I figured it out - the included vehicles.meta sets damage values of 0.4 and 0.4, when they're 0.6 and 1.0 on every other car. Changing those to the correct values fixed it. I'm not sure why it was set up this way in the first place - I don't see what the point of an indestructible mod car is. There are handling mods for that, don't put the absurdo strength in vehicles.meta.
Something is broken with the model - it doesn't deform much at all, even with deformation set to 10.00. The original Streiter model doesn't have this problem. The other streiter2 on this site has the same deformation bug.
@FattyJoeMan this tool is awesome, being able to multiply all values is amazing, HOWEVER the one thing I really want to edit (<vecInertiaMultiplier x="1.0" y="1.2" z="1.4" />) is not editable in your program, and there seems to be no way to do a mass multiplication like that in any other program (plugins for Notepad++ don't work anymore)
Could you add the ability to edit/scale those values?
Okay, there were some inline comments a modder had left in this handling.meta, and this editor somehow moved them to inside of the quotes for various values, breaking everything.
The 130kb is some comments that were at the top, and a whole lot of zeroes and spaces. However, after intently comparing the files before and after, I can't find any difference that could possibly explain it crashing the game. Yet it's very consistent - the same handling file will work, until I rebuild it with this editor, and then it crashes the game.
Honestly, the more I dive into the files, the more I realize this mod is almost completely nonsense. Most of the values make no sense - you have SUVs topping out at 75 mph that would do 130 in real life. Lots of cars that are fast in real life are super slow with your mod.
I'm definitely using 1.1, by the way. That's the only Crime Witness .zip on my hard drive. I still see the yellow triangle over witnesses and the text telling me that a witness is calling the police.
This mod seems to break "toggle aim" - with the option enabled, I still have to hold right click to look down the sights/scope, which makes it not very useful for me.
Holy shit. I modeled this Thompson in 2005 when I was 12. I don't even care about credit. I'm just amazed that the mesh is still kicking around more than a decade later.
I figured it out - the included vehicles.meta sets damage values of 0.4 and 0.4, when they're 0.6 and 1.0 on every other car. Changing those to the correct values fixed it. I'm not sure why it was set up this way in the first place - I don't see what the point of an indestructible mod car is. There are handling mods for that, don't put the absurdo strength in vehicles.meta.
Something is broken with the model - it doesn't deform much at all, even with deformation set to 10.00. The original Streiter model doesn't have this problem. The other streiter2 on this site has the same deformation bug.
@FattyJoeMan this tool is awesome, being able to multiply all values is amazing, HOWEVER the one thing I really want to edit (<vecInertiaMultiplier x="1.0" y="1.2" z="1.4" />) is not editable in your program, and there seems to be no way to do a mass multiplication like that in any other program (plugins for Notepad++ don't work anymore)
Could you add the ability to edit/scale those values?
Okay, there were some inline comments a modder had left in this handling.meta, and this editor somehow moved them to inside of the quotes for various values, breaking everything.
The 130kb is some comments that were at the top, and a whole lot of zeroes and spaces. However, after intently comparing the files before and after, I can't find any difference that could possibly explain it crashing the game. Yet it's very consistent - the same handling file will work, until I rebuild it with this editor, and then it crashes the game.
Every time I use this to edit a handling file, it removes about 130kb and the resulting handling.meta crashes the game on start.
Honestly, the more I dive into the files, the more I realize this mod is almost completely nonsense. Most of the values make no sense - you have SUVs topping out at 75 mph that would do 130 in real life. Lots of cars that are fast in real life are super slow with your mod.
Yeah, I can confirm that disabling notifications and markers doesn't work. This is my Crime_Witness.ini file:
[SETTINGS]
Toggle Map Notification=false
Toggle Floating Witness Marker=false
I'm definitely using 1.1, by the way. That's the only Crime Witness .zip on my hard drive. I still see the yellow triangle over witnesses and the text telling me that a witness is calling the police.
This mod seems to break "toggle aim" - with the option enabled, I still have to hold right click to look down the sights/scope, which makes it not very useful for me.
Holy shit. I modeled this Thompson in 2005 when I was 12. I don't even care about credit. I'm just amazed that the mesh is still kicking around more than a decade later.