MenyooMapLoaderAuto 1.2.0
2.014
42
2.014
42
EARLY RELEASE DUE TO DEMAND - please report bugs and I will fix in due course
**MenyooMapLoaderAuto** is an extension of the original **MapLoaderAuto** system, designed specifically to bring the same seamless streaming functionality to **Menyoo XML maps**.
While **MapLoaderAuto** handles **MapEditor XML files**, this version allows players to stream **Menyoo maps** dynamically based on location—removing the need to manually load maps through the Menyoo menu and eliminating the performance issues caused by keeping everything loaded at once.
This is an **early release**, made available due to high demand. As a result, some bugs, edge cases, or compatibility quirks may still be present.
---
## What It Does
MenyooMapLoaderAuto works in the same way as the original system:
* Drive into an area → the map loads automatically
* Leave the area → the map unloads automatically
This allows you to build much larger, more complex worlds using Menyoo maps, while maintaining stable performance and smooth gameplay.
---
## Important Relationship with MapLoaderAuto
MenyooMapLoaderAuto is **not a replacement** for MapLoaderAuto.
* **MapLoaderAuto** = handles **MapEditor XML maps**
* **MenyooMapLoaderAuto** = handles **Menyoo XML maps**
To use **both map formats together in one world**, you must install:
* MapLoaderAuto (original)
* MenyooMapLoaderAuto (this version)
Running both allows you to mix:
* MapEditor-built districts
* Menyoo-built scenes
…into a single streamed world.
---
## Key Features
* Automatic loading/unloading of **Menyoo XML maps**
* Seamless **area-based streaming**
* Hands-free operation once configured
* Supports multiple zones and multiple XML files
* Compatible alongside MapLoaderAuto (MapEditor support)
* Enables large-scale custom worlds using Menyoo content
* Reduces performance impact vs manual Menyoo loading
* Simple INI-based setup with scalable zone system
---
## Requirements
* ScriptHookV
* ScriptHookVDotNet
* Menyoo
* MapLoaderAuto (required if using MapEditor maps alongside Menyoo maps)
---
## Important Notes
* This version is built **only for Menyoo XML files**
* Your maps must be saved using **Menyoo’s XML format**
* MapLoaderAuto is still required for MapEditor-based maps
* This is an **early release** — expect:
* Minor bugs
* Occasional loading inconsistencies
* Ongoing updates and refinements
---
## Installation
### 1. Open your GTA V directory
Navigate to your main GTA V folder.
### 2. Locate or create the scripts folder
If it does not exist, create:
```
GTA V\scripts
```
### 3. Copy files
Place the following into the scripts folder:
```
MenyooMapLoaderAuto.dll
MenyooMapLoaderAuto.ini
```
Your structure should now be:
```
GTA V
└── scripts
├── MenyooMapLoaderAuto.dll
├── MenyooMapLoaderAuto.ini
```
---
## Create the Menyoo Map Folder
Inside the scripts folder, create:
```
scripts\MenyooMapLoaderAuto\
```
Final structure:
```
GTA V
└── scripts
├── MenyooMapLoaderAuto.dll
├── MenyooMapLoaderAuto.ini
└── MenyooMapLoaderAuto
```
---
## Installing Menyoo XML Maps
Place your Menyoo XML files inside:
```
scripts\MenyooMapLoaderAuto\
```
Example:
```
LittleItaly.xml
DockDeal.xml
ConstructionSite.xml
```
---
## Configuring Map Zones
Open:
```
MenyooMapLoaderAuto.ini
```
Each zone uses the same structure as MapLoaderAuto:
```
[Zone1]
Enabled=true
MapFile=ExampleMap.xml
X=0.0
Y=0.0
Z=0.0
LoadRadius=200.0
ClearRadius=250.0
```
### Settings Explained
**Enabled**
Turns the zone on/off
**MapFile**
Name of the Menyoo XML file (must match exactly)
**X Y Z**
Centre point of the map zone
**LoadRadius**
Distance where the map loads
**ClearRadius**
Distance where the map unloads
### Important Rule
```
ClearRadius must be larger than LoadRadius
```
This prevents constant loading/unloading at zone edges.
