@houaryou Whats good bro. Love the mod, but today I started getting this error ######################## Exception Start ########################
# Date: 8/7/2023 11:51:11 AM
# Custom Message: None
# Message: Object reference not set to an instance of an object.
# StackTrace: at GTA.Entity.AttachTo(EntityBone entityBone, Vector3 position, Vector3 rotation)
at PropertyManager.Staff.Maid.LoadPed()
at PropertyManager.PropertyFeatures.StaffFeature.<>c.<Populate>b__6_0(StaffMember member)
at System.Collections.Generic.List`1.ForEach(Action`1 action)
at PropertyManager.PropertyFeatures.StaffFeature.Populate()
at PropertyManager.Alive.AliveStaff.<>c__DisplayClass2_0.<.ctor>b__2()
at PropertyManager.Alive.AliveProperty.Load()
at PropertyManager.PropertyManager.OnTick(Object sender, EventArgs e)
# Source: ScriptHookVDotNet3
# Helplink:
# TargetSite: Void AttachTo(GTA.EntityBone, GTA.Math.Vector3, GTA.Math.Vector3)
# TargetSite DeclaringType: GTA.Entity
# TargetSite Name: AttachTo
# TargetSite IsStatic: False
# TargetSite IsPublic: True
# File: D:\devs\Labs\gta5mods\PropertyManager\PropertyManager.cs
# Line: 613
######################### Exception End #########################
Can you help me figure this out? It was just working perfectly.
I need them buffs!! Detroit staple
dope mod man!! How can I get that neck tatt for frank?
Whenever you can bro, can you update this and add some new features? Fav mod thus far, but want to see some nice changes/updates to it
Good mod but i keep getting that the drivers arent in range of line. I have %real and LA revo downloaded.. Does that make a differemce
Aint had an update since June. We need this update my boy!!
I tried hitting you up for a custom chain but cant find u on discord
Bro how can i get a custom chain like yours
One of my favorite scripts cuh!
png smh
@houaryou Whats good bro. Love the mod, but today I started getting this error ######################## Exception Start ########################
# Date: 8/7/2023 11:51:11 AM
# Custom Message: None
# Message: Object reference not set to an instance of an object.
# StackTrace: at GTA.Entity.AttachTo(EntityBone entityBone, Vector3 position, Vector3 rotation)
at PropertyManager.Staff.Maid.LoadPed()
at PropertyManager.PropertyFeatures.StaffFeature.<>c.<Populate>b__6_0(StaffMember member)
at System.Collections.Generic.List`1.ForEach(Action`1 action)
at PropertyManager.PropertyFeatures.StaffFeature.Populate()
at PropertyManager.Alive.AliveStaff.<>c__DisplayClass2_0.<.ctor>b__2()
at PropertyManager.Alive.AliveProperty.Load()
at PropertyManager.PropertyManager.OnTick(Object sender, EventArgs e)
# Source: ScriptHookVDotNet3
# Helplink:
# TargetSite: Void AttachTo(GTA.EntityBone, GTA.Math.Vector3, GTA.Math.Vector3)
# TargetSite DeclaringType: GTA.Entity
# TargetSite Name: AttachTo
# TargetSite IsStatic: False
# TargetSite IsPublic: True
# File: D:\devs\Labs\gta5mods\PropertyManager\PropertyManager.cs
# Line: 613
######################### Exception End #########################
Can you help me figure this out? It was just working perfectly.