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Got everything working https://youtu.be/KnFXLW7ZPXA?si=iDpSopLJxU22vQCi
Very nice build
https://youtu.be/ba_iBU3gXQE?si=KazMtyttYAaLNGuf
Video clip of your mod
Getting error codes whenever I pull my phones out trying to do a mission
1/19/2025 8:16:28 AM WARNING Cleared log! (This happens when the mod is initialized)
1/19/2025 8:16:28 AM DEBUG Check available cultures in C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/scripts/Waldhari/localization/
1/19/2025 8:16:28 AM DEBUG Found file : C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/scripts/Waldhari/localization/de-DE.xml
1/19/2025 8:16:28 AM DEBUG Found file : C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/scripts/Waldhari/localization/en-US.xml
1/19/2025 8:16:28 AM DEBUG Found file : C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/scripts/Waldhari/localization/es-ES.xml
1/19/2025 8:16:28 AM DEBUG Found file : C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/scripts/Waldhari/localization/fr-FR.xml
1/19/2025 8:16:28 AM DEBUG Found file : C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V/scripts/Waldhari/localization/pl-PL.xml
1/19/2025 8:16:28 AM DEBUG Attempting file load: localization/en-US of type: Waldhari.Common.Files.LocalizationFile
1/19/2025 8:16:28 AM DEBUG localization/en-US loaded!
1/19/2025 8:16:28 AM DEBUG Locale file en-US: dump locales start
key: error - Value: ~r~An error occurred, please send the mod logs to https://github.com/RomainDel59/Waldhari/issues.~s~
key: property_with_price - Value: {0}: ${1}
key: ron - Value: Ron Jakowski
key: barry - Value: Barry Emery
key: miguel - Value: Miguel Hernández
key: chemist - Value: Chemist
key: farmer - Value: Farmer
key: supervisor - Value: Supervisor
key: rival_enemy - Value: Rival gang member
key: supplier - Value: Supplier
key: wholesaler - Value: Wholesaler
key: client - Value: Client
key: vehicle_van - Value: Van
key: delivery - Value: Delivery
key: storage - Value: Storage
key: menu_select - Value: Select
key: menu_back - Value: Back
key: already_in_mission - Value: A mission is already ~r~in progress~s~.
key: no_product - Value: There is no ~r~product in stock~s~.
key: fail_vehicle_destroyed - Value: The vehicle has been ~r~destroyed~s~.
key: step_enter_vehicle - Value: Get the ~y~vehicle~s~.
key: step_getout_vehicle - Value: Get out of the ~y~vehicle~s~.
key: wanted_during_mission - Value: Lose the ~r~cops~s~!
key: rival_during_mission - Value: Get rid of the ~r~rival gang members~s~!
key: player_dead - Value: You are ~r~dead~s~!
key: player_arrested - Value: You got ~r~caught~s~!
key: character_abandoned - Value: You have ~r~abandoned~s~ the mission!
key: mission_succeed - Value: Mission succeeded
key: mission_failed - Value: Mission failed
key: property_bought - Value: Property bought
key: pickupped_step_vehicle - Value: You need a ~r~vehicle~s~!
key: supply_menu_title - Value: Supplies
key: supply_menu_description - Value: Start a mission to collect supplies.
key: supply_no_money - Value: You need more ~r~money~s~ for a resupply.
key: supply_success - Value: ~g~{0} kg~s~ of supplies have been added to the stock.
key: supply_fail_supplier_dead - Value: The ~r~supplier~s~ has been killed.
key: supply_step_rendezvous - Value: Head to the rendezvous with the ~y~supplier~s~.
key: supply_step_payment - Value: Pay the ~y~supplier~s~ for the supplies.
key: deal_menu_title - Value: Retail Sale
key: deal_menu_description - Value: Start a mission to sell product to an individual.
key: deal_success - Value: The deal earned ~g~${0}~s~.
key: deal_fail_client_dead - Value: The ~r~client~s~ has been killed.
key: deal_step_rendezvous - Value: Head to the rendezvous point with the ~y~client~s~.
