Support for InfamousSabre's Pickups 0.7.alpha
28.373
110
28.373
110
Remember InfamousSabre's Pickups mod? !!! NOW COMES WITH UNINSTALLATION OIV !!!
UNINSTALLATION WILL REVERT ALL YOUR weapon...().meta and pickups.meta BACK TO VANILLA. PLEASE MAKE A BACKUP BEFOREHAND IF YOU HAVE MODDED THEM.
Unfortunately his mod does not support the latest DLC weapons. As far as I know he's busy right now so I tried continuing his work.
FEATURING:
Updating 20 DLC weapons:
Customized 8 slots (rearranged, based on michelangelo777):
Or 4 slots (original of InfamousSabre):
And adjustments to bullet speed
CHANGELOG (Detailed changelog inside archive)
0.7.alpha (GTA V v1.66 Los Santos Drug Wars)
__________________________________________________
0. IMPORTANT
REQUIRED: Pickups 2.2 by InfamousSabre. My work only updates the new DLC weapons by overwriting his mod and WILL NOT WORK WITHOUT HIS MOD (AND BREAK YOUR GAME).
1. INSTALLATION
2. UNINSTALLATION
3. CREDITS
4. DISCLAIMER
Do not upload elsewhere. Do not used for commercial, financial, or personal gain.
You are free to improve upon mine so long as I and former authors are properly credited and original mod pages are linked.
Respect the work of former authors as well, as my work is based on theirs.
5. AUTHOR's FOOTNOTE
This is my first mod (if support update is considered one). But I'm all ears to your feedbacks :D.
I've also included an XLSX workbook in details of my work. I think it'd might anyhow benefit the community in general.
Known issues/To-dos (if time permits)
UNINSTALLATION WILL REVERT ALL YOUR weapon...().meta and pickups.meta BACK TO VANILLA. PLEASE MAKE A BACKUP BEFOREHAND IF YOU HAVE MODDED THEM.
Unfortunately his mod does not support the latest DLC weapons. As far as I know he's busy right now so I tried continuing his work.
FEATURING:
Updating 20 DLC weapons:
- Arena War DLC: Up-n-Atomizer, Unholy Hellbringer, Widowmaker
- The Diamond Casino Heist DLC: Ceramic Pistol, Navy Revolver, Hazardous Jerry Can
- The Cayo Perico Heist DLC: Military Rifle, Combat Shotgun, Perico Pistol
- The Contract DLC: Heavy Rifle, Stun Gun MP, Fertilizer Can, (*)Compact EMP Launcher
- Criminal Enterprises DLC: Metal Detector, Service Carbine, Precision Rifle
- Los Santos Drug Wars DLC: WM 29 Pistol, Candy Cane, Coil Railgun, Acid Package
- (*): So I dug deeper and discovered the .ydr files of Compact EMP Launcher (w_lr_compactml.ydr & w_lr_compactml_hi.ydr) don't have "Bounds" like other weapons --> I guess it's the reason why its pickup model couldn't be drawn as an individual object. Unless the next dlc_patch is released or someone is generous enough to redo its .ydr, then it is what it is. I don't know how to, but am happy with the current state anyway.
Customized 8 slots (rearranged, based on michelangelo777):
- 0: Fist
- 1: Throwable
- 2: Submachine
- 3: Assault Rifle/Shotgun
- 4: Heavy Weapon
- 5: Sniper Rifle/Light Machine Gun/Miscellaneous
- 6: Handgun
- 7: Melee
Or 4 slots (original of InfamousSabre):
- 0: Fist
- 1: (Light) Handgun/Melee
- 2: (Heavy) Submachine/Assault Rifle/Shotgun/Heavy Weapon/Sniper Rifle/Light Machine Gun/Miscellaneous
- 3: Throwable
And adjustments to bullet speed
CHANGELOG (Detailed changelog inside archive)
0.7.alpha (GTA V v1.66 Los Santos Drug Wars)
- Add 4 new DLC weapons
- Fix the position of Micro SMG, Golf Club, Pool Cue, Baseball Bat
__________________________________________________
0. IMPORTANT
REQUIRED: Pickups 2.2 by InfamousSabre. My work only updates the new DLC weapons by overwriting his mod and WILL NOT WORK WITHOUT HIS MOD (AND BREAK YOUR GAME).
