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A brief summary of the problem i faced and why part of the door had no collision
(in case you ever want to edit it)
sd2_door2.ydr only had one child (a simple box) in the BoundComposite, while sd2_door.ydr had two children (a box and a detailed mesh). The detailed collision mesh was completely missing – probably an error in the original export. The fix was to copy the missing mesh from door.ydr, mirror it across the X-axis, and paste it into door2.ydr. This was made possible by exporting as XML using Codewalker's RPF explorer.
mhmm nice work but i have a problem with the door the right third of the garage door doesnt have colli :/ is there any way to fix it ?
@Buckeroo codewalker ? ^^
my only problem with that ymap is the fact that the windows dont have collision
edit: got it working without the plants, thanks for the help, but now i did find a small strange detail:
it seems the main doors doesn't have collision in the window area inside the doors , did anyone else have this error?
first of all it is a great mlo , looks really nice but i wanted to ask if there is a way to get rid of the plants in the last room so i can use the spot to grow my own plants =) would be awesome if there would be a way to delete those plants or if they would be in a seperate data to just not load them with the mlo
@BeModing the problem was on a fivem server not on a SP version
It is a great building but i ran into some issues.
I just wanted to ask if there is a possibility to remove the plants in the back
so we can use it as a spot to grow our own plants.
The other problem i have is that the walls keeps dissapearing
But it is a neat little spot =)
Hopefully there is a way to get the plant pots in the back out of the building =)