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Thanks so much for sharing the source code on github! Super helpful in making my own custom ASI mod. My version just assigns a selected hash to the current ped model automatically at boot (with a delay) without any UI notifications or other features. So when starting the game as a ped model (using other mods) the hash will be set once to that of M, T or F and you will be able to hold cash and whatnot.
@ru4real35 https://gofile.io/d/RCVTXU
@21343423 I didn't use this one, I was just sharing my experience using NVE's explosions on Legacy
I get an error about "golf" realm not found or something like that when near the golf course
@abyss69 Thanks for the tip; I tried it again and it's working fine.
Weazel News job is very fun, can't wait to try it in LCPP!
I'm trying to modify this to persist the last three vehicles across game launches as well. And maybe change it to 5 vehicles.
@IceGuy221 I use this instead:
https://www.gta5-mods.com/tools/jm36-lua-plugin-for-script-hook-v-reloaded
It seems that the shirt overlay component wasn't set up correctly so I changed it one more time. Now AUXILLIRAY_PARTS_ID and AUXILLIRAY_PARTS_TEXTURE_ID will apply shirt overlays. Setting AUXILLIRAY_PARTS_ID=6 will show Michael's bare chest when he is wearing an open shirt, for example, rather than an invisible torso.
https://pastebin.com/6aEKbX2g
I haven't seen any weird hats or masks being applied when using my script, which was a problem with TheCharacterClothesMod.
Updated script now includes a 5-second interval check to detect if the player has switched from one story character to another:
https://pastebin.com/TtGEhkeg
Stores the last known model hash and once every five seconds checks if it has changed. If it has, it automatically loads and reapplies the correct outfit from the .ini.
You can change your outfit manually in Simple Trainer and then modify TheCharacterClothesMod.ini in a text editor to match the numbers in the trainer's clothes menu