Six stars army 0.3
32.325
192
32.325
192
The six stars army v0.3
CHANGELOG v0.3
-Random models and weapons for each soldier, now any marine model can spawn in any vehicle with any weapon.
-Added the "limo2" (Armored limo) in the armored cars variant
CHANGELOG v0.23
-New and better "Wanted points" system. They appear in the screen and when you reach 1000 wanted points the army will come for you.
-Fixed bug that the "before wanted points" increased repeatedly doing nothing.
CHANGELOG v0.22
-Aparentlly it has fixed the bugs in v0.2
-New variant, armored vehicles, the army can spawn in armored kurumas, xls, dukes, etc.
CHANGELOG v0.21
-Version 0.2 has some troubles that sometimes (and i tested well today, so it is almost allways), the sixth star does not spawn and the script crashes. So I included the previous version in the .rar until i find a fix. I am going to try fixing it in the weekend.
CHANGELOG v0.2(unstable)
-Partially fixed the "spawn if front" bug, it means that the army vehicles spawn with less frequency in front of the player
-Rhino(tank) and APC (IVpack only) added. If you do not own IVpack use the army(no ivpack).vb
This script spawns army vehicles when you have 5 stars and have commited more crimes, something like a six stars wanted level. The sixth star is not equal as the others, it is a bit smaller. I couldn t fix that. You can edit the vehicles and weapons in the source code of the script
HOW TO INSTALL: 1-Put army.vb and "army" folder into the scripts folder. Remember that requires scripthookVdotnet, there are three variants of this mod, the IVpack compatible(the APC spawns), the "no ivpack"(for those that do not own ivpack), and the armored cars version(in this one the army uses army cars like crusaders and barracks, and also, armored vehicles like kurumas, schafters, etc)
2-(Optional) Put vehicles.meta in update.rpf/dlc_patch/mpheist/common/data/levels (Replace the existing one, suggest to make a backup). This is for preventing the military vehicles(Barracks 3 and insurgent) from spawning in regular traffic with civilians during the military pursuits.
FAQ:
¿How can I modify the difficulty to reach the sixth star?
Search for this line: "If crimes > 1000" Then // and change the 1000 to another number, higher numbers, higher difficulty.
You can also decrease the lines crimes += 5 , crimes += 10 or crimes += 2 to increase the difficulty.
¿Military cars spawn with fast\slow frequency?
Change "Me.Interval=10000" increase the number to make them spawn slowly or if you want tons of military cars, lower it.
¿Sometimes vehicles spawn in front of me?
That is a bug that I have to fix, any help is welcome, however it was partially fixed in v0.2.
NOTE:This mod is free source, so it means that YOU ARE FREE TO MODIFY this script. And I invite to all modders to release the source code of their scripts because it is a way to keep the modding community growing up. I looked a lot to other source codes from other scripts and that helped me a lot. The only condition to modify and upload a modded version of this script is that you release the source code of the modified ones.
Special thanks to: JulioNIB for his scripting tutorials and to everyone that released the source of their scripts. FREE SOURCE 4 LIFE
CHANGELOG v0.3
-Random models and weapons for each soldier, now any marine model can spawn in any vehicle with any weapon.
-Added the "limo2" (Armored limo) in the armored cars variant
CHANGELOG v0.23
-New and better "Wanted points" system. They appear in the screen and when you reach 1000 wanted points the army will come for you.
-Fixed bug that the "before wanted points" increased repeatedly doing nothing.
CHANGELOG v0.22
-Aparentlly it has fixed the bugs in v0.2
-New variant, armored vehicles, the army can spawn in armored kurumas, xls, dukes, etc.
CHANGELOG v0.21
-Version 0.2 has some troubles that sometimes (and i tested well today, so it is almost allways), the sixth star does not spawn and the script crashes. So I included the previous version in the .rar until i find a fix. I am going to try fixing it in the weekend.
CHANGELOG v0.2(unstable)
-Partially fixed the "spawn if front" bug, it means that the army vehicles spawn with less frequency in front of the player
-Rhino(tank) and APC (IVpack only) added. If you do not own IVpack use the army(no ivpack).vb
This script spawns army vehicles when you have 5 stars and have commited more crimes, something like a six stars wanted level. The sixth star is not equal as the others, it is a bit smaller. I couldn t fix that. You can edit the vehicles and weapons in the source code of the script
HOW TO INSTALL: 1-Put army.vb and "army" folder into the scripts folder. Remember that requires scripthookVdotnet, there are three variants of this mod, the IVpack compatible(the APC spawns), the "no ivpack"(for those that do not own ivpack), and the armored cars version(in this one the army uses army cars like crusaders and barracks, and also, armored vehicles like kurumas, schafters, etc)
2-(Optional) Put vehicles.meta in update.rpf/dlc_patch/mpheist/common/data/levels (Replace the existing one, suggest to make a backup). This is for preventing the military vehicles(Barracks 3 and insurgent) from spawning in regular traffic with civilians during the military pursuits.