---
## Multiple Zones Example
```
[Zone1]
Enabled=true
MapFile=LittleItaly.xml
X=3472.0
Y=-2907.0
Z=25.3
LoadRadius=70.0
ClearRadius=100.0
[Zone2]
Enabled=true
MapFile=DockDeal.xml
X=5185.0
Y=-3727.0
Z=10.0
LoadRadius=200.0
ClearRadius=250.0
[Zone3]
Enabled=true
MapFile=ConstructionSite.xml
X=4185.0
Y=-2031.0
Z=27.4
LoadRadius=60.0
ClearRadius=90.0
```
---
## Launching the Game
* Start GTA V
* Enter Story Mode
* Travel to your configured zones
Maps will:
* Load automatically when entering the area
* Unload automatically when leaving
No Menyoo menu interaction required.
---
## Performance Tips
* Split large Menyoo maps into multiple XML files
* Use reasonable load distances
* Avoid overloading single zones with too many entities
* Test transitions by driving in/out of areas
* Reload INI using **Numpad ***
---
## Troubleshooting
### Map does not load
Check:
* XML is inside `scripts\MenyooMapLoaderAuto`
* MapFile name matches exactly
* Enabled=true
* You entered the LoadRadius
---
### Map unloads too quickly
Increase ClearRadius:
```
LoadRadius=200
ClearRadius=300
```
---
### Props load too late
Increase LoadRadius:
```
LoadRadius=350
ClearRadius=450
```
---
## Final Notes
MenyooMapLoaderAuto brings **true streaming functionality to Menyoo maps**, allowing them to behave like integrated world content rather than manually loaded scenes.
When combined with the original MapLoaderAuto, you can build hybrid worlds that stream both:
* MapEditor environments
* Menyoo-built scenarios
This version is an **early release**, and further stability improvements, feature expansion, and refinements will follow.
Install your maps, configure your zones, and begin building a streamed world using Menyoo.
Update 1.0.2 lowerbody anim + vehicle status parsed to script
Update 1.0.3 SHVDN3
Update 1.0.4 no collision peds fix
Update 1.0.5 locked manual positioning added + reactions improved
Update 1.0.6 switch@michael@sitting offset load fix
Update 1.0.7 switch@michael@sitting workaround applied to this anim only + more animations added to loader logic and fixed
Update 1.0.8 maploaded vehicle and ped/follower retention if taken outside load radius
Update 1.0.9 compiles against ScriptHookVDotNet-v3.7.0-nightly.131
1.1.0 Day of week fix
1.2.0 manual offsets update + bug fixes + position improvement
**MenyooMapLoaderAuto** is an extension of the original **MapLoaderAuto** system, designed specifically to bring the same seamless streaming functionality to **Menyoo XML maps**.
While **MapLoaderAuto** handles **MapEditor XML files**, this version allows players to stream **Menyoo maps** dynamically based on location—removing the need to manually load maps through the Menyoo menu and eliminating the performance issues caused by keeping everything loaded at once.
This is an **early release**, made available due to high demand. As a result, some bugs, edge cases, or compatibility quirks may still be present.
---
## What It Does
MenyooMapLoaderAuto works in the same way as the original system:
* Drive into an area → the map loads automatically
* Leave the area → the map unloads automatically
This allows you to build much larger, more complex worlds using Menyoo maps, while maintaining stable performance and smooth gameplay.
---
## Important Relationship with MapLoaderAuto
MenyooMapLoaderAuto is **not a replacement** for MapLoaderAuto.
