STCE's Quick Teleport Utility 1.3
2.858
38
2.858
38
Steam Silence's Teleport Utility
CHANGELOG
======================
Version 1.3
1- Improved teleport forward feature;
2- Added a screen Fading effect when teleporting to waypoint.
======================
***OPEN SOURCE***
***********************************
You can get the source code here: Here or Here Nope
You can get a "Teleport Forward" example Here. There must be some better example out there, but It's completely working, Thanks to these Unity3D users: Position in front of an object?. :D
Since a lot of creators here don't share their sources, It's really hard to get a REAL example on how to properly teleport using The C# .Net. So here is what I was able to do: How to find the ground on waypoint. DIrectly ported from Alexander Blade's Native Trainer.
**********************************
Credits and Notes:
I want to say THANKS to:
* AHK1221 for the amazing tutorials about scripthookVDotNet and NativeUI ModMenus implementation.
* Wiil Redeemed for the Mod Menu Template , which was VERY helpful!
THANK YOU ALL! o/
Dependencies: (What do you need)
* NativeUI
* ScriptHookVDotNet
* ScriptHookV
Installation:
Put the "STCETeleportUtility.dll" and the "texture" folder inside a "scripts" folder in your GTA 5 Directory. Copy the NativeUI to this folder as well.
Put the dinput8.dll and scripthookv.dll inside your GTA5 directory and you should be good to go.
-Navigation-
Xbox Controller:
RB + DpadRight: Open the menu;
A + X + LB: Teleport to Waypoint;
A + B + LB: Teleport to mount chilliad;
"Get Cover(RB)" + "Detonate(D-Pad Left)": Teleport Forward(through doors).
Keyboard:
F3: Open the menu;
Alt + W: Teleport to Waypoint;
Alt + U: Teleport to mount chilliad;
"Get Cover(Q)" + "Detonate(G)": Teleport Forward(through doors).
-No Menus Mode-
Just create a Text file called "TeleportUtilityNoMenus.txt" in your scripts folder.
CHANGELOG
======================
Version 1.3
1- Improved teleport forward feature;
2- Added a screen Fading effect when teleporting to waypoint.
======================
***OPEN SOURCE***
***********************************
You can get the source code here: Here or Here Nope
You can get a "Teleport Forward" example Here. There must be some better example out there, but It's completely working, Thanks to these Unity3D users: Position in front of an object?. :D
Since a lot of creators here don't share their sources, It's really hard to get a REAL example on how to properly teleport using The C# .Net. So here is what I was able to do: How to find the ground on waypoint. DIrectly ported from Alexander Blade's Native Trainer.
**********************************
Credits and Notes:
I want to say THANKS to:
* AHK1221 for the amazing tutorials about scripthookVDotNet and NativeUI ModMenus implementation.
* Wiil Redeemed for the Mod Menu Template , which was VERY helpful!
THANK YOU ALL! o/
Dependencies: (What do you need)
* NativeUI
* ScriptHookVDotNet
* ScriptHookV
Installation:
Put the "STCETeleportUtility.dll" and the "texture" folder inside a "scripts" folder in your GTA 5 Directory. Copy the NativeUI to this folder as well.
Put the dinput8.dll and scripthookv.dll inside your GTA5 directory and you should be good to go.
-Navigation-
Xbox Controller:
RB + DpadRight: Open the menu;
A + X + LB: Teleport to Waypoint;
A + B + LB: Teleport to mount chilliad;
"Get Cover(RB)" + "Detonate(D-Pad Left)": Teleport Forward(through doors).
Keyboard:
F3: Open the menu;
Alt + W: Teleport to Waypoint;
Alt + U: Teleport to mount chilliad;
"Get Cover(Q)" + "Detonate(G)": Teleport Forward(through doors).
-No Menus Mode-
Just create a Text file called "TeleportUtilityNoMenus.txt" in your scripts folder.
Poprvé nahráno: 17. leden 2017
Poslední aktulizace: 18. květen 2017
Last Downloaded: před 7 dny
17 Komentářů
More mods by SteamSilenceChannel:
- Mod Manager
- Launcher
4.9
3.236
34
2.36 DISCONTINUED
- Launcher
4.5
9.234
64
2.21 - BETA
Steam Silence's Teleport Utility
CHANGELOG
======================
Version 1.3
1- Improved teleport forward feature;
2- Added a screen Fading effect when teleporting to waypoint.
======================
***OPEN SOURCE***
***********************************
You can get the source code here: Here or Here Nope
You can get a "Teleport Forward" example Here. There must be some better example out there, but It's completely working, Thanks to these Unity3D users: Position in front of an object?. :D
Since a lot of creators here don't share their sources, It's really hard to get a REAL example on how to properly teleport using The C# .Net. So here is what I was able to do: How to find the ground on waypoint. DIrectly ported from Alexander Blade's Native Trainer.
**********************************
Credits and Notes:
I want to say THANKS to:
* AHK1221 for the amazing tutorials about scripthookVDotNet and NativeUI ModMenus implementation.
* Wiil Redeemed for the Mod Menu Template , which was VERY helpful!
