Engine Water Temperature System (DashHook Support) 3.0
1.170
22
1.170
22
WaterTemp - Realistic Engine Water Temperature Simulation Script
Adds a layer of realism and strategy to your GTA V driving experience.
This is a completely independent .cs script that introduces a dynamic, realistic engine water temperature simulation for all vehicles in the game. Your driving habits, weather, and vehicle speed directly affect the water temperature. Overheating can cause engine damage or even complete failure.
【Required Plugins】
This script is built on ScriptHookVDotNet. Please ensure the following dependencies are correctly installed before running:
- ScriptHookV (http://www.dev-c.com/gta5/scripthookv)
- dinput8.dll (included with ScriptHookV)
- ScriptHookVDotNet v3.7.0-nightly.78 or higher (https://github.com/scripthookvdotnet/scripthookvdotnet-nightly/releases)
- .NET Framework 4.8 or higher
(Note: DashHook is optional, not required)
【Fully functional standalone, still hardcore without DashHook】
Even if you don't have DashHook installed, WaterTemp is a fully featured standalone script. It has its own on‑screen HUD temperature bar and numeric display, giving the player clear visual warnings. That means you get a complete feedback loop without any external plugins – from real‑time water temperature display to visual overheating warnings, and finally to engine failure punishment.
Of course, if you also install IkT's DashHook script, WaterTemp can go further by writing the water temperature data into the vehicle's dashboard coolant gauge and keeping the engine warning light on when overheating, achieving consistency between the HUD and the physical gauge.
【Temperature Rise Logic (when engine is running)】
When the engine is running, the water temperature rises based on real‑world physics:
1. BaseRiseRate: The inherent heat generation rate when the engine is idling.
2. RPMRiseMultiplier: The harder you press the gas, the higher the RPM, the faster the engine heats up.
3. Environment & Weather: Hot, sunny days increase the heating rate; rain, snow, fog, or night time reduce it.
4. Nonlinear Temperature Factor (BaseRiseMinFactor): The temperature rises relatively slowly in the low zone (0-90°C). Once it enters the high zone (above 110°C), heat builds up faster and the temperature rises more quickly.
【Temperature Cooling / Heat Dissipation Factors】
Cooling happens through three methods, which can work together:
- Natural cooling (BaseFallRate): When the engine is off, the temperature slowly drops based on the difference between current and ambient temperature, eventually returning to ambient.
- Movement cooling (MovementCoolingBase): This is the most effective cooling method. The faster you drive, the stronger the cooling (maximum effect controlled by MaxSpeedForCooling). High‑speed cruising is the key to keeping temperatures under control.
- Thermostat: Simulates a real vehicle’s thermostat, which automatically controls the flow of coolant between the engine and radiator, keeping the engine running at its optimal temperature (around 85-100°C).
【Overheat Consequences & Punishment】
When the water temperature exceeds 150°C, serious mechanical failure is triggered, making reckless driving costly:
- Engine destruction (ForceEngineDeadAtMax): At 150°C, the engine is immediately destroyed and forced to shut down, and cannot be restarted.
- High‑temperature durability loss: Once the temperature exceeds 111°C, engine health continuously decreases as temperature rises until complete failure.
- Engine warning light: When the temperature reaches about 120°C, the vehicle’s dashboard engine warning light turns on, reminding you to slow down to cool off or stop to let it cool.
- Repair reset: Only by taking the vehicle to Los Santos Customs or using a trainer to repair the engine will the water temperature reset to ambient and the vehicle return to normal.
【Deep Integration with DashHook (optional enhancement, tested with DashHook v1.01)】
If you have IkT's DashHook installed (https://www.gta5-mods.com/tools/dashhook), WaterTemp will automatically enable advanced integration:
- Dashboard sync: The script writes its calculated temperature as a normalized value into DashHook’s memory structures.
- Consistent gauge reading: The dashboard coolant needle is directly driven by WaterTemp. The needle position matches the HUD temperature percentage exactly.
- Dashboard engine warning light: The engine warning light on the dashboard stays on when the vehicle is overheating.
- Per‑vehicle Pivot calibration: In WaterTemp.ini, you can set custom PivotTemp and PivotNormalized values for specific vehicles (e.g., some modded cars with inaccurate gauges) to perfectly match the dashboard needle logic.
【Other Notable Details】
- Per‑vehicle tracking: The script stores the state of the last few vehicles you drove (default 3). You can change the maximum. When you switch vehicles, the water temperature data is preserved.