key: deal_step_payment - Value: Complete the deal with the ~y~client~s~.
key: bulk_menu_title - Value: Wholesale
key: bulk_menu_description - Value: Start a mission to sell all the product to a wholesaler.
key: bulk_success - Value: The stock has been sold for ~g~${0}~s~.
key: bulk_step_rendezvous - Value: Drive the van to the ~y~delivery point~s~.
key: bulk_step_payment - Value: Collect the payment from the ~y~wholesaler~s~.
key: bulk_fail_wholesaler_dead - Value: The ~r~wholesaler~s~ has been killed.
key: defense_fail_dead - Value: The rival gang stole all the ~r~products~s~ and ~r~supplies~s~.
key: methlab - Value: Meth Lab
key: methlab_help - Value: {0}~n~Price: ${1}~n~Provides access to ~y~lab missions~s~~n~Press {2} to buy.
key: methlab_buy_failure - Value: You don't have ~r~enough money~s~ to pay.
key: methlab_buy_success - Value: You bought the ~y~meth lab~s~.~n~This workshop allows you to produce and sell methamphetamine to earn money.
key: methlab_intro - Value: Hi boss!~n~I feel we're going to make a lot of cash with this lab. Call me when you want to start.
key: methlab_parking - Value: Lab Parking
key: methlab_menu_check_supply_title - Value: Supply Stock
key: methlab_menu_check_supply_description - Value: Check the current stock of supplies.
key: methlab_supply_amount - Value: There are currently ~g~{0} kg~s~ of supplies in stock.
key: methlab_menu_check_product_title - Value: Meth Stock
key: methlab_menu_check_product_description - Value: Check the current stock of meth.
key: methlab_product_amount - Value: There are currently ~g~{0} g~s~ of meth in stock.
key: methlab_pickupped_success - Value: The ~g~chemist~s~ has arrived to the lab!
key: methlab_pickupped_started - Value: Boss! To make meth, you need a chemist. I have a contact. Go get him.
key: methlab_pickupped_fail_dead - Value: The ~r~chemist~s~ is dead.
key: methlab_pickupped_step_rendezvous - Value: Go get the ~y~chemist~s~.
key: methlab_pickupped_step_wait - Value: Wait for the chemist to get into your ~y~vehicle~s~.
key: methlab_pickupped_step_drive - Value: Bring the chemist to the ~y~lab~s~.
key: methlab_supply_started - Value: Hey boss! I’ve ordered some ~g~supplies~s~, go pick them up from the ~y~supplier~s~.
key: methlab_supply_step_drive - Value: Drive the ~y~van~s~ to the lab.
key: methlab_defense_success - Value: The lab remains ~g~safe for now~s~.
key: methlab_defense_defending - Value: Defend the lab from the ~r~rival gang members~s~!
key: methlab_deal_started - Value: Hi boss, a client ordered for ~r~{0} g~s~ of meth, deliver it to the coordinates I sent you.
key: methlab_deal_step_get_product - Value: Go get some meth at the ~y~lab~s~.
key: methlab_bulk_started - Value: Hi boss, a wholesaler agreed to take all the goods for ~g~${0}~s~, take the van below the lab and deliver it to the coordinates I sent you.
key: weedfarm - Value: Cannabis Farm
key: weedfarm_help - Value: {0}~n~Price: {1} $~n~Grants access to ~y~farm missions~s~~n~Press {2} to buy.
key: weedfarm_buy_failure - Value: You ~r~don't have enough money~s~ to pay.
key: weedfarm_buy_success - Value: You purchased the ~y~cannabis farm~s~.~n~This property allows you to grow and sell cannabis to earn money.
key: weedfarm_intro - Value: Hello, Sir,~n~By flooding the market, the state will have no choice but to legalize cannabis. Otherwise, we’ll earn enough money to pressure the Senate.
key: weedfarm_parking - Value: Farm Parking
key: weedfarm_menu_check_supply_title - Value: Raw Material Stock
key: weedfarm_menu_check_supply_description - Value: Check the volume of raw materials in stock.
