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@chris22622 here's the current rundown of the fix:
"chris22622 Author
yo big thanks for the vid g, that gave me everything i needed 🙏 watched it twice. pretty sure the ini reader is grabbing the dll load folder instead of ur scripts\ folder so the [Locations] block reads empty and the script bails before anything spawns. quick check, when u press Start Job do u see a red ticker saying 'no underwater locations in Scuba Job.ini'? and can u paste the first few lines of ur Scuba Job.ini here so i can sanity check the format? pushing a v1.2 tonight that walks both candidate paths and uses whichever actually has the ini. my bad shipping v1.1 without a proper path fallback"
"O-MATIX
@chris22622 yes, the red notification is in the video, it says "no underwater locations in Scuba Job .ini ((Locations)); mission aborted" / the .ini isn't much so i'll post the entire thing:
; Scuba Job - Crash Fix
; version 1.1
;
; Drop-in replacement for MNHC's Scuba Job.dll. If you already have a working
; Scuba Job.ini from v1.0, you do NOT have to replace it. Just paste in the
; new [World] section if you want the new toggles. Missing keys fall back to
; safe defaults that match the original.
[ScubaJob]
; Configuration file for Scuba Job mod
[HUD]
; HUD Position (screen coordinates)
X=1170
Y=718
[Keys]
; Numpad controls for HUD movement
MoveUp=NumPad8
MoveDown=NumPad5
MoveLeft=NumPad4
MoveRight=NumPad6
[World]
; New in v1.1. Configurable world locations and sell radii.
; All keys default to the v1.0 hardcoded values, so leaving this section out
; gives identical behaviour to v1.0.
;
; BossLocation - where the job blip + ground marker spawn (X,Y,Z).
; Talk to the NPC here to open the menu.
; BoatSpawn - where the rented boat spawns when you Start Job.
; BoatSpawnHeading - boat heading at spawn (degrees).
; SellLocation - vanilla outdoor Pawn Shop sell point. Default matches
; the Strawberry pawn shop entrance.
; SellRadius - distance in meters at which "Press E to sell" appears.
; v1.0 used 1.5. Increase if the prompt is finicky.
BossLocation=3800.5823,4475.3037,5.9927
BoatSpawn=3853.9448,4454.772,0.1195
BoatSpawnHeading=271.0963
SellLocation=174.6105,-1318.106,29.3472
SellRadius=2.5
; v1.1: optional secondary sell point INSIDE the pablito_pawnshop MLO.
; If you walk through the pawn shop door and the "Press E to sell" prompt
; never shows, your player position is now in the interior coord space and
; the outdoor SellLocation check stops working. Pick a coord inside the MLO
; (stand where you want the sell prompt to fire, open the dev console or use
; a coord trainer to grab the X,Y,Z) and flip ENABLE_INTERIOR_SELL to true.
ENABLE_INTERIOR_SELL=false
InteriorSellLocation=174.6105,-1318.106,29.3472
[Locations]
; All underwater crate positions (X,Y,Z)
Pos1=3192.51,-377.45,-15.38
Pos2=3151.06, -362.9, -24.38
Pos3=3135.69, -232.01, -24.38
Pos4=3146.46, -416.23, -16.38
Pos5=3091.69, -395.74, -7.24
Pos6=3199.04, -374.96, -33.24
Pos7=3111.56, -482.95, -44.24
Pos8=3016.44, -363.72, -13.24
Pos9=3150.87, -273.96, -8.24
Pos10=3171.85, -317.71, -13.24"
"chris22622 Author
@O-MATIX perfect that locks the diagnosis. ur ini is clean, issue is exactly what i thought. my ResolveIniPath in v1.1 was using Assembly.GetExecutingAssembly().Location which can point at a SHVDN shadow copy folder where ur ini does NOT live, so File.Exists returned false and the script bailed with that exact red ticker. just shipped v1.2 a few hours ago (under admin review), it walks every candidate path (Assembly.Location, CodeBase URI, AppDomain.BaseDirectory + scripts\, CWD + scripts\, plain scripts\) and uses whichever actually has the file. plus added a blue startup ticker that tells u exactly which path it resolved to so u see it spawn time. once approved drop the new dll on top of v1.1, ur existing Scuba Job.ini works untouched. 🙏 for the vid g, fr made the fix instant"
...this is where it's at thus far. you did say that an update 1.2 was needed.
again, i really appreciate you working on this, and I don't want to add pressure on you to do something that you are doing at your convenience AND for free, but I just want to keep you 'up to date' if at some point you could update this.
