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Hycade
New York
17 files liked
21 komentářů
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  • 672b1b gta vi logo 3840x2160

    Your DLC's "content.xml" isn't setup correctly and it's causing a game crash, your using "meta" in the directory path for the .meta files, it should be "data". You're also attempting to load meta files that don't exist (i.e. carcols.meta, and vehiclelayouts.meta). Also, you should name the DLC folder in the zip archive to 'Bolides" as that's the name listed in the content.xml and the mod wont load otherwise, I assume this might be listed in the coming ReadMe but changing it just makes install easier for the user and it's an effortless change.

    před 9 dny
  • 672b1b gta vi logo 3840x2160

    Finally, someone converts this. Surprised it took this long

    12. červenec 2024
  • 672b1b gta vi logo 3840x2160

    To think I was literally about to do this conversion myself, downloaded the same model and all. XD Thanks for saving me time, ill just edit/modify this one to my liking.

    16. duben 2024
  • 672b1b gta vi logo 3840x2160

    @SuleMareVientu Its a vanilla game mechanic, if the tires skid too much, they'll eventually catch on fire from it. They burst afterwards lol. It's usually from excessive handbraking, locking up the back tires too much.

    09. duben 2024
  • 672b1b gta vi logo 3840x2160

    @SuleMareVientu Lovely jubly, however there's an issue I forgot to mention before, for some reason it seems that this mod changes the threshold for tires catching fire from excessive skidding, but it always seems to be the rear left tire that catches first, and this ignites the fuel tank instantly, which pretty much negates the whole point of the engine damage options. Any chance you could add an option to disable tires from catching on fire, this seems like the simplest fix for this, and a general quality of gameplay thing.

    07. duben 2024
  • 672b1b gta vi logo 3840x2160
  • 672b1b gta vi logo 3840x2160

    @andre500 just realized I had put the mod in the game folder. I put it in the scripts folder and the game now crashes right after the loading screen finishes. These are the debug entries in the log file. No errors it seems, and yes i do have the chop shop game build so that shouldn't be the issue.
    [01:44:52] [DEBUG] Loading assembly Entrance Trains.dll ...
    [01:44:52] [INFO] Found 1 script(s) in Entrance Trains.dll resolved to API 3.6.0.
    [01:44:54] [DEBUG] Instantiating script EntranceTrains.EntranceTrains ...
    [01:44:54] [INFO] Started script EntranceTrains.EntranceTrains.

    05. duben 2024
  • 672b1b gta vi logo 3840x2160

    For some reason this script doesnt seem to work for me, ive installed the train.xml file and the dll is loaded but the train still has vanilla behavior. Shooting the driver does nothing, standing in front of the train does nothing either, tring to enter it doesnt work either. 🤷‍♂️

    04. duben 2024
  • 672b1b gta vi logo 3840x2160

    Lovely, but I actually just discovered a new issue, when the wheel closest to the fuel tank catches on fire, or the tank is exposed to fire it can drop below 700 and ignite, and car explodes as a result. You've also left the engine health debug enabled lol (bottom-middle of the screen), forgot to thank you for the cherry on top with the DisableRecording option, didn't think i needed that till now XD

    Also a few more suggestions you could consider for future updates:
    DisableStuntJumps
    DisableMobilePhone
    MaterialBasedSpeedLimit = false or true

    02. únor 2024
  • 672b1b gta vi logo 3840x2160

    Also, would it be possible to unlock the vehicle speed limit through your current patching method? There are other mods that do this but as soon as you respawn the vehicle, the limit reapplies. Not sure if it would require memory patching to fix that issue. Zolika Menu was the only one to bypass this issue.

    02. únor 2024