1. INSTALLATION
- Automatic: use OpenIV to install the OIV package. Strongly recommend using 'mods' folder; will delete DamageEngine.asi and DamageEngine.ini
- Manual (If you wish to know in details which files I've altered): Extract the .oiv package as .zip, then copy & replace files correspondingly. I've organized every files such that your game suffered the least amount of change, to avoid mod conflicts.
- Optional 4 slots: copy & replace optional pickups.xml and slots.xml to root/Pickups
2. UNINSTALLATION
- Automatic: use OpenIV to install the OIV package. Strongly recommend using 'mods' folder; will delete Pickups.asi but keep Pickups.ini
- Manual: Extract the .oiv package as .zip, then copy & replace files correspondingly.
3. CREDITS
- InfamousSabre for Pickups https://www.gta5-mods.com/scripts/pickups (I have included his README together, but none of his original files)
- michelangelo777 for 7 Visible Weapons on Player https://www.gta5-mods.com/weapons/7-visible-weapons-player
- sjaak327 for Simple Trainer for GTA V (used in testing) https://www.gta5-mods.com/scripts/simple-trainer-for-gtav
- trembacz for diff-checker https://github.com/trembacz/diff-checker
- KR4N3N64 for OpenIV Package Manager https://gta5-mods.com/tools/openiv-package-manager
- RAGE Multiplayer wiki for the weapons icons and references https://wiki.rage.mp/index.php?title=Weapons
- GTA Wiki for references https://gta.fandom.com/wiki/Main_Page
4. DISCLAIMER
Do not upload elsewhere. Do not used for commercial, financial, or personal gain.
You are free to improve upon mine so long as I and former authors are properly credited and original mod pages are linked.
Respect the work of former authors as well, as my work is based on theirs.
5. AUTHOR's FOOTNOTE
This is my first mod (if support update is considered one). But I'm all ears to your feedbacks :D.
I've also included an XLSX workbook in details of my work. I think it'd might anyhow benefit the community in general.
Known issues/To-dos (if time permits)
- The pickups of Unholy Hellbringer, Widowmaker behaves very strangely: cannot pickup ammo. Changing the ammo type fixes it at the moment, but I'd like an easier solution.
- Some weapons could be more well-positioned at the attaching points.
- The effects for pickups similar to Stryfaar's Immersive Pickups (another great work btw)
Poprvé nahráno: 22. únor 2021
Poslední aktulizace: 12. březen 2023
Last Downloaded: před 43 minutami
122 Komentářů
Remember InfamousSabre's Pickups mod? !!! NOW COMES WITH UNINSTALLATION OIV !!!
UNINSTALLATION WILL REVERT ALL YOUR weapon...().meta and pickups.meta BACK TO VANILLA. PLEASE MAKE A BACKUP BEFOREHAND IF YOU HAVE MODDED THEM.
Unfortunately his mod does not support the latest DLC weapons. As far as I know he's busy right now so I tried continuing his work.
FEATURING:
Updating 20 DLC weapons:
Customized 8 slots (rearranged, based on michelangelo777):
Or 4 slots (original of InfamousSabre):
And adjustments to bullet speed
CHANGELOG (Detailed changelog inside archive)
0.7.alpha (GTA V v1.66 Los Santos Drug Wars)
__________________________________________________
0. IMPORTANT
REQUIRED: Pickups 2.2 by InfamousSabre. My work only updates the new DLC weapons by overwriting his mod and WILL NOT WORK WITHOUT HIS MOD (AND BREAK YOUR GAME).
1. INSTALLATION
2. UNINSTALLATION
3. CREDITS
4. DISCLAIMER
Do not upload elsewhere. Do not used for commercial, financial, or personal gain.
You are free to improve upon mine so long as I and former authors are properly credited and original mod pages are linked.
Respect the work of former authors as well, as my work is based on theirs.
5. AUTHOR's FOOTNOTE
This is my first mod (if support update is considered one). But I'm all ears to your feedbacks :D.
I've also included an XLSX workbook in details of my work. I think it'd might anyhow benefit the community in general.
Known issues/To-dos (if time permits)
UNINSTALLATION WILL REVERT ALL YOUR weapon...().meta and pickups.meta BACK TO VANILLA. PLEASE MAKE A BACKUP BEFOREHAND IF YOU HAVE MODDED THEM.