key: weedfarm_supply_amount - Value: There are currently ~g~{0} kg~s~ of raw materials in stock.
key: weedfarm_menu_check_product_title - Value: Cannabis Stock
key: weedfarm_menu_check_product_description - Value: Check the volume of cannabis currently in stock.
key: weedfarm_product_amount - Value: There are currently ~g~{0} g~s~ of cannabis in stock.
key: weedfarm_pickupped_success - Value: The ~g~farmer~s~ has arrived at the farm!
key: weedfarm_pickupped_started - Value: Sir! To grow cannabis, you need an expert in organic farming. I know a farmer interested in our activism; he’s waiting for you.
key: weedfarm_pickupped_fail_dead - Value: The ~r~farmer~s~ is dead.
key: weedfarm_pickupped_step_rendezvous - Value: Go pick up the ~y~farmer~s~.
key: weedfarm_pickupped_step_wait - Value: Wait for the farmer to get into your ~y~vehicle~s~.
key: weedfarm_pickupped_step_drive - Value: Take the farmer to the ~y~farm~s~.
key: weedfarm_supply_started - Value: Hello Sir! I have ordered the ~g~raw materials~s~, you can pick them up from the ~y~supplier~s~.
key: weedfarm_supply_step_drive - Value: Bring the ~y~van~s~ back to the farm.
key: weedfarm_defense_success - Value: The farm is ~g~safe for now~s~.
key: weedfarm_defense_defending - Value: Defend the farm from ~r~rival gang members~s~!
key: weedfarm_deal_started - Value: Hello, Sir, a client ordered ~r~{0} g~s~ of cannabis. I’ve sent you their location.
key: weedfarm_deal_step_get_product - Value: Go collect cannabis from the ~y~farm~s~.
key: weedfarm_bulk_started - Value: Hello, Sir, a wholesaler agreed to take all the merchandise for ~g~{0} $~s~. I’ve prepared a vehicle at the farm. You can deliver it to them.
key: cokework - Value: Cocaine Workshop
key: cokework_help - Value: {0}~n~Price: {1} $~n~Grants access to ~y~workshop missions~s~~n~Press {2} to purchase.
key: cokework_buy_failure - Value: You don't have ~r~enough money~s~ to pay.
key: cokework_buy_success - Value: You bought the ~y~cocaine workshop~s~.~n~This workshop allows you to process coca leaves and sell cocaine to make money.
key: cokework_intro - Value: Hola jefe,~n~You took over the workshop? Very good, I'm at your service to run the business. Call me if needed.
key: cokework_parking - Value: Workshop Parking
key: cokework_menu_check_supply_title - Value: Raw Materials Stock
key: cokework_menu_check_supply_description - Value: Check the amount of raw materials in stock.
key: cokework_supply_amount - Value: There are currently ~g~{0} kg~s~ of raw materials in stock.
key: cokework_menu_check_product_title - Value: Cocaine Stock
key: cokework_menu_check_product_description - Value: Check the amount of cocaine currently in stock.
key: cokework_product_amount - Value: There are currently ~g~{0} g~s~ of cocaine in stock.
key: cokework_pickupped_success - Value: The ~g~supervisor~s~ has arrived at the workshop!
key: cokework_pickupped_started - Value: Jefe! To manage the workshop, you'll need a supervisor for the employees. I've sent you the address of a friend of mine, go pick him up.
key: cokework_pickupped_fail_dead - Value: The ~r~supervisor~s~ is dead.
key: cokework_pickupped_step_rendezvous - Value: Go pick up the ~y~supervisor~s~.
key: cokework_pickupped_step_wait - Value: Wait for the supervisor to get into your ~y~vehicle~s~.
key: cokework_pickupped_step_drive - Value: Take the supervisor to the ~y~workshop~s~.
key: cokework_supply_started - Value: Hola jefe! I've ordered the ~g~raw materials~s~, you can head to the meeting point with the ~y~supplier~s~.
