the writhing feature and instead replaces it with a knockdown feature similar to the IV injured feature.
Once an enemy is defeated instead of dying they go into a knockdown state, after a timeframe they get back up.
There's 2 customizable settings, the distance in which the mods work (less range, better performance, an addition most modders should consider adding to their mods.)
The time of knockdown (in milliseconds) 30 seconds by default, you can make it infinite by setting it to -1, peds will remain alive after their life depletes but they will not get up again.
I will not add no bleeding out feature or anything like that, just use more gore if that's what you want.
Changelog 1.1
Fixed a little oversight that was causing birds on the sky to get knocked out.
Changelog 1.2
Fixed a little oversight that caused peds to stay floating when run over.
Changelog mission fix
For some reasons certain pedestrians on story missions have less health than others, and they get knocked down randomly, so I made this update where the mod is disabled during story missions.
Poprvé nahráno: 12. květen 2023
Poslední aktulizace: 21. červen 2023
Last Downloaded: před 29 minutami
This new update disables Knockdowns during missions but keeps The removal of writhing during them, so mission peds don't writhe.
@NoName0810 My man, I'm literally everyday answering questions, You need an asi loader, scripthook, and scripthookdot net, I can't be sitting here explaining to you how to set up your game for modding, if you took 5 minutes to watch a youtube tutorial, you would know, scripts go in the script folder that is created when you start using scripthook.
There, now you know, you need to learn more? go watch a fucking tutorial now.
@starfox1993 I see you caught that, thanks, hope you're enjoying the mod
@Think_Tank Yeah, gta V melee sucks ass, but I've grown to love the baseball bat, and the axes, specially with this mod, people be dropping left and right with a few bat swings.
@thalilmythos That's because I'm old and I know my movies. Lol
when they wake up they just walk slowly but doesnt react to anything, similar to spawned npcs by menyoo why
@edy smecheru They do react, aim a gun at them and you'll see.
I love everything IV wish someone would do gang replacers for V using IV's gangs, they were so much better. Anyway, great work as always!
doesnt work for me
must have mod
@thalilmythos compatible with ped damage overhaul V or "Writhe" by Drkz?
@woohoowi I guess is compatible with Writhe, but if you use ped damage overhaul you don't need this, this is already included there plus all the features it has.
@thalilmythos Just tried, it just removes it alltogether. also npcs just die if they ever touch your car lol
Can you make it so that a person falls and then dies?
I laughed so hard at that KO X....D
@thalilmythos Hey man. Love the mod, but kinda feel it's strange when I shoot a ped, the go down and every body shot just doesn't kill them. When knocked down, the only way to kill them I've seen is via headshot or explosion. Is there something I'm missing or a way to update that?
@N. Man are you sure you're using the last version?
@thalilmythos Yup. Redownloaded the latest version just to be sure, and when a ped is knocked down, they can't be killed by gunfire unless it's a headshot
https://i.imgur.com/tJPK9Nh.jpeg
https://i.imgur.com/9IUFw8Y.jpeg
https://i.imgur.com/xVmdpBd.jpeg
https://i.imgur.com/QOhGesf.jpeg
@N. Man What other mods do you have?
@thalilmythos Too many to list. I didn't consider an incompatibility being the issue. At that point, don't worry too much about it
@N. Man Yeah, it might be, if you're using something like more gore or ped damage overhaul.
That issue doesn't happen, I use this mod myself daily, and I can kill anyone knocked down by shooting them anywhere
@thalilmythos 👍🏿