Map Updates 2.6.1
21.146
267
21.146
267
Information:
This mod makes some changes to the map and interiors and adds various (existing and new) interiors placements
Content:
- Unused FIB office
- Unused garage from the "High Life" update
- Police station at La Mesa
- Car mod / Beeker's Garage interior at the Lost clubhouse
- Motel room at "The Motor Motel" in the Grand Senora Desert
- Vinewood Casino: removed the "Opening Soon" banner, added doors at the front entrance, a valet podium + scenario, a Patriot Stretch car generator and some props in the right/back side of the casino
- Lester's house: added two doors in the back of the house
- LTD Gasoline interior: removed the dirt decals, added a reflective floor and changed the color of some lights (based on a promotional screen of the game)
- Bahama Mamas: fixed the exterior neons, added working doors, removed the baked shadows of some non existing objects, moved some palm plants inside and added collisions to the sofas and stools
- LifeInvader HQ: openable conference room doors and removed collision blockers
- Story Mode 4 Car Garage: removed the dirt decals, changed the floor texture and added a reflective floor
- Portola Drive: added some light bulbs around the palm trees
- Banham Canyon house interior
Requirements:
- OpenIV.asi
- Script Hook V .NET
- Open All Interiors, InteriorsV or any other script that can load interiors
- Packfile Limit Adjuster
- Custom gameconfig.xml
Installation:
- Move the "spmapupdates" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spMapUpdates/</Item>" to the "dlclist.xml"
- Move "MapUpdates.dll" and "MapUpdates.ini" in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: Use the package installer of OpenIV or extract the files and import them manually
Special Thanks:
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the documentation on portals, flags, audio and vertex colors
- Tobiii for additional info about the MLO portals
- tangerinenuistance5 for the Occlusion Generator
- nkjellman for finding the unused FIB office and MP garage interiors
- NewTheft for the tutorial on how to hide parts of the map
- Slick for the idea of adding a floor mirror to the MP garage
- alloc8or for the NativeDB
- FIFASam for V Creator
Changelog:
v2.6:
- Added basic collisions for the shell of the Split Sides West interior
- Added the Ramius submarine underwater near Paleto Cove (optional)
- Added the crashed UFO in Lago Zancudo (optional)
- Added the hot tub/jacuzzi water to the Dignity yacht (optional)
- Added an interior for the police station in Rancho
- Improved the entrance of the police station in La Mesa to match the shell of the interior
- Updated the dlc pack, script (added the source code as well) and configuration file
video showing the new content
v2.6.1
- Added the missing DLL to the archive
This mod makes some changes to the map and interiors and adds various (existing and new) interiors placements
Content:
- Unused FIB office
- Unused garage from the "High Life" update
- Police station at La Mesa
- Car mod / Beeker's Garage interior at the Lost clubhouse
- Motel room at "The Motor Motel" in the Grand Senora Desert
- Vinewood Casino: removed the "Opening Soon" banner, added doors at the front entrance, a valet podium + scenario, a Patriot Stretch car generator and some props in the right/back side of the casino
- Lester's house: added two doors in the back of the house
- LTD Gasoline interior: removed the dirt decals, added a reflective floor and changed the color of some lights (based on a promotional screen of the game)
- Bahama Mamas: fixed the exterior neons, added working doors, removed the baked shadows of some non existing objects, moved some palm plants inside and added collisions to the sofas and stools
- LifeInvader HQ: openable conference room doors and removed collision blockers
- Story Mode 4 Car Garage: removed the dirt decals, changed the floor texture and added a reflective floor
- Portola Drive: added some light bulbs around the palm trees
- Banham Canyon house interior
Requirements:
- OpenIV.asi
- Script Hook V .NET
- Open All Interiors, InteriorsV or any other script that can load interiors
- Packfile Limit Adjuster
- Custom gameconfig.xml
Installation:
- Move the "spmapupdates" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spMapUpdates/</Item>" to the "dlclist.xml"
- Move "MapUpdates.dll" and "MapUpdates.ini" in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: Use the package installer of OpenIV or extract the files and import them manually
Special Thanks:
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the documentation on portals, flags, audio and vertex colors
- Tobiii for additional info about the MLO portals
- tangerinenuistance5 for the Occlusion Generator
- nkjellman for finding the unused FIB office and MP garage interiors
- NewTheft for the tutorial on how to hide parts of the map
- Slick for the idea of adding a floor mirror to the MP garage
- alloc8or for the NativeDB
- FIFASam for V Creator