* **MapLoaderAuto** = handles **MapEditor XML maps**
* **MenyooMapLoaderAuto** = handles **Menyoo XML maps**
To use **both map formats together in one world**, you must install:
* MapLoaderAuto (original)
* MenyooMapLoaderAuto (this version)
Running both allows you to mix:
* MapEditor-built districts
* Menyoo-built scenes
…into a single streamed world.
---
## Key Features
* Automatic loading/unloading of **Menyoo XML maps**
* Seamless **area-based streaming**
* Hands-free operation once configured
* Supports multiple zones and multiple XML files
* Compatible alongside MapLoaderAuto (MapEditor support)
* Enables large-scale custom worlds using Menyoo content
* Reduces performance impact vs manual Menyoo loading
* Simple INI-based setup with scalable zone system
---
## Requirements
* ScriptHookV
* ScriptHookVDotNet
* Menyoo
* MapLoaderAuto (required if using MapEditor maps alongside Menyoo maps)
---
## Important Notes
* This version is built **only for Menyoo XML files**
* Your maps must be saved using **Menyoo’s XML format**
* MapLoaderAuto is still required for MapEditor-based maps
* This is an **early release** — expect:
* Minor bugs
* Occasional loading inconsistencies
* Ongoing updates and refinements
---
## Installation
### 1. Open your GTA V directory
Navigate to your main GTA V folder.
### 2. Locate or create the scripts folder
If it does not exist, create:
```
GTA V\scripts
```
### 3. Copy files
Place the following into the scripts folder:
```
MenyooMapLoaderAuto.dll
MenyooMapLoaderAuto.ini
```
Your structure should now be:
```
GTA V
└── scripts
├── MenyooMapLoaderAuto.dll
├── MenyooMapLoaderAuto.ini
```
---
## Create the Menyoo Map Folder
Inside the scripts folder, create:
```
scripts\MenyooMapLoaderAuto\
```
Final structure:
```
GTA V
└── scripts
├── MenyooMapLoaderAuto.dll
├── MenyooMapLoaderAuto.ini
└── MenyooMapLoaderAuto
```
---
## Installing Menyoo XML Maps
Place your Menyoo XML files inside:
```
scripts\MenyooMapLoaderAuto\
```
Example:
```
LittleItaly.xml
DockDeal.xml
ConstructionSite.xml
```
---
## Configuring Map Zones
Open:
```
MenyooMapLoaderAuto.ini
```
Each zone uses the same structure as MapLoaderAuto:
```
[Zone1]
Enabled=true
MapFile=ExampleMap.xml
X=0.0
Y=0.0
Z=0.0
LoadRadius=200.0
ClearRadius=250.0
```
### Settings Explained
**Enabled**
Turns the zone on/off
**MapFile**
Name of the Menyoo XML file (must match exactly)
**X Y Z**
Centre point of the map zone
**LoadRadius**
Distance where the map loads
**ClearRadius**
Distance where the map unloads
### Important Rule
```
ClearRadius must be larger than LoadRadius
```
This prevents constant loading/unloading at zone edges.
---
## Multiple Zones Example
```
[Zone1]
Enabled=true
MapFile=LittleItaly.xml
X=3472.0
Y=-2907.0
Z=25.3
LoadRadius=70.0
ClearRadius=100.0
[Zone2]
Enabled=true
MapFile=DockDeal.xml
X=5185.0
Y=-3727.0
Z=10.0
LoadRadius=200.0
ClearRadius=250.0
[Zone3]
Enabled=true
MapFile=ConstructionSite.xml
X=4185.0
Y=-2031.0
Z=27.4
LoadRadius=60.0
ClearRadius=90.0
```
---
## Launching the Game
* Start GTA V
* Enter Story Mode
* Travel to your configured zones
Maps will:
* Load automatically when entering the area
* Unload automatically when leaving
No Menyoo menu interaction required.