- Highly configurable INI file: Auto‑generated on first run. You can adjust HUD position/color/size, heating/cooling rates, reload hotkey (default F5), environment transition speed, and everything else.
- Per‑vehicle fine‑tuning: In the INI file, use a section like [Vehicle:modelName_or_0xHASH] to set more aggressive or gentler heating logic for a specific vehicle.
- Debug mode: Set DebugMode=1. When you enter a vehicle, the script will show its model name and hash, making it easy to write custom configs for specific vehicles.
【Installation & Usage】
1. Place WaterTemp.cs into your scripts folder.
2. Launch the game – the script will automatically generate WaterTemp.ini.
3. (Optional) Install IkT’s DashHook for dashboard gauge sync.
4. Press F5 to reload the configuration file at any time without restarting the game.
Changelog
v3.0
New: Thermostat damage mechanics
In the real world, the thermostat controls coolant circulation and helps the engine warm up quickly and maintain its optimal operating temperature (about 85-100°C). In v2.6, the thermostat is not always reliable – after collisions, bottoming out, falling from heights, explosion blasts, or prolonged hard off‑roading, the thermostat can get stuck or fail completely.
Failure effects: When the thermostat fails, the large cooling circuit is blocked, greatly reducing cooling efficiency. Even when driving slowly or idling, the water temperature rises very quickly, easily exceeding the normal operating range and racing toward the limit.
Consequences: Once the temperature is out of control, the engine rapidly overheats, engine health continuously drops, until it fails completely and shuts down. The dashboard engine warning light will stay on after failure, telling the driver to pull over and turn off the engine immediately.
Recovery: Only by taking the vehicle to Los Santos Customs or using a trainer to fully repair the vehicle will the thermostat be restored, cooling return to normal, and water temperature reset to ambient.
This mechanic adds strategy to every hard collision, jump landing, or even off‑road police chase – you now have to protect the engine from physical shocks, because a single hit can break the thermostat and make the temperature gauge spike instantly.
Adds a layer of realism and strategy to your GTA V driving experience.
This is a completely independent .cs script that introduces a dynamic, realistic engine water temperature simulation for all vehicles in the game. Your driving habits, weather, and vehicle speed directly affect the water temperature. Overheating can cause engine damage or even complete failure.
【Required Plugins】
This script is built on ScriptHookVDotNet. Please ensure the following dependencies are correctly installed before running:
- ScriptHookV (http://www.dev-c.com/gta5/scripthookv)
- dinput8.dll (included with ScriptHookV)
- ScriptHookVDotNet v3.7.0-nightly.78 or higher (https://github.com/scripthookvdotnet/scripthookvdotnet-nightly/releases)
- .NET Framework 4.8 or higher
(Note: DashHook is optional, not required)
【Fully functional standalone, still hardcore without DashHook】
Even if you don't have DashHook installed, WaterTemp is a fully featured standalone script. It has its own on‑screen HUD temperature bar and numeric display, giving the player clear visual warnings. That means you get a complete feedback loop without any external plugins – from real‑time water temperature display to visual overheating warnings, and finally to engine failure punishment.
Of course, if you also install IkT's DashHook script, WaterTemp can go further by writing the water temperature data into the vehicle's dashboard coolant gauge and keeping the engine warning light on when overheating, achieving consistency between the HUD and the physical gauge.
【Temperature Rise Logic (when engine is running)】
When the engine is running, the water temperature rises based on real‑world physics:
1. BaseRiseRate: The inherent heat generation rate when the engine is idling.
2. RPMRiseMultiplier: The harder you press the gas, the higher the RPM, the faster the engine heats up.
3. Environment & Weather: Hot, sunny days increase the heating rate; rain, snow, fog, or night time reduce it.
4. Nonlinear Temperature Factor (BaseRiseMinFactor): The temperature rises relatively slowly in the low zone (0-90°C). Once it enters the high zone (above 110°C), heat builds up faster and the temperature rises more quickly.
【Temperature Cooling / Heat Dissipation Factors】
Cooling happens through three methods, which can work together:
- Natural cooling (BaseFallRate): When the engine is off, the temperature slowly drops based on the difference between current and ambient temperature, eventually returning to ambient.
- Movement cooling (MovementCoolingBase): This is the most effective cooling method. The faster you drive, the stronger the cooling (maximum effect controlled by MaxSpeedForCooling). High‑speed cruising is the key to keeping temperatures under control.
