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UPD : Dynamic shadow of car has hole at the bottom in area of engine ... the sun is shine through the glass lid lol .
Good but .. Rear wheels again too thin . It's various width tyres car ... + brake rotor have missed center axis position ( + too bright texture ) ... + maybe need fix tint intensity balance for windscreen , front glasses with stock , tuning , limo etc
You ignore some advice and repeat mistakes for all cars .. it's bad .
@Alex106 , hey Bro , can You fix empty static \ dynamic shadows for cars in tunnels + bad reflections + black lighting ? It looks soo0 bad .
Also this black lighting seen near skyscrapers in some positions .. and bonus : need to add more static shadows distance for any vehicles at all . In 3-VC-SA this mod named LodLights .
Is this possible to fix \ add ?
@Neeble-4R , pls fix wheels because : in real it's 21" \ 275 , 21" \ 295 wider at rear . Your wheels little bit smaller ( like 19-20" ) + white material around the wheels + windows tint bug + maybe add optional rear spoiler like excavator mechanics ... .. But car is good .
@Alex106 , works perfect , thx Bro ...
Man I want to permanently AUTOMATICALLY disable \ hide this yellow bar ( Because always need to change ini and push bind key after every Loading game to disable yellow line from radar ) , for clearly seeing Health & Armor lines only ( Small & Extended radar type ) , but with all info like Money etc in Main Menu .
I'm use Simple Native + Enhanced Trainer + Last Steam version ... Is this possible ?
@AldasorLP , nice livery )
I notice little mismatch lines on the rear bumper with both rear sides and maybe with numbers mirroring at right side , but thanks for that )
What a Car ... But again Bro0oo : https://www.originalwheels.com/mercedes-wheels/slr2007rims.php
SLR Turbine rims - front 19"\ 9" , rear 19"\ 10,5" . It's different width ... + protector zigzags + normal map issue with protector ( apply "invert" for Red channel to fix it )
It's little moments but anyway sad :(
Ps : with stock GTA V graphics needs rendering textures for all panels , rims etc ... "baking" , dunno can it possible ...
But Big thx for Car .
@Abolfazldanaee , ok and ... Any question ? Do You disagree with something ?
1. Rear wheels - wider .
2. Protector have straight drawing . ( Optionally I also remade tire normal texture using black&white "skeleton" and it looks good but zigzags .. )
2.1. Another liittle issue with 3d wheel model : no deeping in rubber around the rim ( it +- can fixed in normal map by colored circle inside the sidewall ) but okay , maybe it's FH4 model "problem" .
Finally here stock wheels looks small because 20" , optionally - people can put custom 21" but with low rubber height , it's balance .
( DO NOT repeat ahmedo's mistakes with too large wheels size )
And I am really glad that You're inspired by photos .. I repeat the Car is gorgeous .
Nice car but Man .. PLS be careful with Wheels & Brakes and don't ruin this and other Your cars - use google to see rims size / width etc .. for example : https://www.originalwheels.com/bmw-wheels/m62013rims.php
Front 20" - 9.5" width
Rear 20" - 10.5" .. See it's different tire widths .
Your wheels - has same width .
Second .. it's zigzagged tire protector with both sides .. Why you made it ? Any custom protector texture was distorted and looks bad .
Third - no side edge brake rotor mapping .
Pls see that , I think it's critical in every car and very easy to spot .