---
## Performance Tips
* Split large Menyoo maps into multiple XML files
* Use reasonable load distances
* Avoid overloading single zones with too many entities
* Test transitions by driving in/out of areas
* Reload INI using **Numpad ***
---
## Troubleshooting
### Map does not load
Check:
* XML is inside `scripts\MenyooMapLoaderAuto`
* MapFile name matches exactly
* Enabled=true
* You entered the LoadRadius
---
### Map unloads too quickly
Increase ClearRadius:
```
LoadRadius=200
ClearRadius=300
```
---
### Props load too late
Increase LoadRadius:
```
LoadRadius=350
ClearRadius=450
```
---
## Final Notes
MenyooMapLoaderAuto brings **true streaming functionality to Menyoo maps**, allowing them to behave like integrated world content rather than manually loaded scenes.
When combined with the original MapLoaderAuto, you can build hybrid worlds that stream both:
* MapEditor environments
* Menyoo-built scenarios
This version is an **early release**, and further stability improvements, feature expansion, and refinements will follow.
Install your maps, configure your zones, and begin building a streamed world using Menyoo.
Update 1.0.2 lowerbody anim + vehicle status parsed to script
Update 1.0.3 SHVDN3
Update 1.0.4 no collision peds fix
Update 1.0.5 locked manual positioning added + reactions improved
Update 1.0.6 switch@michael@sitting offset load fix
Update 1.0.7 switch@michael@sitting workaround applied to this anim only + more animations added to loader logic and fixed
Update 1.0.8 maploaded vehicle and ped/follower retention if taken outside load radius
Update 1.0.9 compiles against ScriptHookVDotNet-v3.7.0-nightly.131
1.1.0 Day of week fix
1.2.0 manual offsets update + bug fixes + position improvement
Poprvé nahráno: 26. duben 2026
Poslední aktulizace: před 4 dny
Last Downloaded: před 30 minutami
All Versions
69 Komentářů
More mods by ChargedKILO:
EARLY RELEASE DUE TO DEMAND - please report bugs and I will fix in due course
**MenyooMapLoaderAuto** is an extension of the original **MapLoaderAuto** system, designed specifically to bring the same seamless streaming functionality to **Menyoo XML maps**.
While **MapLoaderAuto** handles **MapEditor XML files**, this version allows players to stream **Menyoo maps** dynamically based on location—removing the need to manually load maps through the Menyoo menu and eliminating the performance issues caused by keeping everything loaded at once.
This is an **early release**, made available due to high demand. As a result, some bugs, edge cases, or compatibility quirks may still be present.
---
## What It Does
MenyooMapLoaderAuto works in the same way as the original system:
* Drive into an area → the map loads automatically
* Leave the area → the map unloads automatically
This allows you to build much larger, more complex worlds using Menyoo maps, while maintaining stable performance and smooth gameplay.
---
## Important Relationship with MapLoaderAuto
MenyooMapLoaderAuto is **not a replacement** for MapLoaderAuto.
* **MapLoaderAuto** = handles **MapEditor XML maps**
* **MenyooMapLoaderAuto** = handles **Menyoo XML maps**
To use **both map formats together in one world**, you must install:
* MapLoaderAuto (original)
* MenyooMapLoaderAuto (this version)
Running both allows you to mix:
* MapEditor-built districts
* Menyoo-built scenes
…into a single streamed world.
---
## Key Features
* Automatic loading/unloading of **Menyoo XML maps**
* Seamless **area-based streaming**
* Hands-free operation once configured
* Supports multiple zones and multiple XML files
* Compatible alongside MapLoaderAuto (MapEditor support)
* Enables large-scale custom worlds using Menyoo content
* Reduces performance impact vs manual Menyoo loading
* Simple INI-based setup with scalable zone system
---
## Requirements
* ScriptHookV
* ScriptHookVDotNet
* Menyoo
* MapLoaderAuto (required if using MapEditor maps alongside Menyoo maps)
---
## Important Notes
* This version is built **only for Menyoo XML files**
* Your maps must be saved using **Menyoo’s XML format**
* MapLoaderAuto is still required for MapEditor-based maps
* This is an **early release** — expect:
* Minor bugs
* Occasional loading inconsistencies
* Ongoing updates and refinements
---
## Installation
### 1. Open your GTA V directory
Navigate to your main GTA V folder.
