Select one of the following categories to start browsing the latest GTA 5 PC mods:
Model looks decent, but the tail lights do not work, headlights are dim and I am unable to get these fully lit up with NVE Reshade menu as well. Took off tint via trainer as it spawns in with full blackout tint and still no headlights, taillights that will light up. Shame, model looked good.
Disregard, did not see the console key at bottom of config, figured it would be at the top of the ini file.
Why is there a "Tornado Script Console" binded to my T key? You can type in console as well providing timestamps for things I am typing out, which I am finding strange as I have zero use for this console.
Mod works perfectly fine 100% as of June 19th 2023 after the 2944 update. Been using it for years, so not sure why people are saying it does not work.
Your description states "Do not install this mod with OpenIV in edit mode!" Wouldn't we want to be in edit mode and stay in mods folder? I think this will lead to a lot of people's games getting corrupt.
Hey @Stryfaar thanks for this great visual package. I do YouTube content (Benzo Effect) I get a lot of questions about my graphics mod. So I direct them here. I do have a quick question that I am hoping you can answer. At night, most of my police vehicles have a red lens flare coming from the tail lights. Same goes for the headlights, but I am less concerned about those as third person driving, I see the red lens flare more predominant. Is there a setting or perhaps another file that I should be using to reduce this? Thanks
@thamexikan Dang mexikan, you are everywhere lol
@zombieguy Thank you for the info. Most of the mods that I use are indeed modded vehicles (usually police related) and they can get fairly texture heavy especially when there is more than 3 or 4 within eye sight. I will give your mod a try and report back. Thanks for the upload.
@JohnFromGWN I did read the description, so no need to point me to something very obvious. I read all descriptions of mods, I was asking specifically if this would help with the 25mb hard limit for vehicle textures that is allocated by Rockstar. But the author replied just below you so it is all good.
Does this help with the 25mb hard limit for vehicle textures imposed by Rockstar?