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  • Quick question: I've never liked GTA V's clouds, Visual V improves it somewhat though but I still feel many times they're either "low quality" or they're appearing very "2D" or cardboard-esque. I assume this is R* engine but still, it irks me that something like Farming Simulator 15 (example: http://bit.ly/2eCsuwe) got better skies, it would be amazing to see something like this in GTA V (or altered to fit the aesthetics, something too life like might be out of place of course) possible?

    25. říjen 2016
  • @Mr.DudeMan Holy shit, this is better than I could've imaged.

    22. říjen 2016
  • @_CP_ Correction: The reason my screen was a bit blurry was due to an error on my part. Fixed that and this is such a beauty. Marvelous work.

    22. říjen 2016
  • @sjaak327, mindblowing trainer. Do you know if it's possible to mod in the R* Editor filters for normal gameplay? The "Halloween" filter in Weather looks like it came from there and it would be absolutely fantastic to have the others or more. (Perhaps even with sliders?)

    22. říjen 2016
  • @_CP_ Ah, thank you. Hadn't had my morning coffee, I see now that your images are 4k (I'm playing at 1440p usually but should up it for screens at least now that I think of it)

    22. říjen 2016
  • I can't find the lumasharpen settings anywhere how do I increase the sharpness? Or did you do that in the R* editor?

    22. říjen 2016
  • @Per_zeus Do you think could work on a better/realistic skydome/clouds etc. mod?

    14. prosinec 2015
  • Small things like this truly enhances the game instead of countless "VISUAL FX 2.5 SHARP ALPHA" y'know?

    08. prosinec 2015
  • Nicely done but one of my most disliked maps.

    07. prosinec 2015
  • @sjaak327 Also this is (probably way too) advanced but is it possible to add the filters in the R* Editor to the single player so you can activate them as you're playing? Perhaps even with the Saturation, Contrast etc. options even.

    05. prosinec 2015