Changelog:
v2.6:
- Added basic collisions for the shell of the Split Sides West interior
- Added the Ramius submarine underwater near Paleto Cove (optional)
- Added the crashed UFO in Lago Zancudo (optional)
- Added the hot tub/jacuzzi water to the Dignity yacht (optional)
- Added an interior for the police station in Rancho
- Improved the entrance of the police station in La Mesa to match the shell of the interior
- Updated the dlc pack, script (added the source code as well) and configuration file
video showing the new content
v2.6.1
- Added the missing DLL to the archive
Poprvé nahráno: 04. říjen 2023
Poslední aktulizace: 12. únor 2025
Last Downloaded: 6 hours ago
179 Komentářů
More mods by Alex106:

- Featured
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4.8 Legacy
By Alex106
Information:
This mod makes some changes to the map and interiors and adds various (existing and new) interiors placements
Content:
- Unused FIB office
- Unused garage from the "High Life" update
- Police station at La Mesa
- Car mod / Beeker's Garage interior at the Lost clubhouse
- Motel room at "The Motor Motel" in the Grand Senora Desert
- Vinewood Casino: removed the "Opening Soon" banner, added doors at the front entrance, a valet podium + scenario, a Patriot Stretch car generator and some props in the right/back side of the casino
- Lester's house: added two doors in the back of the house
- LTD Gasoline interior: removed the dirt decals, added a reflective floor and changed the color of some lights (based on a promotional screen of the game)
- Bahama Mamas: fixed the exterior neons, added working doors, removed the baked shadows of some non existing objects, moved some palm plants inside and added collisions to the sofas and stools
- LifeInvader HQ: openable conference room doors and removed collision blockers
- Story Mode 4 Car Garage: removed the dirt decals, changed the floor texture and added a reflective floor
- Portola Drive: added some light bulbs around the palm trees
- Banham Canyon house interior
Requirements:
- OpenIV.asi
- Script Hook V .NET
- Open All Interiors, InteriorsV or any other script that can load interiors
- Packfile Limit Adjuster
- Custom gameconfig.xml
Installation:
- Move the "spmapupdates" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spMapUpdates/</Item>" to the "dlclist.xml"
- Move "MapUpdates.dll" and "MapUpdates.ini" in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: Use the package installer of OpenIV or extract the files and import them manually
Special Thanks:
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the documentation on portals, flags, audio and vertex colors
- Tobiii for additional info about the MLO portals
- tangerinenuistance5 for the Occlusion Generator
- nkjellman for finding the unused FIB office and MP garage interiors
- NewTheft for the tutorial on how to hide parts of the map
- Slick for the idea of adding a floor mirror to the MP garage
- alloc8or for the NativeDB
- FIFASam for V Creator
Changelog:
v2.6:
- Added basic collisions for the shell of the Split Sides West interior
- Added the Ramius submarine underwater near Paleto Cove (optional)
- Added the crashed UFO in Lago Zancudo (optional)
- Added the hot tub/jacuzzi water to the Dignity yacht (optional)
- Added an interior for the police station in Rancho
- Improved the entrance of the police station in La Mesa to match the shell of the interior
- Updated the dlc pack, script (added the source code as well) and configuration file
video showing the new content
v2.6.1
- Added the missing DLL to the archive
This mod makes some changes to the map and interiors and adds various (existing and new) interiors placements
Content:
- Unused FIB office
- Unused garage from the "High Life" update
- Police station at La Mesa
- Car mod / Beeker's Garage interior at the Lost clubhouse
- Motel room at "The Motor Motel" in the Grand Senora Desert
- Vinewood Casino: removed the "Opening Soon" banner, added doors at the front entrance, a valet podium + scenario, a Patriot Stretch car generator and some props in the right/back side of the casino
- Lester's house: added two doors in the back of the house
- LTD Gasoline interior: removed the dirt decals, added a reflective floor and changed the color of some lights (based on a promotional screen of the game)
- Bahama Mamas: fixed the exterior neons, added working doors, removed the baked shadows of some non existing objects, moved some palm plants inside and added collisions to the sofas and stools
- LifeInvader HQ: openable conference room doors and removed collision blockers
- Story Mode 4 Car Garage: removed the dirt decals, changed the floor texture and added a reflective floor
- Portola Drive: added some light bulbs around the palm trees
- Banham Canyon house interior
Requirements:
- OpenIV.asi
- Script Hook V .NET
- Open All Interiors, InteriorsV or any other script that can load interiors
- Packfile Limit Adjuster
- Custom gameconfig.xml
Installation:
