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the downside of this mod is that the gang spawn rate and spawn interval are too fast, making it impossible to eliminate all gang members (even the law enforcement can't eliminate them all), especially at vespucci beach, where the vagos gang are way too numerous. after you kill half of them, the other half you've killed will come back to spawn again, and the spawn speed is much faster than the killing speed. I tried setting the population to the lowest level in the settings, but it didn't help. I noticed multiple gang spawn points. when you kill them, after a second, they remove the previous corpses and spawn new ones, making the gangs impossible to defeat
Bearcat for LSXPD has no collision size, same for LSPD, is this possible to fix?
In the 'Liquidity Risk' mission the airport guard not LSIAPD officer
I'm hoping to spawn some gruppe sechs guards in front of the banks, Union Depository hold by both NOOSE security enforcement police and gruppe sechs guards, Union Depository parking lot spawned stockade. and in the 'Liquidity Risk' mission the airport guards are still regular security guards and not airport police
A bug, where the security in the Gruppe Sechs depot kill each other, Cops shoot them too.