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chang63
Connecticut
423 files liked
517 komentářů
1 video
4 uploads
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Nejnovější komentáře

  • F4895e 149de90d 607b 4e4f b2ef 8c9199eaad2a 4984 0000070faf870d76

    @ikt the redline is fine, been using your manual transmission mod to put a hard limit on it and my handling already have a soft limit to the top speed before reaching redline (aero-limited top speed kind of). As for the final drive, I guess there is no real way to implement the final drive ratio... But where is the final drive taken from? the handling.meta?

    Also, for everyone using the gear ratio and inverse power, you can just disable torque but enable power and you can get cars to slide and have custom gear ratios

    24 hours ago
  • F4895e 149de90d 607b 4e4f b2ef 8c9199eaad2a 4984 0000070faf870d76

    @ikt got a quick question. So how is the final ratio calculated? I’ve managed to simulate the gear ratios on most vehicles, but the final drive shown in kmh is throwing some of the shift points off. Could there be a final drive ratio (like in real specs) rather than base it on a speed? If not, is there any correlation between speed and final drive, like some kind of calculation?

    Also, still using the file you’ve sent, working great so far with the generic autoload. Also found that if u edit the preset file directly, u need to spawn the vehicle a few times for the new ratios to be recognized.

    před jedním dnem
  • F4895e 149de90d 607b 4e4f b2ef 8c9199eaad2a 4984 0000070faf870d76

    @ikt thanks a lot for the file. Did a quick test yesterday, seems like it works so far. Will run a few more test to see if it works as intended. Are you going to update it here to have that feature in next version? I'm sure others will find it useful

    And I would try updating your stance mod, but don't know how to code haha
    Also, I got an idea of how to save the stance preset permanently by model, but haven't tested it yet cause busy with other stuff atm

    před 6 dny
  • F4895e 149de90d 607b 4e4f b2ef 8c9199eaad2a 4984 0000070faf870d76

    @ikt I saw that u r done with the stance mod, but if its not too much, can you also implement autoload camber presets based only on model as well?

    před 8 dny
  • F4895e 149de90d 607b 4e4f b2ef 8c9199eaad2a 4984 0000070faf870d76

    @ikt Yeah, I think using one preset with a special marker seems to allow the most flexibility.

    před 8 dny
  • F4895e 149de90d 607b 4e4f b2ef 8c9199eaad2a 4984 0000070faf870d76

    @ikt sweet stuff as usual, 7th gear and above can finally be fixed! Thank you.

    Got a question/request though. Is it possible to autoload the gear ratios by model only without specifying the plate number? I would like to autoload the gear ratios saved as generic, so I can just take any random vehicle in the street with a random plate number and still get the gear ratios I saved for that specific vehicle.

    před 8 dny
  • F4895e 149de90d 607b 4e4f b2ef 8c9199eaad2a 4984 0000070faf870d76

    @SonderGTA Yeah, felt kind of burnt out, but since Rockstar is done with final DLC, I have been resuming back in progress to make the final push to finish it

    @GreenRedGreen Just replace the handling.dat file

    @GTAclown Thanks man, updating to the latest and would be the final version

    @Okalume1 It's in ikt's inverse power mod (assuming that's what the config file you are looking into), https://www.gta5-mods.com/scripts/inversepower

    07. prosinec 2018
  • F4895e 149de90d 607b 4e4f b2ef 8c9199eaad2a 4984 0000070faf870d76

    @KrytonYT sure, I can include one though it won't be exactly like vanilla but close since all value has been individually tweaked and I'll probably batch edit it to a similar level to vanilla rather than painstakingly go through each one again... But again, don't know when that will be since I haven't got much time recently and want to test out new ideas as well as update the mod to support current DLC (until another one drops... Rockstar... smh)

    28. březen 2018
  • F4895e 149de90d 607b 4e4f b2ef 8c9199eaad2a 4984 0000070faf870d76

    Not sure how many of you guys are still following this mod and my other mods, but I can assure you it is not dead yet, just that I haven't had enough time to update/change the things that I wanted in it just yet. Was about 3/4 of way finished on the last DLC, but new DLC just dropped so it will probably take a few more months (assuming I find time since haven't played anything in the past 2 months due to work and life...)

    28. březen 2018
  • F4895e 149de90d 607b 4e4f b2ef 8c9199eaad2a 4984 0000070faf870d76

    @Grizzly_ME it should, but an update to support latest dlc is in the works, though no eta yet since still got quite a bit of other things to get through...

    08. leden 2018