- Move the "spmapupdates" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spMapUpdates/</Item>" to the "dlclist.xml"
- Move "MapUpdates.dll" and "MapUpdates.ini" in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: Use the package installer of OpenIV or extract the files and import them manually
Special Thanks:
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the documentation on portals, flags, audio and vertex colors
- Tobiii for additional info about the MLO portals
- tangerinenuistance5 for the Occlusion Generator
- nkjellman for finding the unused FIB office and MP garage interiors
- NewTheft for the tutorial on how to hide parts of the map
- Slick for the idea of adding a floor mirror to the MP garage
- alloc8or for the NativeDB
- FIFASam for V Creator
Changelog:
v2.6:
- Added basic collisions for the shell of the Split Sides West interior
- Added the Ramius submarine underwater near Paleto Cove (optional)
- Added the crashed UFO in Lago Zancudo (optional)
- Added the hot tub/jacuzzi water to the Dignity yacht (optional)
- Added an interior for the police station in Rancho
- Improved the entrance of the police station in La Mesa to match the shell of the interior
- Updated the dlc pack, script (added the source code as well) and configuration file
video showing the new content
v2.6.1
- Added the missing DLL to the archive
Poprvé nahráno: 04. říjen 2023
Poslední aktulizace: 12. únor 2025
Last Downloaded: 6 hours ago
Holy grail all mods will break soon:
https://www.rockstargames.com/newswire/article/akk98a4o755825/free-upgrade-for-grand-theft-auto-v-on-pc-coming-march-4
The only downside is that I'm not good at finding them.
@Alex106 Could you make this mod compatible with the swat interior fix mod? https://www.gta5-mods.com/misc/project-enhancement-v-dt_swat-interior-fix It's a great mod, but unfortunately, the two don't work together.
@SnakeVenom33939 I can't test myself, but try these files https://easyupload.io/29fn7n (the password of the archive is "mapupdates")
Import each ytyp in "v_int_9.rpf", "v_int_54.rpf "and "v_int_68.rpf" in "spmapupdates\x64\levels\gta5\interiors"
If it doesn't work, import all 3 in the dlc pack generated by the swat fix mod instead
@Alex106 Cool, thanks! I'm out of town currently but I'll test it when I come back and let you know within the next few days.
@Alex106 After some testing, it seems to be working. It's just that the cops don't enter the "new" interiors added from your mod, like the Life Invader office, which is no big deal. Also had to replace the files in the swat interior fix mod instead of spmapupdates despite the load order being higher and being at the bottom of the dlclist. If you add this fix as an official update, probably best to make it optional, unless you decide you want to and get permission to combine the two mods into one, though that's not up to me. Either way, I think I can say it works. Thanks! Would it also be possible to include compatibility with this mod as well? https://www.gta5-mods.com/maps/lively-bahama-mamas-wip It completely restores the Bahama Mamas, except it doesn't include the light fix unfortunately. If not, no worries, thanks again!
@SnakeVenom33939 I don't think I can make NPCs enter the extra interiors. As for the Bahama Mamas, that requires a bit more work, which I can't do
@Alex106 That's cool, thanks again!
@Alex106 Hey there, I want to report an issue with the mod. When I combine this mod with mods like GTA V Remastered: Enhanced, the Police Station in La Mesa will have bugged doors where the interior is not visible from outside. After I remove the GTA V Remastered: Enhanced mod the doors work normally again. Is there a way to fix it?
@Imad Miganeh It's caused by another mod. I installed V Remastered to check it myself but I don't have the problem you mentioned
@Alex106 I just looked into it, I think it is incompatible with this mod:
https://www.gta5-mods.com/misc/project-enhancement-v-dt_swat-interior-fix
And maybe this mod: https://www.gta5-mods.com/maps/forests-of-san-andreas-revised
@Imad Miganeh I tried with those two as well and no issue either
@Alex106 I think it might be a patch related issue, right?
@Imad Miganeh I doubt. I don't remember any file changed by the mod got updated by R*
@Alex106 Hey man. Having this issue where entering the High Life Garage still shows my minimap and allows radio control, but more importantly, the coronas to leave on foot or in a vehicle vanish.
https://i.imgur.com/3NeunEP.jpeg
https://i.imgur.com/OsHszar.jpeg
You have any idea as to what I can do for this?
@N. Man Which game and SHV .NET version you're using?
@Alex106 I'm running the latest Nightly SHVDN build. GTA is on 1.0.3442.0
@N. Man I tested on the latest game build with the latest SHVDN nightly and it works as it should
Do you have any other script that might be interfering with?
@Alex106 I do have a lot installed, I'll take another look through. Appreciate the consideration
does this mod work with Map Fixes and Fixes & Improvements?