Unfortunately his mod does not support the latest DLC weapons. As far as I know he's busy right now so I tried continuing his work.
FEATURING:
Updating 20 DLC weapons:
- Arena War DLC: Up-n-Atomizer, Unholy Hellbringer, Widowmaker
- The Diamond Casino Heist DLC: Ceramic Pistol, Navy Revolver, Hazardous Jerry Can
- The Cayo Perico Heist DLC: Military Rifle, Combat Shotgun, Perico Pistol
- The Contract DLC: Heavy Rifle, Stun Gun MP, Fertilizer Can, (*)Compact EMP Launcher
- Criminal Enterprises DLC: Metal Detector, Service Carbine, Precision Rifle
- Los Santos Drug Wars DLC: WM 29 Pistol, Candy Cane, Coil Railgun, Acid Package
- (*): So I dug deeper and discovered the .ydr files of Compact EMP Launcher (w_lr_compactml.ydr & w_lr_compactml_hi.ydr) don't have "Bounds" like other weapons --> I guess it's the reason why its pickup model couldn't be drawn as an individual object. Unless the next dlc_patch is released or someone is generous enough to redo its .ydr, then it is what it is. I don't know how to, but am happy with the current state anyway.
Customized 8 slots (rearranged, based on michelangelo777):
- 0: Fist
- 1: Throwable
- 2: Submachine
- 3: Assault Rifle/Shotgun
- 4: Heavy Weapon
- 5: Sniper Rifle/Light Machine Gun/Miscellaneous
- 6: Handgun
- 7: Melee
Or 4 slots (original of InfamousSabre):
- 0: Fist
- 1: (Light) Handgun/Melee
- 2: (Heavy) Submachine/Assault Rifle/Shotgun/Heavy Weapon/Sniper Rifle/Light Machine Gun/Miscellaneous
- 3: Throwable
And adjustments to bullet speed
CHANGELOG (Detailed changelog inside archive)
0.7.alpha (GTA V v1.66 Los Santos Drug Wars)
- Add 4 new DLC weapons
- Fix the position of Micro SMG, Golf Club, Pool Cue, Baseball Bat
__________________________________________________
0. IMPORTANT
REQUIRED: Pickups 2.2 by InfamousSabre. My work only updates the new DLC weapons by overwriting his mod and WILL NOT WORK WITHOUT HIS MOD (AND BREAK YOUR GAME).
1. INSTALLATION
- Automatic: use OpenIV to install the OIV package. Strongly recommend using 'mods' folder; will delete DamageEngine.asi and DamageEngine.ini
- Manual (If you wish to know in details which files I've altered): Extract the .oiv package as .zip, then copy & replace files correspondingly. I've organized every files such that your game suffered the least amount of change, to avoid mod conflicts.
- Optional 4 slots: copy & replace optional pickups.xml and slots.xml to root/Pickups
2. UNINSTALLATION
- Automatic: use OpenIV to install the OIV package. Strongly recommend using 'mods' folder; will delete Pickups.asi but keep Pickups.ini
- Manual: Extract the .oiv package as .zip, then copy & replace files correspondingly.
3. CREDITS
- InfamousSabre for Pickups https://www.gta5-mods.com/scripts/pickups (I have included his README together, but none of his original files)
- michelangelo777 for 7 Visible Weapons on Player https://www.gta5-mods.com/weapons/7-visible-weapons-player
- sjaak327 for Simple Trainer for GTA V (used in testing) https://www.gta5-mods.com/scripts/simple-trainer-for-gtav
- trembacz for diff-checker https://github.com/trembacz/diff-checker
- KR4N3N64 for OpenIV Package Manager https://gta5-mods.com/tools/openiv-package-manager
- RAGE Multiplayer wiki for the weapons icons and references https://wiki.rage.mp/index.php?title=Weapons
- GTA Wiki for references https://gta.fandom.com/wiki/Main_Page
4. DISCLAIMER
Do not upload elsewhere. Do not used for commercial, financial, or personal gain.
You are free to improve upon mine so long as I and former authors are properly credited and original mod pages are linked.
Respect the work of former authors as well, as my work is based on theirs.
