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@HOTLER Yes, I can add an option for that. 👍
@Theodorito That "fix" will still have problems with mod conflicts, which I can't avoid - after several reports I know that certain blood, dirt, rain ,etc. decal mods can cause the exact problem you're experiencing, as well as having old versions of multiplayer interior scripts (open interiors, single player apartments, stuff like that).
If you can quickly test the script by itself (no other scripts and also rename your "mods" folder so it doesn't load) and it still doesn't work then it's another problem I'm not aware of yet :/
For anyone that can see the temporary decals but not the "permanent" ones (after confirming a decal's placement), I've uploaded a version that *should* work, but the downside is that you can only have a maximum of 22 decals loaded in-game instead of 54. You can find it here (it is just the .dll, you still need to install the official version uploaded on this page first if you haven't already):
@HOTLER @ErniPirated My bad, I changed something that made the script crash when there are no map or vehicle decals placed anywhere. Good catch, I wouldn't have noticed and released the next version with that bug lol
Anyways, here's another build. Just drag the .dll and .pdb file into your scripts folder.
@Theodorito Please try that build in the link above as well, it may help. Unless you're referring to the map problems Erni is having.
@ErniPirated Try this .dll (overwrite the existing one in your scripts folder): https://mega.nz/#!7IUmFQ6B!D8dPU93UdL5Up_7lztsEpqRS_70XvZXN6niqNvzZGKs
@HOTLER In the scripthookvdotnet2.log, what's the crash?
@CPantaleon Please share your scripthookvdotnet2.log via Pastebin.com, maybe there is an error in there that can help explain the issues you're experiencing, thank you.
@HOTLER I see, thank you very much for investigating, that is some useful info. So it seems you are able to use the regular decalTypes now, but not ones of the vehicle badges type (according to Rockstar's comments inside the decal.dat). I've uploaded a version you can try that only uses the "regular" decals types, but unfortunately there are not many that seem to allow changing the texture: only about 22 of them. I've placed the link in the pinned comment but you can grab it here: https://mega.nz/#!7IUmFQ6B!D8dPU93UdL5Up_7lztsEpqRS_70XvZXN6niqNvzZGKs
@GorillaBlood Alright, hope you can figure it out. If you're still getting crashes without any .dll or .asi scripts, then yeah it could be something you've installed in the game files. Are you using a mods folder?
@HOTLER I'm using the mods folder as well, and no there shouldn't be any difference. The issue is definitely with the decals.dat and possibly another file I don't know about. The textures themselves show up fine in the menu right? I wonder if certain other decals don't show up in your game as well, like specific blood and bullet hole decals.. but that shouldn't be possible since you haven't modified your game files :/
@GTA_HULK2018 Yeah it allows the tackle and ground smash attacks to be used without the shield. You just have to replace the CapShieldThrow.dll from the official download with that one.