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[Final]
By Walter
@11john11 Oh nice! I will condense all of it into the dlcpack next update then. Thanks!
@11john11 Good to know! I will condense that in an update sometime.
But you still have to use x64e.rpf to overwrite base game vehicles no? I never tested if putting replacements into my dlcpack would work for that.
Hear you guys loud and clear, 2.0 will introduce numerous bugs with no new content and will cost 60USD
@Sparky ggs I'm not planning on it right now. This mod has different idea behind it, that being to make the new models blend in seamlessly with the default ones. OT was more focused on customization and reskins.
Though it would just be as simple as making a new trains.xml file that spawns both these trains and the trains from OT.
Eh, I haven't had the game even installed for months.
Would be nice to see Fox find a way to make them work though, and the horn too. I've tried changing the horns to be more realistic before but never got too far.
But also this model looks neat too, gotta say.
@The_Mookster I think at one point I was debating making ditch lights work when you turned on high beams inside the engine but I decided not to. Can't remember why though to be honest
@TheGamerJustin Not a dumb question, and theoretically it shouldn't. No custom trains will spawn during the mission, but it should still be playable.
@The_Gibson21 For Freight Extended, you just have to use that mod's trains1.dat, and not this one.
As for the metro, you just have to replace all entries for the metro config in this mod with the ones from tall70's mod and you're good to go, I think. I haven't actually used that mod myself.
@martinsstuff Out of curiosity, what seems to be the maximum length? I'm assuming it's not based on the number of configs, but the lines in the text file. Either that or the size of the file.
@Amtrak America At the moment I don't have any plans, but if I get an idea I'll definitely work on updating this further.