5. AUTHOR's FOOTNOTE
This is my first mod (if support update is considered one). But I'm all ears to your feedbacks :D.
I've also included an XLSX workbook in details of my work. I think it'd might anyhow benefit the community in general.
Known issues/To-dos (if time permits)
- The pickups of Unholy Hellbringer, Widowmaker behaves very strangely: cannot pickup ammo. Changing the ammo type fixes it at the moment, but I'd like an easier solution.
- Some weapons could be more well-positioned at the attaching points.
- The effects for pickups similar to Stryfaar's Immersive Pickups (another great work btw)
Poprvé nahráno: 22. únor 2021
Poslední aktulizace: 12. březen 2023
Last Downloaded: před 43 minutami
@trekremllit @Trancenath91 Rapid switching should be fixed with the 0.7.alpha update.
@petriakosz This mod doesn't have anything to do with fuel?
@Krisztian08 The old weapon will be automatically dropped and replaced with the SMG
@petriakosz Maybe you can change the refuel/honk key to another one? But the pickup key should only available when there's a weapon on the ground
@votrinhan88 I tried but didn't change at all. I solved it with fueling with a Jerry Can :DD
@petriakosz Ha, good to know you've fixed it. I myself assign the refuel key to Space (makes sense because your car needs to be fully stopped to be refueled)
@votrinhan88 It works now fine. I dont know what could be the problem but it solved itself. Maybe I needed just to refresh mods or just put a new HKH Modhelpet. Glad to see you continue this mode tho!
Is there a way to turn off the name tags for weapons on the ground?
Is it possible to just outright get re enable ragdolls that was removed in the original mod for ludicrous reasons?
Does anyone know of a way to disable automatic weapon grabbing with this mod?
@1199 Go to your GTA root folder and delete DamageEngine.asi and DamageEngine.ini. I've also found these files cause a bug where I would get instant heal from melee attacks, making me invincible. Not sure what individual feature in this dll is the soruce of that bug, but I'm searching.
HOW TO RETURN RAG DOLLS BACK?! I DEMAND POST A GUIDE TO REMOVE THIS PROBLEM!!!!
So, I installed this mod alongside the original, and I have a complete savegame (100%), and, so far as I can tell, the game crashes after I load in and all the guns in my inventory drop on the floor....
Hi, how do I throw or drop a weapon without switching to a second weapon?
hi guys any one know how to make mk2 weapons work again with the latest version of the game ?Thaank you.
@S4DPANDAZ For that I must refer you to InfamousSabre's original post. I'm only updating the DLC weapons, not the main script.
@1199 @buzz All ragdoll-related problems are caused by the DamageEngine script.
@Winky1 Can you try a save file with no weapons and add back one by one? All the inventory being dumped on the floor at the same time might have caused the crash.
@AMAYRS That is not supported in this mod. Try Drop Unwanted Weapons by shep761
@NOHABLOTAKATAKA I haven't updated the mod so the latest DLC weapons are not supported. Should be fine with older weapons though.
@NEGVS I'll try to take a look into it :)
@votrinhan88 oh sorry , i fixed it, it was NVE that override some files , i forgot to suppress my comment but thank you for your reply
When I set Auto Weapon Pickup to 1, the ped will keep picking up when I get close to the weapon, forever. Is this caused by the mod not being updated?
@votrinhan88 I read most of the comments in your comment area, and other people also encountered the same problem as me. Some weapons will be picked up infinitely, such as Pump Shotgun Mk2,
Double-Barrel Shotgun,
Sweeper Shotgun,
Combat Shotgun,
I checked all <Item>REWARD_WEAPON_BULLPUPSHOTGUN</Item>
The <Item>REWARD_AMMO_BULLPUPSHOTGUN</Item> tags have been deleted. But it's still the case. I've been working on it for a long time and can't find the reason. If you have time, can you tell me how to prevent weapon pickup?What is the principle of hanging weapons on the body? There are also some weapons. I saw that your file changed their ammunition type and shooting speed. Does this have any effect?
How do I give it the position of the weapon I want on the body? It's very difficult for me.
Please add an in-game menu for the visible weapon offsets!!! I tried reaching out to InfamousSabre on the discord server last April and said that it was already in progress, but hasn't been added yet.
I get a script hook error using pickups all the time. The mod crashes and the game just keeps working without it.