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If this was made with ChatGPT can you explain what you had to put in? or how the raw code looks? I wanted to make a few tweaks and fixes to it or enhance it at least.
ATTENTION: I'M CURRENTLY IN THE PROCESS OF FIXING A CERTAIN ISSUE WITH THE ARS MOD. IT CURRENTLY WORKS FOR THE NEWEST UPDATE OF GTA (MONEY FRONTS UPDATE) - HOWEVER - THE MOD RECEIVED A FEW ERROR MESSAGES WHEN TRYING TO START A RACE THAT I'M SURE MANY OF YOU HAVE HAD TO DEAL WITH AND THESE WERE THE ERRORS:
- A NullReferenceException called: ARS.ARS.SetBrakes(Vehicle handle, Single value)
- A NullReferenceException called: SetBrakes (Vehicle handle, Single value)
- A NullReferenceException called: ARS.ARS.SetThrottle (Vehicle handle, Single value)
- A NullReferenceException called: ARS.ARS.SetSteerInput (Vehicle handle, Single value)
- A NullReferenceException called: ARS.ARS.SetSteerAngle (Vehicle handle, Single value)
Now I will say that after fixing these issues, the game loads the race PERFECTLY. However... It only runs at 1 frame per second due to a constant log error:
(Error): [SetBrakes] Pattern for brake offset not found.
(Error): [SetSteerAngle] Steer angle pattern not found.
These errors would be SPAMMING in the log file. Along with this, I had enough PATIENCE to let the race load and deal with the 1 frame per second issue just to see how the AI would race, BUT the AI would wait there after the counter says 'GO' then like 3 seconds later (in-game, when in reality it took like a minute due to the FPS), the cars teleported to a single point colliding and no-clipping in to each other which might be caused by the error. but once they are fixed, it will make this ARS game run perfectly. It may be more complicated than the way I'm resolving it, however so far the mod loads fine, just need someone to assist in fixing those error logs.
IF YOU WISH TO TAKE A LOOK OR HELP OUT AND FIND A SOLUTION ON YOUR END, HERE'S MY GITHUB TO THE SPECIFIC REPOSITORY:
https://github.com/Trathen231/GTA-5-ARS-MOD-FIX
I absolutely love this mod, despite some faults here and there. The only problem I've ever had with these kind of "Law and Order" mods is that it is never applied to the NPCs. Any chance of making it to where the NPCs can also get pulled over or at least chased for the same reasons?