Beta Vegetation & Props 7.5


First of all, sorry for the somewhat/totally misleading name (i couldn't come up with a better one :P ).
With this mod i tried to restore, with as much attention to details as possible, all the vegetation and props that were removed. Also, a few car generators and scenarios are included.
Everything is based on the old gen version promotional material (screens, trailers), game files (textures, tv shows/commercials), development/portfolios screens and some other misc stuff (RGSC checklist pictures/thumbnails).

Car generators: Caddy (Golf Course, Par 5), Sabre GT (Meltz's Pharmacy, La Mesa), Marquis (La Puerta Marina), Futo (2405 house, Mirror Park).
Scenarios: Bum (Simeon's dealership. Start time: 9AM ; end time: 14PM), Hikers (Mount Chiliad view. Start time: 9AM ; end time: 10AM), Hookers (Liquor Ace and Harmony, to the other side of to the 24/7. Start time: 19PM ; end time: 3AM).

Mods folder.

Script Hook V .NET.
Note: required only for the scripts.

Heap Limit Adjuster or HeapAdjuster.
Packfile Limit Adjuster.
CScenarioPoint Patch.
Dilapidated gameconfig.xml.
Note: necessary only in case of issues (ERR_FIL_PACK_1, ERR_MEM_EMBEDDEDALLOC_ALLOC, texture loss).

Move the "betavegprops" folder in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/betavegprops/</Item>" to the "dlclist.xml".
Optional: move "BVPLodLights.cs" and "BVPLodLights.ini" in the "scripts" folder. This script "fixes" the persistent LOD lights.
Optional: move "BVPCompatibility.cs" and "BVPCompatibility.ini" in the "scripts" folder. Edit "BVPCompatibility.ini" to configure the compatibility between the various supported maps.

Special Thanks
All the people that contributed to the GTA V Beta Hunt topic on GTAForums for all the findings.
dexyfex for Codewalker.
The OpenIV Team for OpenIV and openFormats.
3Doomer for GIMS Evo.
Neos7 for the GTA V Map Helper.


Added another LOD level (SLOD1).
LOD lights are now loaded by default.
Added a street light outside the Franklin's aunt house.
Added a street light near the LS Customs at Burton.
Added a street light near the Meltz's Pharmacy at La Mesa.
Added a road sign and a street light near the Mount Zonah hospital.
Added a tree at Strawberry behind the "Welcome Back" graffiti wall.
Added 2 palm plants and 1 plant near the LifeInvader HQ.
Added an oil can and changed the model of a palm outside the Trevor's trailer.
Added two electric boxes outside the Cypress Flats Ammu-Nation and a bin bag and a box outside the Paleto Bay one.
Changed a bit the props position and rotation and the grass models in front of the 2405 house.
Changed the plant pot outside the Michael's house driveway with the one used in the backyard.
Removed a palm clipping with a tree at Vespucci and 2 dumpsters previously added at Grove Street (since they're scripted to spawn in the mission "Hood Safari").
Removed the 2405 house drainpipe, the road number and the neon sign at the Liquor Ace (these last two got moved to the "Beta Map & Interiors" mod).

Car Generators:
All the car generators are now enabled by default.
Added a Sabre GT near the Meltz's Pharmacy at La Mesa.
Added a Caddy at the golf course (Par 5).
Added a Marquis at the La Puerta's Marina.
Changed the rotation of the Futo at the 2405 house.
Removed the Scorcher at the Michael's house.

All the scenarios are now enabled by default.
Added a bum outside the Simeon's dealership (from 9AM to 14PM).
Added two hookers near the 24/7 in Harmony (from 19PM to 3AM).
Added the high priority flag to all the scenarios.
Removed the gardener scenario at the Michael's house.

Updated the script and configuration file to support the new changes (maps compatibility updates and the removal of Project Mirror Park, since there's no incompatibility). Note: make sure to remove "BVP.cs" and "BVP.ini".
Added a new script that "fixes" the persistent LOD lights.

Modified the "prop_prop_tree_02" LOD model.
Remade the textures for both the "prop_w_r_cedar_tree" and "prop_prop_tree_02" LODs.
Added informations about the car generators models and spawn locations, scenarios locations and they're start and end times in top of the read me/description.
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Poprvé nahráno: 14. srpen 2017
Poslední aktulizace: 24. říjen 2019
Last Downloaded: 4 hours ago

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 7.5 (current)

519 stažení , 3,9 MB
24. říjen 2019


2.781 stažení , 2,4 MB
01. červen 2019

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