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Battalion Command Menu 0.70

Stáhnout

2.215

This is my first mod!

Taking control of a military base or city is very easy.
You can give wildcard orders to large units or to individual soldiers.

REQUIREMENTS
- Script Hook V
- JM36 Lua Plugin Reloaded

RECOMMENDED
- Big Map

INSTALLATION
Place the scripts folder into your GTA5 root directory.

CONTROLS
open: NumPad Subtract
back: NumPad 0
select: NumPad 5
up: NumPad 8
down: NumPad 2
left: NumPad 4
right: NumPad 6

NOTICE
- I will be moving to dotnet soon, so don't expect any updates to this Lua version.
- It is not recommended to call up infantry and vehicle weapons at the same time. (The problem of infantry being frightened by vehicle weapons has been suppressed in a ridiculous way. This was solved very easily and perfectly in dotnet, so please be patient for the dotnet version.)
- The preset file has been updated with v0.70.

CHANGELOG
v0.75 (in progress, probably the last)
Fixed: After selling a vehicle, the menu does not open when the last vehicle is called.
Fixed: Car driver goes out of control after losing sight of the enemy during a search task(Switch to low speed patrol)
Fixed: Menu does not open when invincibility switch is toggled
Fixed: Soldier survives explosion when invincibility is disabled
Fixed: Soldiers use weapons not specified
Fixed: long command paths protrude from menu items
Added: Order Sequence
Example 1: When arriving at a waypoint, they will disembark from the vehicle and engage in combat.
"Move > Waypoint > On Arrival > Vehicle > Leave > On Leave > Search Enemy > Close Sequence"
Example 2: After fighting until there are no more enemies in the vicinity, they will switch to guarding the player.
"Search Enemy > On Lost > Follow > Player > Combat on approach > Close Sequence"
Example 3: After stopping and fighting for 30 seconds, they will move to the waypoint.
"Stop > Combat > On Timeout > 30s > Move > Waypoint > Close Sequence"
Added: "In player vehicle" deploy option to fill a empty seat in a player vehicle.
Added: "Player Last Vehicle", "Squad First Vehicle", "Squad Last Vehicle" in the "Order/Vehicle/Enter" menu.
Added: "Settings/Theme" menu to specify uniforms, weapon tint, base vehicle modifications
Added: "uniformTheme" class to preset file
Added: Automatic generation of 4 soldier squads from soldier presets.
Added: Automatically sell current vehicle before purchased vehicle spawns
Added: Countdown to dismiss to temporary unit menu item.
Added: Follow options, "Combat on approach" and "Ignore enemies".
Added: Leader in driverless vehicle will move to the driver's seat after a while(If in the air, it moves faster than on the ground)
Added: more orders immediately after deploy.
Added: Player menu (buy armor, buy ammo, repair vehicles, call last vehicle, switch seats, distract cops, suppressor)
Added: Players can now ride in vehicles driven by soldiers
Added: Sell current weapons
Added: Several weapons, weapon loadouts, vehicles.
Changed: disqualify purchased weapons from automatic sale before equipping them
Changed: If the destination of a move order is far away, the dismounted squad will teleport to their seats before starting the move
Changed: only put blips on soldiers on foot
Changed: Purchased vehicles no longer affect unit limits.
Changed: remove parachute on back after landing
Changed: Some sound effects
Changed: unit id simple and short.
Changed: Vehicle menu group divided into "Armed" and "Unarmed"
Changed: Vehicle stuck decision is made earlier and automatic recovery is performed immediately.
Changed: vehicleModification preset class name to baseVehicleModification
Removed: "baseModification" from vehicle presets (due to the existence of "Settings/Theme/Vehicle Modification")
Removed: "seats" property from vehicle squad presets (automatic prioritization of seats like driver and turret is now possible)
Removed: deploy at waypoint (instead, you can issue a move order to the waypoint immediately after deploy)

