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@Zazerim55 All settings for Tanks spawns can be found within ini file.
@floydturbo Ok great, thanks for the clear clarification.
@Zazerim55 You mean the Rhino tank? if so just replace that vehicle model with whatever other tank you like to use, & if don't want to use that vehicle model slot within the ini settings at all, just replace & type in "Null".
As for the aim accuracy of the npc's, this mod don't affect them at that level, so you would have to manually retrieve those npc meta files to edit to your liking. As this mod aim is to not complicate things too much where it deems unnecessary.
@floydturbo Hey Bro, so which one of those files do I download from that works without issue?
Nice...Could you make an Addon for this?
@fib agent matheus Yea its all Federal related agencies, the big dogs that bite hard.
Most of the agencies do proclaim their affiliations upon dispatch, so you know who's who when they comin for you.
Another Update for this mod will be released in the coming weeks, as I continue to work making it more stable overall, & providing better paratroop operations.
@Audinokill Thats a great video, I would love to see if I could get my hands on that mod of there's, but unfortunately no info was provided from them.
@MissySnowie Well no worries, I ain't in a rush to getting that particular part done anytime soon. Now I do have some good news to present, as today I was able to spare some time to work on this mod & see how much I could get out of the way. I am happily to say this mod is officially at 70-75% completion already.
Here's what I discovered along the way, since the main mod in focus is the Rim116, which skylinegtrfreak has already worked on & made into a Sp add-on, I almost forgot about the very well detailed data he has already laid down for this defense system. So what I was able to figure out was, both my newly added script data & the mod add-on defense data could come together in a cooperative supportive manner to work as a single unit, thereby using vehicle defense data from skylinegtrfreak native game data sets & my scripts Ai ped operational data, which heavily relies on Ped combat attributes when operating inside the Patriot defense system.
So it appears the only major modification I'll need editing is from the skylinegtrfreak Add-on data sets which mainly involves the weapon & handling.meta files to work in unison as a proper functional automated system alongside my Ai operating ped. I'll send you a beta copy of the Patriot defense mod in the coming weeks, so that way you could change the appropriate data values from the Addon mod meta files & update them accordingly as you see fit.
@MissySnowie Oh & one other intriguing question, is it possible to have a ground missile launch to intercept & target another airborn missile projectile in motion, heading towards any target?
@MissySnowie Thanks so much for this, I'll get the mod started in the coming weeks & may contact you again down the line when it reaches final testing stage.
From there you can then send me the appropriate values for each of these parameters to begin the test trials, once I get them all incorporated within the code base.