- Thermostat: Simulates a real vehicle’s thermostat, which automatically controls the flow of coolant between the engine and radiator, keeping the engine running at its optimal temperature (around 85-100°C).
【Overheat Consequences & Punishment】
When the water temperature exceeds 150°C, serious mechanical failure is triggered, making reckless driving costly:
- Engine destruction (ForceEngineDeadAtMax): At 150°C, the engine is immediately destroyed and forced to shut down, and cannot be restarted.
- High‑temperature durability loss: Once the temperature exceeds 111°C, engine health continuously decreases as temperature rises until complete failure.
- Engine warning light: When the temperature reaches about 120°C, the vehicle’s dashboard engine warning light turns on, reminding you to slow down to cool off or stop to let it cool.
- Repair reset: Only by taking the vehicle to Los Santos Customs or using a trainer to repair the engine will the water temperature reset to ambient and the vehicle return to normal.
【Deep Integration with DashHook (optional enhancement, tested with DashHook v1.01)】
If you have IkT's DashHook installed (https://www.gta5-mods.com/tools/dashhook), WaterTemp will automatically enable advanced integration:
- Dashboard sync: The script writes its calculated temperature as a normalized value into DashHook’s memory structures.
- Consistent gauge reading: The dashboard coolant needle is directly driven by WaterTemp. The needle position matches the HUD temperature percentage exactly.
- Dashboard engine warning light: The engine warning light on the dashboard stays on when the vehicle is overheating.
- Per‑vehicle Pivot calibration: In WaterTemp.ini, you can set custom PivotTemp and PivotNormalized values for specific vehicles (e.g., some modded cars with inaccurate gauges) to perfectly match the dashboard needle logic.
【Other Notable Details】
- Per‑vehicle tracking: The script stores the state of the last few vehicles you drove (default 3). You can change the maximum. When you switch vehicles, the water temperature data is preserved.
- Highly configurable INI file: Auto‑generated on first run. You can adjust HUD position/color/size, heating/cooling rates, reload hotkey (default F5), environment transition speed, and everything else.
- Per‑vehicle fine‑tuning: In the INI file, use a section like [Vehicle:modelName_or_0xHASH] to set more aggressive or gentler heating logic for a specific vehicle.
- Debug mode: Set DebugMode=1. When you enter a vehicle, the script will show its model name and hash, making it easy to write custom configs for specific vehicles.
【Installation & Usage】
1. Place WaterTemp.cs into your scripts folder.
2. Launch the game – the script will automatically generate WaterTemp.ini.
3. (Optional) Install IkT’s DashHook for dashboard gauge sync.
4. Press F5 to reload the configuration file at any time without restarting the game.
Changelog
v3.0
New: Thermostat damage mechanics
In the real world, the thermostat controls coolant circulation and helps the engine warm up quickly and maintain its optimal operating temperature (about 85-100°C). In v2.6, the thermostat is not always reliable – after collisions, bottoming out, falling from heights, explosion blasts, or prolonged hard off‑roading, the thermostat can get stuck or fail completely.
Failure effects: When the thermostat fails, the large cooling circuit is blocked, greatly reducing cooling efficiency. Even when driving slowly or idling, the water temperature rises very quickly, easily exceeding the normal operating range and racing toward the limit.
Consequences: Once the temperature is out of control, the engine rapidly overheats, engine health continuously drops, until it fails completely and shuts down. The dashboard engine warning light will stay on after failure, telling the driver to pull over and turn off the engine immediately.
Recovery: Only by taking the vehicle to Los Santos Customs or using a trainer to fully repair the vehicle will the thermostat be restored, cooling return to normal, and water temperature reset to ambient.
This mechanic adds strategy to every hard collision, jump landing, or even off‑road police chase – you now have to protect the engine from physical shocks, because a single hit can break the thermostat and make the temperature gauge spike instantly.
Poprvé nahráno: 18. prosinec 2025
Poslední aktulizace: před 6 dny
Last Downloaded: před 23 minutami
13 Komentářů
WaterTemp - Realistic Engine Water Temperature Simulation Script
Adds a layer of realism and strategy to your GTA V driving experience.
This is a completely independent .cs script that introduces a dynamic, realistic engine water temperature simulation for all vehicles in the game. Your driving habits, weather, and vehicle speed directly affect the water temperature. Overheating can cause engine damage or even complete failure.
