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Pluma_1980
4 files liked
85 komentářů
8 videí
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  • 73e322 untitled 1 01

    @Neuromance Thanks buddy, sorry for the delay in the response but I have been ocuppied with my work in these past days so I let the mod aside for a while.. but I am on it again now.,
    thanks for your words .. it´s still a lot to do but yes. . this will be updated as much as I can.. here and on the patreon. That´s for those who can and want to support it but it´s basically a free mod. I have already modified lot´s of stuff and corrected a lot of things but I am still having problems with some crash issues I am trying to resolve .. as soon as I make that work will be an update here.. I hope it gets more awesome too buddy.. let´s see how far I can go, it´s an question mark for me too

    před 9 dny
  • 73e322 untitled 1 01

    @Neuromance Hey man.. To uninstall it you can just delete the v4evermod line in the dlclist.xml. That way it´s not gonna load anymore.. You can leave it that way if you want to try it later. If you want to remove it totally then go to this folder "mods\update\x64\dlcpacks" and delete the "v4evermod" folder. That way you erase all the city transfromations..
    To uninstall the loading screens (that´s the only thing that installs outside the dlc folder) you have to rstore the original .rpf
    In open IV go to "\update\update.rpf\x64\data\cdimages" and copy "scaleform_frontend.rpf" to your desktop.
    then go to "mods\update\update.rpf\x64\data\cdimages" and replace the file there for the one you have meade the copy. That way the original loading screens are restore.
    If it´s not clear enough just tell me and I will try to explain it better.

    před 9 dny
  • 73e322 untitled 1 01

    @MissySnowie the custom_maps is very generic.. the idea was that if someone were already using other ymaps in a custom_folder just drop the files there but for those who haven´t one may be its better a single DLC..

    About the defrag... men.. I can´t understand why It´s so heavy... guess the .rpf is bringing the info from the big mod as you mentioned.. but I don't quite understand why to be honest..

    About the root´s and the simplification.. good info about that.. I will use all this info for the update buddy..
    thanks

    11. listopad 2025
  • 73e322 untitled 1 01

    @JAM102970 Well.. I think It shouldn´t have problems with califronia architecture.. It probablyu overlapp with other mods that add entitys like LArevo or lively world. I guess they will work togheter but you will se the entitys of the ymaps of both mods so .. It will probably be a mess.. lot´s of trees from one and another mod. .

    08. listopad 2025
  • 73e322 untitled 1 01

    @archi00 Great buddy. Hope you like it.

    08. listopad 2025
  • 73e322 untitled 1 01

    @NewtonSandey @JAM102970 Not necessary.. If you already have a custom_folder for other mods you can throw them there. they are the same files as in the custom_folder. If you already have a cutom folder working you can try putting them there to see if it starts that way.

    You have the 4 files in the custom folder right? "v4_ehw_echopark_a.ymap" "v4_ehw_echopark_b.ymap" "v4_ehw_echopark_a.ymap" and the "_manifest_mp.ymf"

    Try this.. rename the this file "_manifest_mp.ymf" to "_manifest.ymf".. The manifest make visible the ympas for the game.. Gta5 use "_manifest" for their ympas.. so let´s see if that works. May be the custom name for the manifest is creating the conflict.

    08. listopad 2025
  • 73e322 untitled 1 01

    @MrJiNx no.. you can use them together. there shouldnt be any problem.

    07. listopad 2025
  • 73e322 untitled 1 01

    @writtninblood thanks man.. I was running out of ideas as everything seems to be ok with His installation. hope that helps newton .. sorry i respond in spanish before.. just came that way.. didnt realize un the moment.. i hace notice a momento ago.. ja

    07. listopad 2025
  • 73e322 untitled 1 01

    @NewtonSandey Que versión del juego estás usando?

    07. listopad 2025
  • 73e322 untitled 1 01

    @NewtonSandey Parece bien instalaldo. Dentro de la carpeta de custom maps ves todos los ympas? deberían ser 3 ymaps y un archivo más llamado
    _manifest_mp

    07. listopad 2025