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@voodoodres I managed to make it compatible(kinda broke the first person stuff but that's not a massive deal for me right now), i was more thinking of it for others who might not know how to use Notepad+, Although knowing what I specifically needed to change,
Granted I won't lie the revolver chamber and hammer constantly spinning when i first installed the files before attempting to make them compatible made me lose it laughing that i almost left it.
Loving this mod, the Python/Equalizer was always my favorite pistol in the 3D Universe games, Definitely excited to see what else you put out, A bit worried it'd be too much to ask but I was wondering if it'd be possible for a seperate text file in this to see what's been changed in the meta files so it could be more easily compatible with mods like Immersive Combat.
This mod is genuinely amazing, Definitely excited to see how it evolves over time. on a side note I was wondering if by any chance if it would be possible to make a version that works without the MP Map being required, It's not a big deal if not as I can still use the mod perfectly fine without it the MP Maps being enabled, and I imagine it'd be more trouble than it's worth to maintain a separate version should you use any MP interiors for future versions.
Honestly I didn't even realize the Holding Cells in the Police Station weren't part of the Singleplayer version of the map.
@fuckinpxp I appear to have fixed it, It seems that the Dismemberment mod is semi-incompatible(semi because it still works occasionally) with More Gore, I removed the Dll for that out of my scripts folder and the Injured Ragdoll is playing consistently now, When I put it back the issue occurs again
@fuckinpxp Doesn't seem to work for some reason, NPCs still get up and run away(or continue fighing) 99% of the time for some reason, not sure what could be having an issue.
Anyone else having an issue where More Gore doesn't consistently trigger the Injured Ragdoll, Despite being below the health value set they just get back up and only occasionally bleed out on the ground, I am using RDE and Immersive Combat also but i've used those before with it and didn't encounter this issue, So am admittedly lost at this point.
After a bit of further testing, I'm currently thinking it's the Custom Dirt System that NVE adds that is causing the textures to bug out the way they are.
NVE seems to have something that causes the textures to apply to the player when ragdolling in Mud or Sand, NVE Classic works fine and doesn't have the issue from my testing so I'm curious if anyone else has any ideas on how to make them compatible.
@HeySlickThatsMe Ah okay that makes sense, The gun lacking collision would explain why the Service Pistol Auto falls through the ground though, I was curious why that happened. It would be nice to have the world populated with your guns cause they're amazing, But I absolutely understand that probably requires a lot more work plus as you said would make it inconvenient for noobs to easily install.
I've been wondering if it would be possible to make it so the weapon can be picked up if an enemy drops it as currently they drop as the default pistol, I've been messing a bit with the pickups.meta but can't seem to figure out why it's dropping as such.