【Required Plugins】
This script is built on ScriptHookVDotNet. Please ensure the following dependencies are correctly installed before running:
- ScriptHookV (http://www.dev-c.com/gta5/scripthookv)
- dinput8.dll (included with ScriptHookV)
- ScriptHookVDotNet v3.7.0-nightly.78 or higher (https://github.com/scripthookvdotnet/scripthookvdotnet-nightly/releases)
- .NET Framework 4.8 or higher
(Note: DashHook is optional, not required)
【Fully functional standalone, still hardcore without DashHook】
Even if you don't have DashHook installed, WaterTemp is a fully featured standalone script. It has its own on‑screen HUD temperature bar and numeric display, giving the player clear visual warnings. That means you get a complete feedback loop without any external plugins – from real‑time water temperature display to visual overheating warnings, and finally to engine failure punishment.
Of course, if you also install IkT's DashHook script, WaterTemp can go further by writing the water temperature data into the vehicle's dashboard coolant gauge and keeping the engine warning light on when overheating, achieving consistency between the HUD and the physical gauge.
【Temperature Rise Logic (when engine is running)】
When the engine is running, the water temperature rises based on real‑world physics:
1. BaseRiseRate: The inherent heat generation rate when the engine is idling.
2. RPMRiseMultiplier: The harder you press the gas, the higher the RPM, the faster the engine heats up.
3. Environment & Weather: Hot, sunny days increase the heating rate; rain, snow, fog, or night time reduce it.
4. Nonlinear Temperature Factor (BaseRiseMinFactor): The temperature rises relatively slowly in the low zone (0-90°C). Once it enters the high zone (above 110°C), heat builds up faster and the temperature rises more quickly.
【Temperature Cooling / Heat Dissipation Factors】
Cooling happens through three methods, which can work together:
- Natural cooling (BaseFallRate): When the engine is off, the temperature slowly drops based on the difference between current and ambient temperature, eventually returning to ambient.
- Movement cooling (MovementCoolingBase): This is the most effective cooling method. The faster you drive, the stronger the cooling (maximum effect controlled by MaxSpeedForCooling). High‑speed cruising is the key to keeping temperatures under control.
- Thermostat: Simulates a real vehicle’s thermostat, which automatically controls the flow of coolant between the engine and radiator, keeping the engine running at its optimal temperature (around 85-100°C).
【Overheat Consequences & Punishment】
When the water temperature exceeds 150°C, serious mechanical failure is triggered, making reckless driving costly:
- Engine destruction (ForceEngineDeadAtMax): At 150°C, the engine is immediately destroyed and forced to shut down, and cannot be restarted.
- High‑temperature durability loss: Once the temperature exceeds 111°C, engine health continuously decreases as temperature rises until complete failure.
- Engine warning light: When the temperature reaches about 120°C, the vehicle’s dashboard engine warning light turns on, reminding you to slow down to cool off or stop to let it cool.
- Repair reset: Only by taking the vehicle to Los Santos Customs or using a trainer to repair the engine will the water temperature reset to ambient and the vehicle return to normal.
【Deep Integration with DashHook (optional enhancement, tested with DashHook v1.01)】
If you have IkT's DashHook installed (https://www.gta5-mods.com/tools/dashhook), WaterTemp will automatically enable advanced integration:
- Dashboard sync: The script writes its calculated temperature as a normalized value into DashHook’s memory structures.
- Consistent gauge reading: The dashboard coolant needle is directly driven by WaterTemp. The needle position matches the HUD temperature percentage exactly.
- Dashboard engine warning light: The engine warning light on the dashboard stays on when the vehicle is overheating.
- Per‑vehicle Pivot calibration: In WaterTemp.ini, you can set custom PivotTemp and PivotNormalized values for specific vehicles (e.g., some modded cars with inaccurate gauges) to perfectly match the dashboard needle logic.
【Other Notable Details】
- Per‑vehicle tracking: The script stores the state of the last few vehicles you drove (default 3). You can change the maximum. When you switch vehicles, the water temperature data is preserved.
- Highly configurable INI file: Auto‑generated on first run. You can adjust HUD position/color/size, heating/cooling rates, reload hotkey (default F5), environment transition speed, and everything else.
- Per‑vehicle fine‑tuning: In the INI file, use a section like [Vehicle:modelName_or_0xHASH] to set more aggressive or gentler heating logic for a specific vehicle.
- Debug mode: Set DebugMode=1. When you enter a vehicle, the script will show its model name and hash, making it easy to write custom configs for specific vehicles.
【Installation & Usage】
1. Place WaterTemp.cs into your scripts folder.
2. Launch the game – the script will automatically generate WaterTemp.ini.
3. (Optional) Install IkT’s DashHook for dashboard gauge sync.