### 2. Locate or create the scripts folder
If it does not exist, create:
```
GTA V\scripts
```
### 3. Copy files
Place the following into the scripts folder:
```
MenyooMapLoaderAuto.dll
MenyooMapLoaderAuto.ini
```
Your structure should now be:
```
GTA V
└── scripts
├── MenyooMapLoaderAuto.dll
├── MenyooMapLoaderAuto.ini
```
---
## Create the Menyoo Map Folder
Inside the scripts folder, create:
```
scripts\MenyooMapLoaderAuto\
```
Final structure:
```
GTA V
└── scripts
├── MenyooMapLoaderAuto.dll
├── MenyooMapLoaderAuto.ini
└── MenyooMapLoaderAuto
```
---
## Installing Menyoo XML Maps
Place your Menyoo XML files inside:
```
scripts\MenyooMapLoaderAuto\
```
Example:
```
LittleItaly.xml
DockDeal.xml
ConstructionSite.xml
```
---
## Configuring Map Zones
Open:
```
MenyooMapLoaderAuto.ini
```
Each zone uses the same structure as MapLoaderAuto:
```
[Zone1]
Enabled=true
MapFile=ExampleMap.xml
X=0.0
Y=0.0
Z=0.0
LoadRadius=200.0
ClearRadius=250.0
```
### Settings Explained
**Enabled**
Turns the zone on/off
**MapFile**
Name of the Menyoo XML file (must match exactly)
**X Y Z**
Centre point of the map zone
**LoadRadius**
Distance where the map loads
**ClearRadius**
Distance where the map unloads
### Important Rule
```
ClearRadius must be larger than LoadRadius
```
This prevents constant loading/unloading at zone edges.
---
## Multiple Zones Example
```
[Zone1]
Enabled=true
MapFile=LittleItaly.xml
X=3472.0
Y=-2907.0
Z=25.3
LoadRadius=70.0
ClearRadius=100.0
[Zone2]
Enabled=true
MapFile=DockDeal.xml
X=5185.0
Y=-3727.0
Z=10.0
LoadRadius=200.0
ClearRadius=250.0
[Zone3]
Enabled=true
MapFile=ConstructionSite.xml
X=4185.0
Y=-2031.0
Z=27.4
LoadRadius=60.0
ClearRadius=90.0
```
---
## Launching the Game
* Start GTA V
* Enter Story Mode
* Travel to your configured zones
Maps will:
* Load automatically when entering the area
* Unload automatically when leaving
No Menyoo menu interaction required.
---
## Performance Tips
* Split large Menyoo maps into multiple XML files
* Use reasonable load distances
* Avoid overloading single zones with too many entities
* Test transitions by driving in/out of areas
* Reload INI using **Numpad ***
---
## Troubleshooting
### Map does not load
Check:
* XML is inside `scripts\MenyooMapLoaderAuto`
* MapFile name matches exactly
* Enabled=true
* You entered the LoadRadius
---
### Map unloads too quickly
Increase ClearRadius:
```
LoadRadius=200
ClearRadius=300
```
---
### Props load too late
Increase LoadRadius:
```
LoadRadius=350
ClearRadius=450
```
---
## Final Notes
MenyooMapLoaderAuto brings **true streaming functionality to Menyoo maps**, allowing them to behave like integrated world content rather than manually loaded scenes.
When combined with the original MapLoaderAuto, you can build hybrid worlds that stream both:
* MapEditor environments
* Menyoo-built scenarios
This version is an **early release**, and further stability improvements, feature expansion, and refinements will follow.