key: cokework_supply_step_drive - Value: Bring the ~y~van~s~ back to the workshop.
key: cokework_defense_success - Value: The workshop is ~g~safe for now~s~.
key: cokework_defense_defending - Value: Defend the workshop against the ~r~rival gang members~s~!
key: cokework_deal_started - Value: Hola jefe, a client has ordered ~r~{0} g~s~ of cocaine, go deliver it to them.
key: cokework_deal_step_get_product - Value: Go collect some cocaine from the ~y~workshop~s~.
key: cokework_bulk_started - Value: Hola jefe, a buyer is interested in our entire stock for ~g~{0} $~s~, I've prepared the goods at the workshop.
Locale file en-US: dump locales end
1/19/2025 8:16:28 AM DEBUG Attempting file load: CokeWorkOptions of type: Waldhari.CokeWork.CokeWorkOptions
1/19/2025 8:16:28 AM DEBUG CokeWorkOptions loaded!
1/19/2025 8:16:28 AM DEBUG Attempting file load: CokeWorkSave of type: Waldhari.CokeWork.CokeWorkSave
1/19/2025 8:16:28 AM DEBUG CokeWorkSave loaded!
1/19/2025 8:16:28 AM DEBUG text='Cocaine Workshop'
1/19/2025 8:16:28 AM DEBUG name=Cocaine Workshop
1/19/2025 8:16:28 AM DEBUG price=1000000
1/19/2025 8:16:28 AM DEBUG NumberHelper.ConvertToAmount(price)=1,000,000
1/19/2025 8:16:28 AM DEBUG text='{0}: ${1}'
1/19/2025 8:16:28 AM DEBUG text with values='Cocaine Workshop: $1,000,000'
1/19/2025 8:16:28 AM DEBUG Attempting file load: MethLabOptions of type: Waldhari.MethLab.MethLabOptions
1/19/2025 8:16:28 AM DEBUG MethLabOptions loaded!
1/19/2025 8:16:28 AM DEBUG Attempting file load: MethLabSave of type: Waldhari.MethLab.MethLabSave
1/19/2025 8:16:28 AM DEBUG MethLabSave loaded!
1/19/2025 8:16:28 AM DEBUG text='Meth Lab'
1/19/2025 8:16:28 AM DEBUG name=Meth Lab
1/19/2025 8:16:28 AM DEBUG price=1000000
1/19/2025 8:16:28 AM DEBUG NumberHelper.ConvertToAmount(price)=1,000,000
1/19/2025 8:16:28 AM DEBUG text='{0}: ${1}'
1/19/2025 8:16:28 AM DEBUG text with values='Meth Lab: $1,000,000'
1/19/2025 8:16:28 AM DEBUG Attempting file load: WeedFarmOptions of type: Waldhari.WeedFarm.WeedFarmOptions
1/19/2025 8:16:28 AM DEBUG WeedFarmOptions loaded!
1/19/2025 8:16:28 AM DEBUG Attempting file load: WeedFarmSave of type: Waldhari.WeedFarm.WeedFarmSave
1/19/2025 8:16:28 AM DEBUG WeedFarmSave loaded!
1/19/2025 8:16:28 AM DEBUG text='Cannabis Farm'
1/19/2025 8:16:29 AM DEBUG text='Cocaine Workshop'
1/19/2025 8:16:29 AM DEBUG Contact='Cocaine Workshop' created
1/19/2025 8:16:29 AM DEBUG iFuit created for Franklin; number of contact=0
1/19/2025 8:16:29 AM INFO Not bought and not waiting for buyer, making it wait for a buyer
1/19/2025 8:16:29 AM DEBUG text='Meth Lab'
1/19/2025 8:16:29 AM DEBUG Contact='Meth Lab' created
1/19/2025 8:16:29 AM INFO Not bought and not waiting for buyer, making it wait for a buyer
1/19/2025 8:16:29 AM DEBUG text='Cannabis Farm'
1/19/2025 8:16:29 AM DEBUG Contact='Cannabis Farm' created
1/19/2025 8:16:29 AM DEBUG Current player ='Franklin', Contact='Cannabis Farm' does not exist but player is owner='Franklin' : adding contact.