4. Press F5 to reload the configuration file at any time without restarting the game.
Changelog
v3.0
New: Thermostat damage mechanics
In the real world, the thermostat controls coolant circulation and helps the engine warm up quickly and maintain its optimal operating temperature (about 85-100°C). In v2.6, the thermostat is not always reliable – after collisions, bottoming out, falling from heights, explosion blasts, or prolonged hard off‑roading, the thermostat can get stuck or fail completely.
Failure effects: When the thermostat fails, the large cooling circuit is blocked, greatly reducing cooling efficiency. Even when driving slowly or idling, the water temperature rises very quickly, easily exceeding the normal operating range and racing toward the limit.
Consequences: Once the temperature is out of control, the engine rapidly overheats, engine health continuously drops, until it fails completely and shuts down. The dashboard engine warning light will stay on after failure, telling the driver to pull over and turn off the engine immediately.
Recovery: Only by taking the vehicle to Los Santos Customs or using a trainer to fully repair the vehicle will the thermostat be restored, cooling return to normal, and water temperature reset to ambient.
This mechanic adds strategy to every hard collision, jump landing, or even off‑road police chase – you now have to protect the engine from physical shocks, because a single hit can break the thermostat and make the temperature gauge spike instantly.
Adds a layer of realism and strategy to your GTA V driving experience.
This is a completely independent .cs script that introduces a dynamic, realistic engine water temperature simulation for all vehicles in the game. Your driving habits, weather, and vehicle speed directly affect the water temperature. Overheating can cause engine damage or even complete failure.
【Required Plugins】
This script is built on ScriptHookVDotNet. Please ensure the following dependencies are correctly installed before running:
- ScriptHookV (http://www.dev-c.com/gta5/scripthookv)
- dinput8.dll (included with ScriptHookV)
- ScriptHookVDotNet v3.7.0-nightly.78 or higher (https://github.com/scripthookvdotnet/scripthookvdotnet-nightly/releases)
- .NET Framework 4.8 or higher
(Note: DashHook is optional, not required)
【Fully functional standalone, still hardcore without DashHook】
Even if you don't have DashHook installed, WaterTemp is a fully featured standalone script. It has its own on‑screen HUD temperature bar and numeric display, giving the player clear visual warnings. That means you get a complete feedback loop without any external plugins – from real‑time water temperature display to visual overheating warnings, and finally to engine failure punishment.
Of course, if you also install IkT's DashHook script, WaterTemp can go further by writing the water temperature data into the vehicle's dashboard coolant gauge and keeping the engine warning light on when overheating, achieving consistency between the HUD and the physical gauge.
【Temperature Rise Logic (when engine is running)】
When the engine is running, the water temperature rises based on real‑world physics:
1. BaseRiseRate: The inherent heat generation rate when the engine is idling.
2. RPMRiseMultiplier: The harder you press the gas, the higher the RPM, the faster the engine heats up.
3. Environment & Weather: Hot, sunny days increase the heating rate; rain, snow, fog, or night time reduce it.
4. Nonlinear Temperature Factor (BaseRiseMinFactor): The temperature rises relatively slowly in the low zone (0-90°C). Once it enters the high zone (above 110°C), heat builds up faster and the temperature rises more quickly.
【Temperature Cooling / Heat Dissipation Factors】
Cooling happens through three methods, which can work together:
- Natural cooling (BaseFallRate): When the engine is off, the temperature slowly drops based on the difference between current and ambient temperature, eventually returning to ambient.
- Movement cooling (MovementCoolingBase): This is the most effective cooling method. The faster you drive, the stronger the cooling (maximum effect controlled by MaxSpeedForCooling). High‑speed cruising is the key to keeping temperatures under control.
- Thermostat: Simulates a real vehicle’s thermostat, which automatically controls the flow of coolant between the engine and radiator, keeping the engine running at its optimal temperature (around 85-100°C).
【Overheat Consequences & Punishment】
When the water temperature exceeds 150°C, serious mechanical failure is triggered, making reckless driving costly:
- Engine destruction (ForceEngineDeadAtMax): At 150°C, the engine is immediately destroyed and forced to shut down, and cannot be restarted.
- High‑temperature durability loss: Once the temperature exceeds 111°C, engine health continuously decreases as temperature rises until complete failure.
- Engine warning light: When the temperature reaches about 120°C, the vehicle’s dashboard engine warning light turns on, reminding you to slow down to cool off or stop to let it cool.
