MK12 0.2
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898
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My first mod. I got tired of the gta marksman rifle so I wanted the mk12. Installation files and screenshots are included in the file. Enjoy!
Source is http://tf3dm.com/3d-model/mk12-spr-56630.html + some editing
Updates:
-Fixed an issue where the gun sometimes appeared sideways
Source is http://tf3dm.com/3d-model/mk12-spr-56630.html + some editing
Updates:
-Fixed an issue where the gun sometimes appeared sideways
Poprvé nahráno: 20. leden 2017
Poslední aktulizace: 21. leden 2017
Last Downloaded: 16. listopad 2024
8 Komentářů
My first mod. I got tired of the gta marksman rifle so I wanted the mk12. Installation files and screenshots are included in the file. Enjoy!
Source is http://tf3dm.com/3d-model/mk12-spr-56630.html + some editing
Updates:
-Fixed an issue where the gun sometimes appeared sideways
Source is http://tf3dm.com/3d-model/mk12-spr-56630.html + some editing
Updates:
-Fixed an issue where the gun sometimes appeared sideways
Poprvé nahráno: 20. leden 2017
Poslední aktulizace: 21. leden 2017
Last Downloaded: 16. listopad 2024
If you find any bugs please message me
@Orangade Well thanks and welome to the Modding comunity
This is a KAC M110, not a MK12.
@Marksman hm I don't know much about guns but the model used was an mk12 model and I used a mk12 picture to make changes. You might be mistaken by the tint I used as I see how the mk12 is typically black. I will look more into this and if I somehow messed up I'll make sure to fix it. Thanks for the info.
@Orangade Nope, it's a MK12. You can see how the lower receiver connects with the upper receiver. It's not curved, which indicates it's chambered in 7.62x51 NATO. MK12 is a 5.56x45 NATO chambered rifle, thus features a curved connection between the lower and upper receiver.
Also the scope mount isn't on the picatinny rail properly.
As mentioned before, the scope needs adjusting. Also it seems there's no low poly model, when NPCs have the weapon, it turns into the vanilla marksman rifle if you move a few meters away from them.
@chiconspiracy oh ok thanks I will work on a fix when I get around to it.