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  • Wade

    @-Vegas- Seems like the crashes were more based on vehicle density than peds. Also like Hydraxonn said increasing the multipliers in the ini leads to very high numbers in game, so i stayed with 1x for veh and ped and used the gameconfig for multipliers since these values now seem to work as intended with your ASI.

    <ConfigPopulation>
    <ScenarioPedsMultiplier_Base value="1"/>
    <ScenarioPedsMultiplier value="1"/>
    <AmbientPedsMultiplier_Base value="40"/>
    <AmbientPedsMultiplier value="40"/>
    <MaxTotalPeds_Base value="200"/>
    <MaxTotalPeds value="200"/>
    <PedMemoryMultiplier value="50000"/>
    <PedsForVehicles_Base value="40"/>
    <PedsForVehicles value="40"/>
    <VehicleTimesliceMaxUpdatesPerFrame_Base value="30"/>
    <VehicleTimesliceMaxUpdatesPerFrame value="30"/>
    <VehicleAmbientDensityMultiplier_Base value="200"/>
    <VehicleAmbientDensityMultiplier value="200"/>
    <VehicleMemoryMultiplier value="50000"/>
    <VehicleParkedDensityMultiplier_Base value="40"/>
    <VehicleParkedDensityMultiplier value="40"/>
    <VehicleLowPrioParkedDensityMultiplier_Base value="40"/>
    <VehicleLowPrioParkedDensityMultiplier value="40"/>
    <VehicleUpperLimit_Base value="200"/>
    <VehicleUpperLimit value="200"/>
    <VehicleUpperLimitMP value="1"/>
    <VehicleParkedUpperLimit_Base value="40"/>
    <VehicleParkedUpperLimit value="40"/>
    <VehicleKeyholeShapeInnerThickness_Base value="40"/>
    <VehicleKeyholeShapeInnerThickness value="40"/>
    <VehicleKeyholeShapeOuterThickness_Base value="40"/>
    <VehicleKeyholeShapeOuterThickness value="40"/>
    <VehicleKeyholeSideWallThickness_Base value="40"/>
    <VehicleKeyholeSideWallThickness value="40"/>
    <VehicleKeyholeShapeInnerRadius_Base value="100"/>
    <VehicleKeyholeShapeInnerRadius value="100"/>
    <VehicleKeyholeShapeOuterRadius_Base value="200"/>
    <VehicleKeyholeShapeOuterRadius value="200"/>
    <VehicleMaxCreationDistance_Base value="200"/>
    <VehicleMaxCreationDistance value="200"/>
    <VehicleMaxCreationDistanceOffscreen_Base value="100"/>
    <VehicleMaxCreationDistanceOffscreen value="100"/>
    <VehicleCullRange_Base value="200"/>
    <VehicleCullRange value="200"/>
    <VehicleCullRangeOnScreenScale_Base value="200"/>
    <VehicleCullRangeOnScreenScale value="200"/>
    <VehicleCullRangeOffScreen_Base value="200"/>
    <VehicleCullRangeOffScreen value="200"/>
    <DensityBasedRemovalRateScale_Base value="30"/>
    <DensityBasedRemovalRateScale value="30"/>
    <DensityBasedRemovalTargetHeadroom_Base value="100"/>
    <DensityBasedRemovalTargetHeadroom value="100"/>

    Expand to read the full comment
    7 hours ago
  • Wade

    Thank you. Works perfectly but had to make changes to the Config Population in gameconfig to stop crashes. Finally got a 2 hour plus game with full population.

    10 hours ago
  • Wade

    @KRYST4LCLR "a user on GTA5-mods"

    Hi KRYST4L. Still talking about my Gameconfig Auto Updater huh? No one is stealing or uploading your gameconfig. If your gonna talk, then talk.

    před 7 dny
  • Wade

    This is great. Thank you

    20. srpen 2025
  • Wade

    @RoarDihanGaming Can the camera roll be viewed outside the game?

    11. červenec 2025
  • Wade

    Works great

    04. květen 2025
  • Wade

    Could it be possible for you to make the Pig?

    03. květen 2025
  • Wade

    Sweet, Its the game Driver in GTA. Ive always wanted this

    02. duben 2025
  • Wade

    Thank you for this script. If any one is interested in adding two more values that control the sunrise and sunset separately then change these lines

    Private TimeScaleDay As Single = 0.5
    Private TimeScaleSunrise As Single = 0.5
    Private TimeScaleNight As Single = 0.5
    Private TimeScaleSunset As Single = 0.5

    Private NightStart As Integer = 22
    Private SunriseStart As Integer = 7
    Private DayStart As Integer = 8
    Private SunsetStart As Integer = 20

    If (h >= NightStart Or h < SunriseStart) Then
    ActiveTimeScale = TimeScaleNight
    ElseIf (h >= SunriseStart And h < DayStart) Then
    ActiveTimeScale = TimeScaleSunrise
    ElseIf (h >= DayStart And h < SunsetStart) Then
    ActiveTimeScale = TimeScaleDay
    Else
    ActiveTimeScale = TimeScaleSunset
    End If

    Public Sub LoadSettings()
    Dim val1, val2, val3, val4, val5, val6, val7, val8 As String

    val1 = Settings.GetValue("SETTINGS", "TimeScaleDay", "0.5")
    val2 = Settings.GetValue("SETTINGS", "TimeScaleSunrise", "0.5")
    val3 = Settings.GetValue("SETTINGS", "TimeScaleNight", "0.5")
    val4 = Settings.GetValue("SETTINGS", "TimeScaleSunset", "0.5")
    val5 = Settings.GetValue("SETTINGS", "NightStart", "22")
    val6 = Settings.GetValue("SETTINGS", "SunriseStart", "7")
    val7 = Settings.GetValue("SETTINGS", "DayStart", "8")
    val8 = Settings.GetValue("SETTINGS", "SunsetStart", "20")

    ' Convert and assign values
    TimeScaleDay = CSng(val1)
    TimeScaleSunrise = CSng(val2)
    TimeScaleNight = CSng(val3)
    TimeScaleSunset = CSng(val4)
    NightStart = CInt(val5)
    SunriseStart = CInt(val6)
    DayStart = CInt(val7)
    SunsetStart = CInt(val8)

    ' Validate time scale values
    If TimeScaleDay < 0 Then TimeScaleDay = 0
    If TimeScaleSunrise < 0 Then TimeScaleSunrise = 0
    If TimeScaleNight < 0 Then TimeScaleNight = 0
    If TimeScaleSunset < 0 Then TimeScaleSunset = 0

    areSettingsLoaded = True
    End Sub

    Expand to read the full comment
    21. prosinec 2024
  • Wade

    @Alex01 the best depends on what you want. Best gameconfig is the one that doesnt crash your game. If vanilla doesnt crash your game, then that one is the best. This one is made for cars, mine is made for ymaps

    28. leden 2021