1/19/2025 8:16:29 AM DEBUG number of contact=1
1/19/2025 8:16:29 AM DEBUG Instantiate mission WeedFarmManufactureScript
1/19/2025 8:16:29 AM DEBUG Starting mission WeedFarmManufactureScript
1/19/2025 8:16:29 AM DEBUG Instantiating Worker script for Waldhari.WeedFarm.Missions.WeedFarmManufactureScript...
1/19/2025 8:16:29 AM DEBUG PedHash: WeedMale01
1/19/2025 8:16:29 AM DEBUG InitialPosition.Position: X=2222.681, Y=5576.244, Z=53.65268
1/19/2025 8:16:29 AM DEBUG model: 0x917ED459
1/19/2025 8:16:37 AM EXCEPTION Request PedHash failed
1/19/2025 8:16:37 AM EXCEPTION TechnicalException for WeedFarmManufactureScript : Request PedHash failed
1/19/2025 8:16:37 AM DEBUG text='~r~An error occurred, please send the mod logs to https://github.com/RomainDel59/Waldhari/issues.~s~'
1/19/2025 8:17:17 AM DEBUG text='Cannabis Farm'
1/19/2025 8:17:17 AM DEBUG text='Select'
1/19/2025 8:17:17 AM DEBUG text='Back'
1/19/2025 8:17:17 AM DEBUG text='Supplies'
1/19/2025 8:17:17 AM DEBUG text='Start a mission to collect supplies.'
1/19/2025 8:17:17 AM DEBUG text='Retail Sale'
1/19/2025 8:17:17 AM DEBUG text='Start a mission to sell product to an individual.'
1/19/2025 8:17:17 AM DEBUG text='Wholesale'
1/19/2025 8:17:17 AM DEBUG text='Start a mission to sell all the product to a wholesaler.'
1/19/2025 8:17:17 AM DEBUG text='Raw Material Stock'
1/19/2025 8:17:17 AM DEBUG text='Check the volume of raw materials in stock.'
1/19/2025 8:17:17 AM DEBUG text='Cannabis Stock'
1/19/2025 8:17:17 AM DEBUG text='Check the volume of cannabis currently in stock.'
1/19/2025 8:17:17 AM DEBUG Menu='Cannabis Farm' created
1/19/2025 8:17:35 AM DEBUG text='There are currently ~g~{0} g~s~ of cannabis in stock.'
1/19/2025 8:17:35 AM DEBUG text with values='There are currently ~g~0 g~s~ of cannabis in stock.'
1/19/2025 8:18:19 AM DEBUG Instantiate mission WeedFarmSupplyScript
1/19/2025 8:18:19 AM DEBUG Starting mission WeedFarmSupplyScript
1/19/2025 8:18:19 AM DEBUG text='Barry Emery'
1/19/2025 8:18:19 AM DEBUG text='Hello Sir! I have ordered the ~g~raw materials~s~, you can pick them up from the ~y~supplier~s~.'