@chris22622 hey... you may have forgotten, you had a lot of stuff going on, but i did just that, and you even replied to the issue and said that once the update was approved to just install the new version over 1.1... to be fair the exchange was on the LS Life Fix thread, but if you go back to the comments, on May 13th i commented and you replied. i posted the .ini file as you had asked.
Unfortunately, the download still has version 1.1 in it.
6 photos, and yet not one of the map location... a screenshot of the map location would've been easier than jotting the coords.
@MNHC much appreciated!
Hey... by any chance, are you planning on updating the Scuba Job script?
@chris22622 hey, i know you said this was updated, but nothing has changed here... can you re-check?
@chris22622 man, you are on FIRE, NBA Jam style lol! seriously, thanks my guy. you're getting busy! i have one more small request, if possible... the WeedShop Mod https://www.gta5-mods.com/scripts/weed-shop / is it possible to make it coordinate friendly? meaning i'd like to be able to setup the shop anywhere, instead of just at Smoke On The Water.
@chris22622 yes, the red notification is in the video, it says "no underwater locations in Scuba Job .ini ((Locations)); mission aborted" / the .ini isn't much so i'll post the entire thing:
; Scuba Job - Crash Fix
; version 1.1
;
; Drop-in replacement for MNHC's Scuba Job.dll. If you already have a working
; Scuba Job.ini from v1.0, you do NOT have to replace it. Just paste in the
; new [World] section if you want the new toggles. Missing keys fall back to
; safe defaults that match the original.
[ScubaJob]
; Configuration file for Scuba Job mod
[HUD]
; HUD Position (screen coordinates)
X=1170
Y=718
[Keys]
; Numpad controls for HUD movement
MoveUp=NumPad8
MoveDown=NumPad5
MoveLeft=NumPad4
MoveRight=NumPad6
[World]
; New in v1.1. Configurable world locations and sell radii.
; All keys default to the v1.0 hardcoded values, so leaving this section out
; gives identical behaviour to v1.0.
;
; BossLocation - where the job blip + ground marker spawn (X,Y,Z).
; Talk to the NPC here to open the menu.
; BoatSpawn - where the rented boat spawns when you Start Job.
; BoatSpawnHeading - boat heading at spawn (degrees).
; SellLocation - vanilla outdoor Pawn Shop sell point. Default matches
; the Strawberry pawn shop entrance.
; SellRadius - distance in meters at which "Press E to sell" appears.
; v1.0 used 1.5. Increase if the prompt is finicky.
BossLocation=3800.5823,4475.3037,5.9927
BoatSpawn=3853.9448,4454.772,0.1195
BoatSpawnHeading=271.0963
SellLocation=174.6105,-1318.106,29.3472
SellRadius=2.5
; v1.1: optional secondary sell point INSIDE the pablito_pawnshop MLO.
; If you walk through the pawn shop door and the "Press E to sell" prompt
; never shows, your player position is now in the interior coord space and
; the outdoor SellLocation check stops working. Pick a coord inside the MLO
; (stand where you want the sell prompt to fire, open the dev console or use
; a coord trainer to grab the X,Y,Z) and flip ENABLE_INTERIOR_SELL to true.
ENABLE_INTERIOR_SELL=false
InteriorSellLocation=174.6105,-1318.106,29.3472
[Locations]
; All underwater crate positions (X,Y,Z)
Pos1=3192.51,-377.45,-15.38
Pos2=3151.06, -362.9, -24.38
Pos3=3135.69, -232.01, -24.38
Pos4=3146.46, -416.23, -16.38
Pos5=3091.69, -395.74, -7.24
Pos6=3199.04, -374.96, -33.24
Pos7=3111.56, -482.95, -44.24
Pos8=3016.44, -363.72, -13.24
Pos9=3150.87, -273.96, -8.24
Pos10=3171.85, -317.71, -13.24
@chris22622 hey! LS Life is working great so far... haven't played thru yet, just tested it. the Scuba Job is not spawning the boat nor the locations, even though you did put the coords for each in the .ini. i shot a quick vid so you can see https://youtu.be/pBdjNruwVFQ