THANK YOU ALL! o/
Dependencies: (What do you need)
* NativeUI
* ScriptHookVDotNet
* ScriptHookV
Installation:
Put the "STCETeleportUtility.dll" and the "texture" folder inside a "scripts" folder in your GTA 5 Directory. Copy the NativeUI to this folder as well.
Put the dinput8.dll and scripthookv.dll inside your GTA5 directory and you should be good to go.
-Navigation-
Xbox Controller:
RB + DpadRight: Open the menu;
A + X + LB: Teleport to Waypoint;
A + B + LB: Teleport to mount chilliad;
"Get Cover(RB)" + "Detonate(D-Pad Left)": Teleport Forward(through doors).
Keyboard:
F3: Open the menu;
Alt + W: Teleport to Waypoint;
Alt + U: Teleport to mount chilliad;
"Get Cover(Q)" + "Detonate(G)": Teleport Forward(through doors).
-No Menus Mode-
Just create a Text file called "TeleportUtilityNoMenus.txt" in your scripts folder.
CHANGELOG
======================
Version 1.3
1- Improved teleport forward feature;
2- Added a screen Fading effect when teleporting to waypoint.
======================
***OPEN SOURCE***
***********************************
You can get the source code here: Here or Here Nope
You can get a "Teleport Forward" example Here. There must be some better example out there, but It's completely working, Thanks to these Unity3D users: Position in front of an object?. :D
Since a lot of creators here don't share their sources, It's really hard to get a REAL example on how to properly teleport using The C# .Net. So here is what I was able to do: How to find the ground on waypoint. DIrectly ported from Alexander Blade's Native Trainer.
**********************************
Credits and Notes:
I want to say THANKS to:
* AHK1221 for the amazing tutorials about scripthookVDotNet and NativeUI ModMenus implementation.
* Wiil Redeemed for the Mod Menu Template , which was VERY helpful!
THANK YOU ALL! o/
Dependencies: (What do you need)
* NativeUI
* ScriptHookVDotNet
* ScriptHookV
Installation:
Put the "STCETeleportUtility.dll" and the "texture" folder inside a "scripts" folder in your GTA 5 Directory. Copy the NativeUI to this folder as well.
Put the dinput8.dll and scripthookv.dll inside your GTA5 directory and you should be good to go.
-Navigation-
Xbox Controller:
RB + DpadRight: Open the menu;
A + X + LB: Teleport to Waypoint;
A + B + LB: Teleport to mount chilliad;
"Get Cover(RB)" + "Detonate(D-Pad Left)": Teleport Forward(through doors).
Keyboard:
F3: Open the menu;
Alt + W: Teleport to Waypoint;
Alt + U: Teleport to mount chilliad;
"Get Cover(Q)" + "Detonate(G)": Teleport Forward(through doors).
-No Menus Mode-
Just create a Text file called "TeleportUtilityNoMenus.txt" in your scripts folder.
Poprvé nahráno: 17. leden 2017
Poslední aktulizace: 18. květen 2017
Last Downloaded: před 7 dny
Sems pretty simple but actually the best of all lmao!
@Buch Blantowski Thanks..... I guess.... O.o :D
@SteamSilenceChannel Pretty nice bro! I like your design.
@jedijosh920 Thank you, and again sorry for the trouble about your code...
Awesome job man!
should have the possibility not to include the menu, waypoint only in my opinion fits the best, your menu open key override a few menus available here...
Desperately needs an option for a "teleport forward" hotkey.
@preto89
Ok Amiguinho, I'll see what I can do...
@Mobileflounder1
It's not as easy as the other teleport methods, but I'll try.
Now Both of you, PLEASE tag the devs when You're asking for new features, otherwise We're not getting any notifications..... @SteamSilenceChannel. Thank You.
@SteamSilenceChannel
Thanks! Menyoo has a "teleport forward" feature, and it's really nice, but you have to keep the UI open and it's frustrating. Add that and I'll rate 5 stars. :)
@Mobileflounder1 What are you talking about? Read the changelog........... It's already there!
@SteamSilenceChannel Nice mod man! Also the names been changed to AHK1221 from GTAVModder4Life, please update.
@AHK1221 Oh I didn't Realized, sorry about that... The name is correct now! Thank You again for the great tuts!
@SteamSilenceChannel
Oh! Sorry, I didn't see that. Redownloading right now. <3
Okay so I'm using it right now, and my only problem with it is the fact that the keys are really far apart, and there's a delay in-between teleporting. Also, it teleports you a foot or two above the ground, which causes you to slow. Really great mod, by the way. @SteamSilenceChannel
(Version 1.2.2)
@Mobileflounder1 As I mentioned before, It's not that easy to make the teleport forward as good as menyoo does... I can try to tweak It a little for sure! About the keys, my script doesn't look for the exact "key" being pressed, but the action It fires. For example, I'm not looking for "Space key", I'm looking for "Jump key", so if you set the "G" for the jump, You'll have to press G.
This seems like the best solution I've seen so far, but does it teleport you with the vehicle you're driving?
ok, yes, it teleports you with your vehicle. nice. but i'm also finding that it only works until i switch characters. once i've done that, one of two things will happen: 1. the screen goes black for a second or two and then spits me right back where I was or 2. the screen just goes black and stays that way until i exit the game.