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@SuleMareVientu Thanks for the commit. I tried out the newest ASI and it fixes the parkour issue!, although I noticed a different bug with it: Sometimes you can accidentally jump on top of a ped as if they were a wall, and if you fall off you're unable to jump and hold any weapons until you die.
If it helps to mention, I noticed this in 3.2 also, but since it only happened one time and I didn't have enough details I didn't report it then.
@Joey_Gabagool <GTAV_ROOT>/menyooStuff/Spooner
@SuleMareVientu No problem, I'm very thankful for every contribution of yours! :-D
A potential bug report as I was playing today: Using v3.3 on b1180, with `EnableMidAirLedgeGrab = true`, does this not function anymore in the newest mod update? I can't parkour jump between buildings after about 5 minutes of attempts. `EnablePlayerNMReactionsWhenShot = true` for me but I don't think it'd interfere. If you could please look into this I'd appreciate it a lot.
Also, I made a simple HTML readme document for this mod by hand: https://web.archive.org/web/20260508224252/https://n.uguu.se/xoayiWYs.7z
If you want to include this in future releases and modify it as needed, please go ahead! :-)
@SuleMareVientu Everything mentioned in the v3.3 changelog works perfectly on my b1180 copy, thanks! I haven't encountered any clr.dll crashes but if I do I'll definitely let you know with as many relevant details as I can.
@sentientshiite I'm not the author but I've been playing for a while and haven't encountered those crashes. What's your game version, mod version and have you noticed any patterns where those crashes happen?
@SuleMareVientu This is a really cool mod, but I notice some bugs using the 3.2 version of the mod on 1.0.1180.2:
- `EnablePlayerNMReactionsWhenShot = true` causes the game to crash almost instantly when I'm shot.
- `DisarmPlayerWhenShot = true` and `DropPlayerWeaponWhenRagdolling = false` still causes me to drop my weapon when hit by a car, and picking it back up takes away any attachments/colour. It also doesn't auto-equip despite `AutoEquipDroppedWeapon = true`. The weapon blip reappears when I run away and the gun is there again, but still without customisations.
- `DisarmPlayerWhenShot = true` and `DisarmPlayerChance = 100` and `DontDropWeapon = false` causes me to switch to fists without dropping my weapon on the ground.
- With `EnableBrakeLightsOnStoppedVehicle = true`, backing up into a fence/vehicle/other immovable object keeps the brake lights on due to the car not moving (breaks realism because the player isn't braking).
- With `FriendlyFire = true` there's a small chance shooting your friend will cause you to be hurt by an invisible gunshot (not sure if this is intentional or not, it looks like a bug)
- The recording options on the character select wheel screen are still shown even when `DisableRecording = true`
- `DefaultVehicleRadioOff = 1` doesn't cause broken-into cars to have their radios off. Every car has its radio on by default for me.
- Shoving police officers doesn't give you a wanted level (it probably should since jumping into them does).
Suggested changes/additions:
Could we please see:
- Crouched jogging when tapping the sprint key; exiting crouch when holding the sprint key.
- A crouch type setting 0/1/2: 0 = Disabled; 1 = Only crouch while holding sneak; 2 = Maintain crouch after sneak key is let go. 0 is what `EnableCrouching = false` currently does, and 2 is what `EnableCrouching = true` currently does.
- Immediate exit from a vehicle without automatically trying to use the handbrake (I notice this happens more often at slower speeds).
- Always enter a vehicle regardless of whether it's heavily damaged or not (does not apply to exploded vehicles).
- Set the delay in ms for how long it takes to exit and turn off a car (currently is set to 250ms only)
- Disable immediate death when exiting a vehicle at very high speeds.
- Hotkeys to change an INI setting in-game (example: B to set DisableCarMidAirAndRollControl = true/false).
- The shoving animation might look more realistic if it could have player body thrust (like they're putting their weight into the push -- upper body pushing movement).
- An option that either uses first person walking from the start or jogging (what it is now) from the start, togglable with tapping sprint. I prefer to start out walking like it is in third person view.
- A blur and colour filter on pause menu setting 0/1/2: 0 = Always show blur and colour on pause menu; 1 = Only show when the game execution is paused; 2 = Never show blur and colour on pause menu.
- The ability to hide the "autosave is off" message.
- Fixing the sprint-strafe bug where aiming and sprint-strafing left and right takes a few more steps before moving in the correct direction. Walk-strafing seems okay.
I'm sorry if that's a lot of stuff. You don't have to implement/change all of it, I just wanted to report my results. Overall I think your mod is really good and I appreciate your contributions to the modding scene. :-)
@Trevcio I have an idea for a new mod, if you're looking for more ideas to implement. I checked the site and couldn't really find anything that did what I'm thinking of.
When hanging out with NPCs (like Trevor calling Franklin and Lamar, Michael calling Jimmy, etc.), I find that they lose health and die easily during gunfights, and when their health is low there's no way to replenish it. My thought was, if there were a mod that allows you to share a health pack with them/buy a soda for them/buy snacks for them and it'd replenish their health. Also if they sit in ambulances it'd replenish their health to 100% (like the player), and also you can buy armor for them or give them armor pickups you find on the map (player can choose whether to let a specific NPC use it or the player character use it).
Just wanted to share an idea I thought of. :-)
@Trevcio Thanks, much appreciated!
Found another dumpster as I was playing today: https://i.imgur.com/Ute14ie.jpg