Install your maps, configure your zones, and begin building a streamed world using Menyoo.
Update 1.0.2 lowerbody anim + vehicle status parsed to script
Update 1.0.3 SHVDN3
Update 1.0.4 no collision peds fix
Update 1.0.5 locked manual positioning added + reactions improved
Update 1.0.6 switch@michael@sitting offset load fix
Update 1.0.7 switch@michael@sitting workaround applied to this anim only + more animations added to loader logic and fixed
Update 1.0.8 maploaded vehicle and ped/follower retention if taken outside load radius
Update 1.0.9 compiles against ScriptHookVDotNet-v3.7.0-nightly.131
1.1.0 Day of week fix
1.2.0 manual offsets update + bug fixes + position improvement
**MenyooMapLoaderAuto** is an extension of the original **MapLoaderAuto** system, designed specifically to bring the same seamless streaming functionality to **Menyoo XML maps**.
While **MapLoaderAuto** handles **MapEditor XML files**, this version allows players to stream **Menyoo maps** dynamically based on location—removing the need to manually load maps through the Menyoo menu and eliminating the performance issues caused by keeping everything loaded at once.
This is an **early release**, made available due to high demand. As a result, some bugs, edge cases, or compatibility quirks may still be present.
---
## What It Does
MenyooMapLoaderAuto works in the same way as the original system:
* Drive into an area → the map loads automatically
* Leave the area → the map unloads automatically
This allows you to build much larger, more complex worlds using Menyoo maps, while maintaining stable performance and smooth gameplay.
---
## Important Relationship with MapLoaderAuto
MenyooMapLoaderAuto is **not a replacement** for MapLoaderAuto.
* **MapLoaderAuto** = handles **MapEditor XML maps**
* **MenyooMapLoaderAuto** = handles **Menyoo XML maps**
To use **both map formats together in one world**, you must install:
* MapLoaderAuto (original)
* MenyooMapLoaderAuto (this version)
Running both allows you to mix:
* MapEditor-built districts
* Menyoo-built scenes
…into a single streamed world.
---
## Key Features
* Automatic loading/unloading of **Menyoo XML maps**
* Seamless **area-based streaming**
* Hands-free operation once configured
* Supports multiple zones and multiple XML files
* Compatible alongside MapLoaderAuto (MapEditor support)
* Enables large-scale custom worlds using Menyoo content
* Reduces performance impact vs manual Menyoo loading
* Simple INI-based setup with scalable zone system
---
## Requirements
* ScriptHookV
* ScriptHookVDotNet
* Menyoo
* MapLoaderAuto (required if using MapEditor maps alongside Menyoo maps)
---
## Important Notes
* This version is built **only for Menyoo XML files**
* Your maps must be saved using **Menyoo’s XML format**
* MapLoaderAuto is still required for MapEditor-based maps
* This is an **early release** — expect:
* Minor bugs
* Occasional loading inconsistencies
* Ongoing updates and refinements
---
## Installation
### 1. Open your GTA V directory
Navigate to your main GTA V folder.