- Repair reset: Only by taking the vehicle to Los Santos Customs or using a trainer to repair the engine will the water temperature reset to ambient and the vehicle return to normal.
【Deep Integration with DashHook (optional enhancement, tested with DashHook v1.01)】
If you have IkT's DashHook installed (https://www.gta5-mods.com/tools/dashhook), WaterTemp will automatically enable advanced integration:
- Dashboard sync: The script writes its calculated temperature as a normalized value into DashHook’s memory structures.
- Consistent gauge reading: The dashboard coolant needle is directly driven by WaterTemp. The needle position matches the HUD temperature percentage exactly.
- Dashboard engine warning light: The engine warning light on the dashboard stays on when the vehicle is overheating.
- Per‑vehicle Pivot calibration: In WaterTemp.ini, you can set custom PivotTemp and PivotNormalized values for specific vehicles (e.g., some modded cars with inaccurate gauges) to perfectly match the dashboard needle logic.
【Other Notable Details】
- Per‑vehicle tracking: The script stores the state of the last few vehicles you drove (default 3). You can change the maximum. When you switch vehicles, the water temperature data is preserved.
- Highly configurable INI file: Auto‑generated on first run. You can adjust HUD position/color/size, heating/cooling rates, reload hotkey (default F5), environment transition speed, and everything else.
- Per‑vehicle fine‑tuning: In the INI file, use a section like [Vehicle:modelName_or_0xHASH] to set more aggressive or gentler heating logic for a specific vehicle.
- Debug mode: Set DebugMode=1. When you enter a vehicle, the script will show its model name and hash, making it easy to write custom configs for specific vehicles.
【Installation & Usage】
1. Place WaterTemp.cs into your scripts folder.
2. Launch the game – the script will automatically generate WaterTemp.ini.
3. (Optional) Install IkT’s DashHook for dashboard gauge sync.
4. Press F5 to reload the configuration file at any time without restarting the game.
Changelog
v3.0
New: Thermostat damage mechanics
In the real world, the thermostat controls coolant circulation and helps the engine warm up quickly and maintain its optimal operating temperature (about 85-100°C). In v2.6, the thermostat is not always reliable – after collisions, bottoming out, falling from heights, explosion blasts, or prolonged hard off‑roading, the thermostat can get stuck or fail completely.
Failure effects: When the thermostat fails, the large cooling circuit is blocked, greatly reducing cooling efficiency. Even when driving slowly or idling, the water temperature rises very quickly, easily exceeding the normal operating range and racing toward the limit.
Consequences: Once the temperature is out of control, the engine rapidly overheats, engine health continuously drops, until it fails completely and shuts down. The dashboard engine warning light will stay on after failure, telling the driver to pull over and turn off the engine immediately.
Recovery: Only by taking the vehicle to Los Santos Customs or using a trainer to fully repair the vehicle will the thermostat be restored, cooling return to normal, and water temperature reset to ambient.
This mechanic adds strategy to every hard collision, jump landing, or even off‑road police chase – you now have to protect the engine from physical shocks, because a single hit can break the thermostat and make the temperature gauge spike instantly.
Poprvé nahráno: 18. prosinec 2025
Poslední aktulizace: před 6 dny
Last Downloaded: před 23 minutami





This is ok but you need to add something to make the engine be able to turn back on or something idk
And how do you lower the temperature? Sometimes it even catches fire.
@kaduloko You can hold down F to turn off the vehicle and get off, or drive the vehicle as fast as possible to improve cooling efficiency. Alternatively, you can increase the value of MovementCoolingBase and decrease RPMResMultiplier
@ChevyBoi_Don Are you referring to the problem of the vehicle being stalled and unable to start
@kaduloko Or EngineHealthMultiplier=25
EngineHealthMin=200.0
@kaduloko I have released the new version 1.1, which allows for custom parameter modifications based on individual vehicle conditions. You can give it a try after it is reviewed and published
@Lisztdreams yes
ADD COMPATIBILITY TO DASHHOOK!!!
https://www.gta5-mods.com/tools/dashhook
@Xire I will consider looking into the interaction of the dashhook script. Thanks for the suggestion.
@Lisztdreams Thank YOU for making such a cool mod! Dashhook is perfect for this!
@Xire Bro, I've already integrated the script with ikt's dashhook script and achieved interoperability. You can download and check the documentation included in the latest version 2.5.
@Lisztdreams Amazing! You absolute legend :DDD Thank you so much for this God bless friend!!!