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@5kY1iN3 No disrespect. But... What I meant from knock-off is that it does the exact same thing as (The Character Vehicle Mod " Team Core 2016 " & Replace Player Vehicle "HKH191" 2024) Those are for the Legacy versions. Yours seems to be for Enhanced version. They all do the exact same thing.
@Abhinaba (The Character Vehicle Mod & Replace Player Vehicle) is for [Legacy] GTA V version.
Seems to be a knock-off of (The Character Vehicle Mod & Replace Player Vehicle ) Made for [Enhanced] version of GTA V.
Still working!!! (GTA V Legacy v3521_1.70) & (GTA V Enhanced v889.15_1.71)
OBS... GTA V Legacy Only!!!!!! This WILL NOT WORK in GTA V Enhanced!!! Needs to be Updated for that.
Still working!!! (GTA V Legacy v3521_1.70)
@I'm Not MentaL: What is the car limit you can save? Or is there a limit for each character?
P.S. Just a note... This "Handling.met" overwrite WILL make the bike MUCH faster!
Copy and paste this over / into the Handling.met in the dlcpacks flhxs_streetglide_special18 and save.
------------------------------------------------------------------------------
<?xml version="1.0" encoding="UTF-8"?>
<CHandlingDataMgr>
<HandlingData>
<Item type="CHandlingData">
<handlingName>FLHXS_STREETGLIDE_SPECIAL18</handlingName>
<fMass value="165.000000" />
<fInitialDragCoeff value="0.9150000" />
<fPercentSubmerged value="95.000000" />
<vecCentreOfMassOffset x="0.000000" y="0.050000" z="0.0000" />
<vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
<fDriveBiasFront value="0.000000" />
<nInitialDriveGears value="6" />
<fInitialDriveForce value="0.362500" />
<fDriveInertia value="1.000000" />
<fClutchChangeRateScaleUpShift value="4.00000" />
<fClutchChangeRateScaleDownShift value="4.00000" />
<fInitialDriveMaxFlatVel value="256.40000" />
<fBrakeForce value="1.250000" />
<fBrakeBiasFront value="0.545000" />
<fHandBrakeForce value="1.450000" />
<fSteeringLock value="44.00000" />
<fTractionCurveMax value="2.300000" />
<fTractionCurveMin value="2.285000" />
<fTractionCurveLateral value="22.500000" />
<fTractionSpringDeltaMax value="0.060000" />
<fLowSpeedTractionLossMult value="1.00000" />
<fCamberStiffnesss value="0.900000" />
<fTractionBiasFront value="0.450000" />
<fTractionLossMult value="1.000000" />
<fSuspensionForce value="7.500000" />
<fSuspensionCompDamp value="2.50000" />
<fSuspensionReboundDamp value="5.000000" />
<fSuspensionUpperLimit value="0.170000" />
<fSuspensionLowerLimit value="-0.140000" />
<fSuspensionRaise value="0.000000" />
<fSuspensionBiasFront value="0.560000" />
<fAntiRollBarForce value="0.000000" />
<fAntiRollBarBiasFront value="0.000000" />
<fRollCentreHeightFront value="0.180000" />
<fRollCentreHeightRear value="0.180000" />
<fCollisionDamageMult value="0.500000" />
<fWeaponDamageMult value="1.000000" />
<fDeformationDamageMult value="0.800000" />
<fEngineDamageMult value="1.500000" />
<fPetrolTankVolume value="65.000000" />
<fOilVolume value="5.000000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="0.000000" />
<fSeatOffsetDistZ value="0.000000" />
<nMonetaryValue value="20000" />
<strModelFlags>440010</strModelFlags>
<strHandlingFlags>1</strHandlingFlags>
<strDamageFlags>20</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CBikeHandlingData">
<fLeanFwdCOMMult value="0.000000" />
<fLeanFwdForceMult value="10.250000" />
<fLeanBakCOMMult value="0.000000" />
<fLeanBakForceMult value="12.800000" />
<fMaxBankAngle value="38.500000" />
<fFullAnimAngle value="37.5000000" />
<fDesLeanReturnFrac value="0.160000" />
<fStickLeanMult value="1.000000" />
<fBrakingStabilityMult value="-1.000000" />
<fInAirSteerMult value="-2.500000" />
<fWheelieBalancePoint value="8.000000" />
<fStoppieBalancePoint value="-9.000000" />
<fWheelieSteerMult value="-0.500000" />
<fRearBalanceMult value="65.000000" />
<fFrontBalanceMult value="85.000000" />
<fBikeGroundSideFrictionMult value="1.400000" />
<fBikeWheelGroundSideFrictionMult value="1.100000" />
<fBikeOnStandLeanAngle value="-15.000000" />
<fBikeOnStandSteerAngle value="0.300000" />
<fJumpForce value="0.000000" />
</Item>
<Item type="NULL" />
<Item type="NULL" />
</SubHandlingData>
</Item>
</HandlingData>
</CHandlingDataMgr>
------------------------------------------------------------------------
Like it except for the Handling! It's a JOKE!!! Plus the paint schemes need to be fixed. First & secondary blend into each other.