### 2. Locate or create the scripts folder
If it does not exist, create:
```
GTA V\scripts
```
### 3. Copy files
Place the following into the scripts folder:
```
MenyooMapLoaderAuto.dll
MenyooMapLoaderAuto.ini
```
Your structure should now be:
```
GTA V
└── scripts
├── MenyooMapLoaderAuto.dll
├── MenyooMapLoaderAuto.ini
```
---
## Create the Menyoo Map Folder
Inside the scripts folder, create:
```
scripts\MenyooMapLoaderAuto\
```
Final structure:
```
GTA V
└── scripts
├── MenyooMapLoaderAuto.dll
├── MenyooMapLoaderAuto.ini
└── MenyooMapLoaderAuto
```
---
## Installing Menyoo XML Maps
Place your Menyoo XML files inside:
```
scripts\MenyooMapLoaderAuto\
```
Example:
```
LittleItaly.xml
DockDeal.xml
ConstructionSite.xml
```
---
## Configuring Map Zones
Open:
```
MenyooMapLoaderAuto.ini
```
Each zone uses the same structure as MapLoaderAuto:
```
[Zone1]
Enabled=true
MapFile=ExampleMap.xml
X=0.0
Y=0.0
Z=0.0
LoadRadius=200.0
ClearRadius=250.0
```
### Settings Explained
**Enabled**
Turns the zone on/off
**MapFile**
Name of the Menyoo XML file (must match exactly)
**X Y Z**
Centre point of the map zone
**LoadRadius**
Distance where the map loads
**ClearRadius**
Distance where the map unloads
### Important Rule
```
ClearRadius must be larger than LoadRadius
```
This prevents constant loading/unloading at zone edges.
---
## Multiple Zones Example
```
[Zone1]
Enabled=true
MapFile=LittleItaly.xml
X=3472.0
Y=-2907.0
Z=25.3
LoadRadius=70.0
ClearRadius=100.0
[Zone2]
Enabled=true
MapFile=DockDeal.xml
X=5185.0
Y=-3727.0
Z=10.0
LoadRadius=200.0
ClearRadius=250.0
[Zone3]
Enabled=true
MapFile=ConstructionSite.xml
X=4185.0
Y=-2031.0
Z=27.4
LoadRadius=60.0
ClearRadius=90.0
```
---
## Launching the Game
* Start GTA V
* Enter Story Mode
* Travel to your configured zones
Maps will:
* Load automatically when entering the area
* Unload automatically when leaving
No Menyoo menu interaction required.
---
## Performance Tips
* Split large Menyoo maps into multiple XML files
* Use reasonable load distances
* Avoid overloading single zones with too many entities
* Test transitions by driving in/out of areas
* Reload INI using **Numpad ***
---
## Troubleshooting
### Map does not load
Check:
* XML is inside `scripts\MenyooMapLoaderAuto`
* MapFile name matches exactly
* Enabled=true
* You entered the LoadRadius
---
### Map unloads too quickly
Increase ClearRadius:
```
LoadRadius=200
ClearRadius=300
```
---
### Props load too late
Increase LoadRadius:
```
LoadRadius=350
ClearRadius=450
```
---
## Final Notes
MenyooMapLoaderAuto brings **true streaming functionality to Menyoo maps**, allowing them to behave like integrated world content rather than manually loaded scenes.
When combined with the original MapLoaderAuto, you can build hybrid worlds that stream both:
* MapEditor environments
* Menyoo-built scenarios
This version is an **early release**, and further stability improvements, feature expansion, and refinements will follow.
Install your maps, configure your zones, and begin building a streamed world using Menyoo.
Update 1.0.2 lowerbody anim + vehicle status parsed to script
Update 1.0.3 SHVDN3
Update 1.0.4 no collision peds fix
Update 1.0.5 locked manual positioning added + reactions improved
Update 1.0.6 switch@michael@sitting offset load fix
Update 1.0.7 switch@michael@sitting workaround applied to this anim only + more animations added to loader logic and fixed
Update 1.0.8 maploaded vehicle and ped/follower retention if taken outside load radius
Update 1.0.9 compiles against ScriptHookVDotNet-v3.7.0-nightly.131
1.1.0 Day of week fix
1.2.0 manual offsets update + bug fixes + position improvement
Poprvé nahráno: 26. duben 2026
Poslední aktulizace: před 4 dny
Last Downloaded: před 30 minutami

@ChargedKILO Thanks !
@ChargedKILO Finally tried it out myself. It's a amazing alternative to editing ymaps and scenario ymt. I do wonder, do you have any plans about vehicles despawning when traveling too far from their origin? Also, I actively make sure certain props are dynamic when I save the xml file, but they always appear static when loaded by the script. Do you know why that is?
