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@Aaron Marak Yes, I found the same thing. Will be patched in next update.
@Andrs mattthegreatandpowerful
@StarDust7809 Working on this for the next update.
@Aaron Marak Hmm, I didn't even touch the boat handling data for the APC. The only thing I can think of is maybe higher inertia makes it turn much more slowly in water? I'll check it out
@Michael317 Most of the AI vehicles in missions are scripted so the physics don't even affect them, but I've done multiple playthroughs with no issue except the train mission. You can just copy and paste the original Sanchez handling if you want to. It's more work for me to make multiple options for everything.
@ericr182 It does not say it works with Enhanced anywhere in the mod description...
@gtamoddingguy You can open the OIV with any zip file extractor. Go to Install > content > carvariations.ymt for all the base game vehicle colors. The colors for DLC vehicles are in the folders with their names.
@liquido There is an included AI handling fix.
@kelvin_andrade 1. It's something I would consider after the last DLC is released. Otherwise, it means doing everything twice every time a new DLC comes out. And to begin with, it would mean editing every one of the 700+ vehicles this game has now. What you're experiencing with the lamp posts is actually the opposite of what you're thinking; despite enabling cabin deformation, the cabin is still stronger than the rest of the car for some reason. So it takes less damage from a falling post than the hood or trunk. FYI a light post can weigh 200-400 lbs. They can seriously damage a car in reality.
2. This mod is really just my own personal game edits, and when it expanded to color options, that came along. You see how if I keep making options they start exponentially growing the number of files I have to edit every update? Now I need one with no deformation and blue taxis, no deformation and yellow taxis, less deformation and blue taxis, less deformation and yellow taxis, etc. Not to mention all the people who want compatibility patches and options for other stuff. I don't have the time to be doing all that. The AI and traffic can be easily made optional because they are confined to one file; use it or don't. Deformation is in the same file as handling, so you need two versions.
@khorvair Yes, that is mentioned in the description.