1/19/2025 8:18:19 AM DEBUG PedHash: BallaOrig01GMY
1/19/2025 8:18:19 AM DEBUG InitialPosition.Position: X=-435.2992, Y=-1697.45, Z=18.96523
1/19/2025 8:18:19 AM DEBUG model: 0x231AF63F
1/19/2025 8:18:20 AM DEBUG World.PedCount '22' >= World.PedCapacity '256' ('False') || !model.IsPed 'False' || !model.Request(1000) 'False'
1/19/2025 8:18:20 AM DEBUG Created Ped: GTA.Ped
1/19/2025 8:18:20 AM DEBUG PedHash: BallasLeader
1/19/2025 8:18:20 AM DEBUG InitialPosition.Position: X=-422.285, Y=-1698.454, Z=19.07702
1/19/2025 8:18:20 AM DEBUG model: 0xDB41B4EF
1/19/2025 8:18:20 AM DEBUG Ped is at initial position (scenario=WORLD_HUMAN_SMOKING, animationName=) : make it do acting
1/19/2025 8:18:20 AM DEBUG Playing scenario=WORLD_HUMAN_SMOKING
1/19/2025 8:18:24 AM EXCEPTION Request PedHash failed
1/19/2025 8:18:24 AM EXCEPTION TechnicalException for WeedFarmSupplyScript : Request PedHash failed
1/19/2025 8:18:24 AM DEBUG text='~r~An error occurred, please send the mod logs to https://github.com/RomainDel59/Waldhari/issues.~s~'
1/19/2025 8:18:24 AM DEBUG Instantiate mission WeedFarmSupplyScript
1/19/2025 8:18:24 AM DEBUG Starting mission WeedFarmSupplyScript
1/19/2025 8:18:24 AM DEBUG text='Barry Emery'
1/19/2025 8:18:24 AM DEBUG text='Hello Sir! I have ordered the ~g~raw materials~s~, you can pick them up from the ~y~supplier~s~.'
1/19/2025 8:18:24 AM DEBUG PedHash: GenBiker01AMM
1/19/2025 8:18:24 AM DEBUG InitialPosition.Position: X=-1899.844, Y=2055.413, Z=140.8463
1/19/2025 8:18:24 AM DEBUG model: 0xDEE17D7E
1/19/2025 8:18:28 AM EXCEPTION Request PedHash failed
1/19/2025 8:18:28 AM EXCEPTION TechnicalException for WeedFarmSupplyScript : Request PedHash failed
1/19/2025 8:18:28 AM DEBUG text='~r~An error occurred, please send the mod logs to https://github.com/RomainDel59/Waldhari/issues.~s~'
1/19/2025 8:19:34 AM DEBUG Instantiate mission WeedFarmSupplyScript
1/19/2025 8:19:34 AM DEBUG Starting mission WeedFarmSupplyScript
1/19/2025 8:19:34 AM DEBUG text='Barry Emery'
1/19/2025 8:19:34 AM DEBUG text='Hello Sir! I have ordered the ~g~raw materials~s~, you can pick them up from the ~y~supplier~s~.'
1/19/2025 8:19:34 AM DEBUG PedHash: BallaEast01GMY
1/19/2025 8:19:34 AM DEBUG InitialPosition.Position: X=-435.2992, Y=-1697.45, Z=18.96523
1/19/2025 8:19:34 AM DEBUG model: 0xF42EE883
1/19/2025 8:19:34 AM DEBUG World.PedCount '26' >= World.PedCapacity '256' ('False') || !model.IsPed 'False' || !model.Request(1000) 'False'
1/19/2025 8:19:34 AM DEBUG Created Ped: GTA.Ped
1/19/2025 8:19:34 AM DEBUG PedHash: BallasLeader
1/19/2025 8:19:34 AM DEBUG InitialPosition.Position: X=-422.285, Y=-1698.454, Z=19.07702
1/19/2025 8:19:34 AM DEBUG model: 0xDB41B4EF
1/19/2025 8:19:34 AM DEBUG Ped is at initial position (scenario=WORLD_HUMAN_SMOKING, animationName=) : make it do acting
1/19/2025 8:19:34 AM DEBUG Playing scenario=WORLD_HUMAN_SMOKING
1/19/2025 8:19:38 AM EXCEPTION Request PedHash failed
1/19/2025 8:19:38 AM EXCEPTION TechnicalException for WeedFarmSupplyScript : Request PedHash failed
1/19/2025 8:19:38 AM DEBUG text='~r~An error occurred, please send the mod logs to https://github.com/RomainDel59/Waldhari/issues.~s~'
@Romanops nvm thanks I figured it out
@Romanops explain
Can you please do a English version I can’t see or read any of the messages prompts thank you
@MrGamerKing no bro there gta names like Franklin is player one…. Lamar is ig_lamardavis……what’s the ped game names so I can locate there files in open iv
Great job as always drop a video to showcase your Amazon build 🤙🏾