FAQ:
¿How can I modify the difficulty to reach the sixth star?
Search for this line: "If crimes > 1000" Then // and change the 1000 to another number, higher numbers, higher difficulty.
You can also decrease the lines crimes += 5 , crimes += 10 or crimes += 2 to increase the difficulty.
¿Military cars spawn with fast\slow frequency?
Change "Me.Interval=10000" increase the number to make them spawn slowly or if you want tons of military cars, lower it.
¿Sometimes vehicles spawn in front of me?
That is a bug that I have to fix, any help is welcome, however it was partially fixed in v0.2.
NOTE:This mod is free source, so it means that YOU ARE FREE TO MODIFY this script. And I invite to all modders to release the source code of their scripts because it is a way to keep the modding community growing up. I looked a lot to other source codes from other scripts and that helped me a lot. The only condition to modify and upload a modded version of this script is that you release the source code of the modified ones.
Special thanks to: JulioNIB for his scripting tutorials and to everyone that released the source of their scripts. FREE SOURCE 4 LIFE
Poprvé nahráno: 27. leden 2016
Poslední aktulizace: 21. březen 2017
Last Downloaded: před 30 minutami
115 Komentářů
More mods by 5mith:

- Mission
- .Net
4.3
5.318
63
v0.45
By 5mith
The six stars army v0.3
CHANGELOG v0.3
-Random models and weapons for each soldier, now any marine model can spawn in any vehicle with any weapon.
-Added the "limo2" (Armored limo) in the armored cars variant
CHANGELOG v0.23
-New and better "Wanted points" system. They appear in the screen and when you reach 1000 wanted points the army will come for you.
-Fixed bug that the "before wanted points" increased repeatedly doing nothing.
CHANGELOG v0.22
-Aparentlly it has fixed the bugs in v0.2
-New variant, armored vehicles, the army can spawn in armored kurumas, xls, dukes, etc.
CHANGELOG v0.21
-Version 0.2 has some troubles that sometimes (and i tested well today, so it is almost allways), the sixth star does not spawn and the script crashes. So I included the previous version in the .rar until i find a fix. I am going to try fixing it in the weekend.
CHANGELOG v0.2(unstable)
-Partially fixed the "spawn if front" bug, it means that the army vehicles spawn with less frequency in front of the player
-Rhino(tank) and APC (IVpack only) added. If you do not own IVpack use the army(no ivpack).vb
This script spawns army vehicles when you have 5 stars and have commited more crimes, something like a six stars wanted level. The sixth star is not equal as the others, it is a bit smaller. I couldn t fix that. You can edit the vehicles and weapons in the source code of the script
HOW TO INSTALL: 1-Put army.vb and "army" folder into the scripts folder. Remember that requires scripthookVdotnet, there are three variants of this mod, the IVpack compatible(the APC spawns), the "no ivpack"(for those that do not own ivpack), and the armored cars version(in this one the army uses army cars like crusaders and barracks, and also, armored vehicles like kurumas, schafters, etc)
2-(Optional) Put vehicles.meta in update.rpf/dlc_patch/mpheist/common/data/levels (Replace the existing one, suggest to make a backup). This is for preventing the military vehicles(Barracks 3 and insurgent) from spawning in regular traffic with civilians during the military pursuits.
FAQ:
¿How can I modify the difficulty to reach the sixth star?
Search for this line: "If crimes > 1000" Then // and change the 1000 to another number, higher numbers, higher difficulty.
You can also decrease the lines crimes += 5 , crimes += 10 or crimes += 2 to increase the difficulty.
¿Military cars spawn with fast\slow frequency?
Change "Me.Interval=10000" increase the number to make them spawn slowly or if you want tons of military cars, lower it.
¿Sometimes vehicles spawn in front of me?
That is a bug that I have to fix, any help is welcome, however it was partially fixed in v0.2.
NOTE:This mod is free source, so it means that YOU ARE FREE TO MODIFY this script. And I invite to all modders to release the source code of their scripts because it is a way to keep the modding community growing up. I looked a lot to other source codes from other scripts and that helped me a lot. The only condition to modify and upload a modded version of this script is that you release the source code of the modified ones.
Special thanks to: JulioNIB for his scripting tutorials and to everyone that released the source of their scripts. FREE SOURCE 4 LIFE
CHANGELOG v0.3
-Random models and weapons for each soldier, now any marine model can spawn in any vehicle with any weapon.
-Added the "limo2" (Armored limo) in the armored cars variant
CHANGELOG v0.23
-New and better "Wanted points" system. They appear in the screen and when you reach 1000 wanted points the army will come for you.
-Fixed bug that the "before wanted points" increased repeatedly doing nothing.
CHANGELOG v0.22
-Aparentlly it has fixed the bugs in v0.2
-New variant, armored vehicles, the army can spawn in armored kurumas, xls, dukes, etc.
CHANGELOG v0.21
-Version 0.2 has some troubles that sometimes (and i tested well today, so it is almost allways), the sixth star does not spawn and the script crashes. So I included the previous version in the .rar until i find a fix. I am going to try fixing it in the weekend.
