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Ah, yeah, it's because I'd been using the numpad not realising you can use the regular numbers. I'm happy with that. There's a minor issue with the hydraulics conflicting with the hover mode but it's no big whoop.
I've just updated to the latest version of ScriptHook (released today) which thankfully means the mod loads after the game update. Unfortunately the time circuits no longer program so time travel doesn't work anymore.