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    @franskroz No If the add-on cars come with their own handling file, yes if the add-on cars reference existing handling data.

    19. říjen 2019
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    @MrGTAmodsgerman It's a carcols edit to make turn signals more visible. Only for my personal use because it touches carcols in every dlc pack it would be a nightmare for users to install.

    18. říjen 2019
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    Game crash trying to play darts:

    Faulting application name: GTA5.exe, version: 1.0.1737.6, time stamp: 0x5d825c2d
    Faulting module name: clr.dll, version: 4.8.4010.0, time stamp: 0x5d3a249a
    Exception code: 0xc00000fd
    Fault offset: 0x000000000066e570
    Faulting process id: 0x1ff0
    Faulting application start time: 0x01d57c8bf9dd493f
    Faulting application path: E:\Games\SteamLibrary\steamapps\common\Grand Theft Auto V\GTA5.exe
    Faulting module path: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll
    Report Id: e6ead9d1-5ab7-4710-ae42-00dcca3b7371
    Faulting package full name:
    Faulting package-relative application ID:

    06. říjen 2019
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    @zinklesmesh Check out the R* default handling file, most normal cars(include the Zion) have a top speed of 140kpm(87MPH) and that's how they balance the game. Even the fighter jet only have a 200MPH top speed. The in game world is a shrunken version of real life, and the whole map isn't that big really, so I decided to keep this design. If you load previous comments you'll see someone mentions "This makes the Armored kuruma extremely fast" which is only 250kph(155MPH), a leftover real life top speed value of the Lancer EVO X before I decided not to support that car because it's online event only. People expect a mod to enhance the game play and not alter the game design too much, If I give every car a real life top speed there's gonna be more complaints like that. That's why "fit-in with the open-world game environment of GTA5" is in the first sentence of the description .

    13. srpen 2019
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    @defiant Well the Dominator is a special case, since it's based on older gen mustang with solid rear axle I made it extra slippery for a realistic crowd mowing machine. Try the Dominator GTX and the Gauntlet.

    18. červen 2019
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    @defiant On most RWD cars you can just modulate the throttle to control understeer & oversteer.

    16. červen 2019
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    @adinhoa That seems hard coded. There's nothing in the handling file(that I can see of) to alter that.

    13. květen 2019
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    @adinhoa Just like in reallife not all cars can to a burnout, In sports and muscle cars pull up the hand brake rev up the engine then release the hand brake to do a burnout. Some even can chirp the tires in second gear.

    13. květen 2019
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    @Requies Try get a better gameconfig file, there are several on this site

    12. květen 2019
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    @SerMighty The Voltic is based on 2008 Tesla Roadster which has a top speed around 200km/h.

    05. květen 2019