CHANGELOG v0.2(unstable)
-Partially fixed the "spawn if front" bug, it means that the army vehicles spawn with less frequency in front of the player
-Rhino(tank) and APC (IVpack only) added. If you do not own IVpack use the army(no ivpack).vb
This script spawns army vehicles when you have 5 stars and have commited more crimes, something like a six stars wanted level. The sixth star is not equal as the others, it is a bit smaller. I couldn t fix that. You can edit the vehicles and weapons in the source code of the script
HOW TO INSTALL: 1-Put army.vb and "army" folder into the scripts folder. Remember that requires scripthookVdotnet, there are three variants of this mod, the IVpack compatible(the APC spawns), the "no ivpack"(for those that do not own ivpack), and the armored cars version(in this one the army uses army cars like crusaders and barracks, and also, armored vehicles like kurumas, schafters, etc)
2-(Optional) Put vehicles.meta in update.rpf/dlc_patch/mpheist/common/data/levels (Replace the existing one, suggest to make a backup). This is for preventing the military vehicles(Barracks 3 and insurgent) from spawning in regular traffic with civilians during the military pursuits.
FAQ:
¿How can I modify the difficulty to reach the sixth star?
Search for this line: "If crimes > 1000" Then // and change the 1000 to another number, higher numbers, higher difficulty.
You can also decrease the lines crimes += 5 , crimes += 10 or crimes += 2 to increase the difficulty.
¿Military cars spawn with fast\slow frequency?
Change "Me.Interval=10000" increase the number to make them spawn slowly or if you want tons of military cars, lower it.
¿Sometimes vehicles spawn in front of me?
That is a bug that I have to fix, any help is welcome, however it was partially fixed in v0.2.
NOTE:This mod is free source, so it means that YOU ARE FREE TO MODIFY this script. And I invite to all modders to release the source code of their scripts because it is a way to keep the modding community growing up. I looked a lot to other source codes from other scripts and that helped me a lot. The only condition to modify and upload a modded version of this script is that you release the source code of the modified ones.
Special thanks to: JulioNIB for his scripting tutorials and to everyone that released the source of their scripts. FREE SOURCE 4 LIFE
Poprvé nahráno: 27. leden 2016
Poslední aktulizace: 21. březen 2017
Last Downloaded: před 30 minutami
@ArkadiPro1 how did you changed this ugly star can you tell me
@ArkadiPro1 can you explain how you changed this star look
@5mith Do you still modding GTA V? i need your help. What can I do when this sixth star looking different than other 5 stars? I just don't know how to change this.
@_maciek_555_ There has been a long time since i modded GTA V, i remember there was some numbers (like coordinates for the screen, in the script) that you can change to put the sixth star in the correct location.
@5mith ok can you give me coordinates?
I wiil try this. Thanks for help
@_maciek_555_ screen coordinates depends on the game resolution, the ones that I put in the script I believe that were for 1024x768. It was on my old PC.
thanks
@5mith i have 1920x1080 :/
@_maciek_555_ You can download the updated version of my mod without the star:https://www.gta5-mods.com/scripts/very-hard-police-vhp-mod
@5mith Hi there, Can you tell me how to remove the random "Ped"spawning line from this script.
Lastly, how do I manually edit & insert my particular Army Ped models into this script?
Oh by the way, this Mod now works again with latest SHVDN v3.5
Thx
Thanks My guy u made the best 6 star wanted level i modifie a litle bit to bit harder to survive and its awsem but i recommend to (FIX the wanted level STAR please)
@_maciek_555_ Did it work?
@ArkadiPro1 Don´t tell such a crap. Your mod is not even a script. So it doesn´t work without editing game files
@trekremllit You say crap pal, my mod have edit game file (dispatch.meta) and script (Army.dll). So if you don't understand, better keep your mouth shut.
If you want a more updated customizable mod I recommend Dispatch Reworked.
@briancatmaster Yea its pretty nice but I think "Vanilla Expanded Dispatch" by x3mgamer, combined with my edited version of this Mod "Six stars Army", has brought GTAV to a whole another level, not even Rock*'s billions could compete with:)
@nj5050 Bro we not fighting, I'm close friends with x3mgamer and have supported each other. Idk who you are and probably not him either l
@briancatmaster Noo mate this is not competition, just highlighting some advantages I've seen with the other mod. Yours still the next runner up. Nevertheless its enhanced Dispatch mods like these and yours, that make GTAV a whole other beast compared to R* stock design.
So Thanks for taking that leap Bro & continue improving!
@nj5050 Alright man
@5mith Hey there, would you be able to point me in the right direction, in how to fix that constant close proximity spawning?
Lastly, I was able to stabilize this script quite well as of late, managed to modify and add my own army Vehicle models, but not able to change army Peds as of yet. However I'm only able to do so using the same line of code from the original script lines that I simply overwrote on. I wish to now expand this list of army Peds & vehicles from its current restriction, but need to know how to start a new vehicle and army Ped script line.