@N. Man vehicle and ped/follower retention now implemented in 1.0.8
Amazing mod! But a question, please. How do I set Days in ini? I'd like the map to be loaded only on Friday in game world, what do I put after "Days=" ? I tried Days=Friday or Days=Fri and it won't work.
@BRUXU you obviously haven't installed it correctly - thanks for the shite review you fucking bellend
@ChargedKILO Hey man, I'm having an issue myself. I'm trying multiple versions of this script as well as multiple versions of SHVDN nightly, but I keep getting hit with this error:
[10:25:50] [DEBUG] Loading assembly MenyooMapLoaderAuto.dll ...
[10:25:51] [WARNING] Unable to resolve API version 3.9.0.
[10:25:51] [WARNING] Unable to resolve API version 3.9.0.
[10:25:51] [WARNING] Unable to resolve API version 3.9.0.
[10:25:51] [ERROR] Failed to load script assembly MenyooMapLoaderAuto.dll when searching for script types because there is an assembly that the script tried to load as a dependency but couldn't. Exception message: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information.
First LoaderException message (which tells what assembly is missing): System.IO.FileNotFoundException: Could not load file or assembly 'ScriptHookVDotNet3, Version=3.9.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'ScriptHookVDotNet3, Version=3.9.0.0, Culture=neutral, PublicKeyToken=null'
Do you have any suggestions on this?
@N. Man You need to run it with SHVDN 3.9.0. The DLL was built against ScriptHookVDotNet3, Version=3.9.0.0, so other versions won’t load it correctly.
@N. Man i've compiled 1.0.9 to the latest nightly release - i hope that will work for you (vScriptHookVDotNet-v3.7.0-nightly.131)
@ChargedKILO I'll give it a go. I appreciate your dedication to keep this script supported.
ScriptHookVDotNet-v3.7.0-nightly.114 and later introduces a breaking update and should be compatible with versions prior to 114 or using shvdne, as later versions of the API will be modified at any time
Because using ScriptHookVDotNet-v3.7.0-nightly.131 will cause some mods to fail to load, if you compare to the latest 131, others will only be able to switch to 131 when using your mod, but it will cause problems with other mods
a bug i found is that the mod loads the xml's but it is not compatible with loading any npc's that have custom walk routes for example or any npcs that have taskers form menyoo.
@ChargedKILO Thanks ! Please ScriptHookVDotNet--nightly v3.7.0.103
RDE works fine with it.
@ChargedKILO How do I set Days in ini? I'd like the map to be loaded only on Friday in game world, what do I put after "Days=" ? I tried Days=Friday or Days=Fri and it won't work.
Thanks for the work.... the mod seems to work but not well you still have to make a lot of changes the fact that many peds and objects are put outside the map or suspended in the air ruins it and makes it unusable..... the project is nice if you continue to make changes and improve these things will make it a TOP mod
@WillanKuhn should now be fixed in 1.1.0 (it was reading the pc's day not gta's ingame day - Fri, Friday etc should now work)
@RedAngel77 thanks - the issue is i don't really use menyoo for mapbuilding so ALOT of the objects and animations that you will be experiencing out of sync will be missed at my end during gameplay - i will keep updating where i can but this is only a hobby and unless it seriously effects things for me during gameplay i won't even notice it
@SER2022 i have compiled it especially for ScriptHookVDotNet--nightly v3.7.0.103 - i'll leave it in the downloads till you've confirmed you've got it
@ChargedKILO Thank you very much!!!Now everything works without conflicts with other scripts!Thanks !!!Thanks !!!Thanks !!!You need to create xml maps after installing the script to ensure correct reading of object and ped coordinates.
Nice to see this shit evolving, I'm over here just wishing for the day, you script it so that we don't have to manually write the map coords and add them to a file for the maps to load, I know there's a degree of difficult to that, but I'm certain you can figure it out