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@adi_aditya I tested it, and the connection is valid.
@WonderedAtom_X In the future, I will create a connection to the main map, which requires lowering the current map. The current map is a fine-tuned version of the early edition, having been raised by 200 units. Simply adjusting the map height and traffic flow isn't difficult, but I need time to do it—I'm really swamped with work and exams.
@TrueBest Wow, that's awesome! The new script means I can add more traffic, even in single-player mode. It would be best if they could break through GTA V's original traffic limits—then I could add traffic to map areas beyond the 8000-unit range too. That way, when I expand the map later, I won't have to worry about the restrictions on traffic areas anymore.
@Zero_One This is really good. I've had a lot going on in real life lately and also need to prepare for exams. I'll update the map when I have time.
@Dabashi415 Are you referring to the traffic flow in single-player mode? I’ve tried the traffic flow in single-player mode, but it doesn’t load completely—almost half of the AI vehicles fail to load. There’s no such issue in FiveM mode, though. It would be great if someone could fix the AI loading problem in single-player mode.
Uploaded several maps in a row, very good!
6666
nice
@hackerkm https://drive.google.com/file/d/1sD5VCIk0XaQgUPvnjLdRDoRJzakPVci8/view?usp=sharing
Yes, but I recommend using this, the original file that has not been moved.
The ratio of Kamiroad.fbx seems to be wrong. The other .fbx file is the extracted original file. I have renamed the texture, but you need to assign the material manually.
@JohnFromGWN Two versions of trees, their positions are different, one is the manually positioned version. 1.1 is the original version in the initial D8.