v0.70
Fixed: "Wildcard/Foot Squad" not working.
Fixed: When "Unlock All" is enabled, "Clear Unlocks" will show "locked".
Fixed: "Vehicle/Leave" order not working during combat.
Fixed: "Settings/Ignore Enemy" not working during combat.
Fixed: Temporary deploy costs are too high.
Fixed: Scrollbar goes out of the range.
Fixed: A multiplier was not applied to the amount of weapons sold.
Fixed: It can be deployed even if the balance is insufficient.
Fixed: Menu for when to dismiss units.
Fixed: Aircraft spawns in the ground when the player is upside down.
Added: Soldiers follow soldiers order.
Added: Standby order.
Added: Armed helicopter pilots use missiles and miniguns.
Added: Negation wildcards.
Added: Wildcard target counter.
Added: Jetpack soldiers.
Added: More than 10 new vehicles.
Added: Distance wildcard for all destinations.
Added: "Settings/Ignore Enemy" indicator in the header.
Added: Independent sell menu and vehicle sell feature.
Added: Offset coordinates blip on the map.
Added: Move order options. Automatic switching of orders by arrival or contact events.
Added: Vehicle specific modifications can be specified in preset file.
Added: Unit specific blips can be specified in preset file.
Added: Vehicle blip rotates.
Added: Display the preset reference error on the header.
Changed: Switch to search task when target range is reached during Follow.
Changed: Cursor loops at the edge of the menu.
Changed: When the leader dies, someone in the squad becomes the new leader.
Changed: Fleeing prevention. Soldiers recall orders in more detail.
Changed: Unit deletion order name from Retreat to Dismiss.
Changed: Aircraft passenger starts a search task immediately after a spawn.
Changed: Infantry movements more tactical.
Changed: Soldier uniforms changed to be more appropriate for the soldier's specialty (BF4-like).
Removed: Randomization feature of squad soldiers.
Removed: Group order.
Removed: "Vehicle Stop & Attack" is deleted and unified into "Stop" order.

v0.67
Fixed: "Vehicle Stop & Attack/.../Center" order.
Added: "Foot Squad", "Car Squad", "Helicopter Squad", "Plane Squad" wildcards.
Added: Stop a few meters before the destination (excluding offset).
Added: "Hostile/Government" switch syncs with Wanted Level.
Added: Aircraft follow feature.

v0.66
Fixed: Offset movement order.
Fixed: After a subunit's retreat, the parent unit is no longer disposed of when empty.
Added: Follow order.
Added: "Farthest Squad" wildcards.
Added: Unit count limit via config file.
Added: Limit bar
Removed: Counter

v0.65
Fixed: "React/Ignore Enemies" order not working during combat.
Fixed: Helicopter pilots interrupting landing procedures during combat.
Fixed: Infantry units fleeing from friendly tanks.
Added: "Sell Empty Weapons" feature.
Added: "Nearest Squad", "Random Squad" wildcards.
Added: "Fleeing Prevention" feature.
Added: "Mission Destination" as a destination option for the "Move" order.
Added: "Offset", "Ignore Enemies(Moving)", "Ignore Enemies(Permanently)", "React Enemies" options to the "Move" order.
Changed: Preset file structure, organizing hierarchy by class.
Changed: Hostile RelationshipGroup definition to the preset file.

v0.64
Fixed: Vehicles spawning in water.
Added: Menu for controlling Hostile RelationshipGroups (for search tasks).
Added: Toggle for invincibility mode for soldiers and vehicles.
Changed: Unit definitions to the preset file.

v0.63
Initial release
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Poprvé nahráno: 03. listopad 2024
Poslední aktulizace: 23. prosinec 2024
Last Downloaded: 1 hour ago

All Versions

 0.70 (current)

545 stažení , 34,0 KB
22. prosinec 2024

 0.67

344 stažení , 31,0 KB
07. prosinec 2024

 0.66

478 stažení , 30,0 KB
21. listopad 2024

 0.65

257 stažení , 29,0 KB
14. listopad 2024

 0.64

290 stažení , 28,0 KB
09. listopad 2024

 0.63

300 stažení , 28,0 KB
03. listopad 2024

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