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chang63
Connecticut
415 files liked
511 komentářů
1 video
4 uploads
19 followers
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Nejnovější komentáře

  • F4895e 149de90d 607b 4e4f b2ef 8c9199eaad2a 4984 0000070faf870d76

    @KrytonYT sure, I can include one though it won't be exactly like vanilla but close since all value has been individually tweaked and I'll probably batch edit it to a similar level to vanilla rather than painstakingly go through each one again... But again, don't know when that will be since I haven't got much time recently and want to test out new ideas as well as update the mod to support current DLC (until another one drops... Rockstar... smh)

    28. březen 2018
  • F4895e 149de90d 607b 4e4f b2ef 8c9199eaad2a 4984 0000070faf870d76

    Not sure how many of you guys are still following this mod and my other mods, but I can assure you it is not dead yet, just that I haven't had enough time to update/change the things that I wanted in it just yet. Was about 3/4 of way finished on the last DLC, but new DLC just dropped so it will probably take a few more months (assuming I find time since haven't played anything in the past 2 months due to work and life...)

    28. březen 2018
  • F4895e 149de90d 607b 4e4f b2ef 8c9199eaad2a 4984 0000070faf870d76

    @Grizzly_ME it should, but an update to support latest dlc is in the works, though no eta yet since still got quite a bit of other things to get through...

    08. leden 2018
  • F4895e 149de90d 607b 4e4f b2ef 8c9199eaad2a 4984 0000070faf870d76

    @ikt liking the desing of it quite a bit, but the rpm set to 10k also irritates me a bit as well...
    But for the rpm adjustment per vehicle like in lefix's speedo, I would like to make a suggestion, though idk how difficult it is to implement... But here goes:
    Maybe instead of creating a new background for every tier of vehicle like in lefix, just remove the current red bar for redline (at ~9k rpm right now), make the redline adjustable, and have each vehicle class point to a different scale in rpm while using only 1 background. For example, you mentioned that current rpm scale is at a 1.0 which moves up to redline (or ~10k rpm with this background), but if you change scale for trucks to be have a scale of 0.4, then theoretically, rpm should "bounce" once 4000 rpm is reach, as it consider that visual rpm as redline. Then once it's set to redline at that rpm, maybe include a script to add the red bar for redline and extend it all the way to 4k rpm from the current 10k rpm. Again, idk how feasible it is, so it's just a suggestion.

    Also, can you include a damage indicator and perhaps some sort of performance timer (like 1/4 mile slip times, braking distance, etc.) in next update, as I'm sure those additions will be useful and fun to have (kind of like how some car manufacturers are implementing in their vehicles, like dodge with their performance timers)?

    30. prosinec 2017
  • F4895e 149de90d 607b 4e4f b2ef 8c9199eaad2a 4984 0000070faf870d76

    @prince_linus if they "hop-up" then I suspect it could be a processing issue, or transition between the lod's path and the model's pathway, but that is just a guess, I have no idea why it's happening to your game... R u using latest game version?

    28. prosinec 2017
  • F4895e 149de90d 607b 4e4f b2ef 8c9199eaad2a 4984 0000070faf870d76

    @prince_linus but I have seen the towtruck behave weirdly before on an older version (either V2.0 or V3.0, but haven't really noticed it since... Fun fact, there are some roads in gta that vehicles seems to "float" on top of the road as if there is an invisible bump (didn't realized that until I saw it on youtube, and occurs on vanilla game). Maybe that is what you've noticed?

    28. prosinec 2017
  • F4895e 149de90d 607b 4e4f b2ef 8c9199eaad2a 4984 0000070faf870d76

    @prince_linus could be an issue with either a mod you got installed or you have a system limitation or an issue from the core game (there are some youtube vidoes showcasing that the path rockstar made for lod makes cars seem tp "float" on top of the road, then falls back down as you move closer. Perhaps try changing some LOD parameters (though not sure which file, I think I've seen some values in vehicles.meta, visual-(something).dat, n forgot where else. But I really have not noticed any oddities other than ai not being able to drive properly (sometimes) with new handling as described previously. I can post a video up of some general gameplay once I finish editing the new vehicles in along with some new handling characteristics I want to try.

    28. prosinec 2017
  • F4895e 149de90d 607b 4e4f b2ef 8c9199eaad2a 4984 0000070faf870d76

    @prince_linus but if you are using a modified ai vehicle speed that makes them faster or use the vanilla one, there is a high likelyhood you will get rear ended or that the ai will drive full speed onto a sharp corner assuming the brakes will save them due to reduced grip, etc. The one included in my mod reduces some of those cases, but its not perfect and its one ot the reason I keep changing grip levels with each iteration, to get ai to drive properly without crashing into everything, while still feeling like you are driving and not glued to the road...

    27. prosinec 2017
  • F4895e 149de90d 607b 4e4f b2ef 8c9199eaad2a 4984 0000070faf870d76
  • F4895e 149de90d 607b 4e4f b2ef 8c9199eaad2a 4984 0000070faf870d76

    @prince_linus got a new version in the works, but still don't notice the "bouncing" that you are describing, though can't test at the moment since trying to debug what is causing game to crash with new update... Got fed up with it for now and playing rise of the tomb raider for now, but will go back and try to see what happens. Maybe it's just outdated mods causing the crash...

    26. prosinec 2017