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                    ![[Discontinued] Realistic Headlights Vehicles [OIV] [Discontinued] Realistic Headlights Vehicles [OIV]](https://img.gta5-mods.com/q75-w500-h333-cfill/images/no-coronas-and-lens-flares-car-for-visualv-enabled-sun-lens-flares/717af1-1.png) 
      ![Neon Control [Private Version Of RemixPL1994] Neon Control [Private Version Of RemixPL1994]](https://img.gta5-mods.com/q75-w500-h333-cfill/images/neon-control-v1-0-private-version-of-remix/ba73bd-NEON.png) 
      
@RebelDragon1976
How do I find your Discord server?
I can't find the server. The link from gta5-mods.com shows an invalid invite.
My Discord username is remixpl1994
@RebelDragon1976
Thank you for remembering this.
If you succeed, that would be great :)
@Chiheb-Bacha
I wish you a lot of perseverance and hope that everything goes according to your plan :)
@Chiheb-Bacha
You're amazing, great job.
The more "Enhanced" content we get from you, the better and more we'll enjoy it, but please don't feel pressured. It's easy to do that, but it's a mistake because it can be discouraging—and that's not what true loyal customers want.
It's really unclear if we'll ever get everything that was on Legacy, and GTA 6 will be out before we see most of it.
I'll give you a list of things worth checking out, choose your favorites, and if you can give us something new, that would be great:
- Packfile Limit Adjuster by @alloc8or
- Weapon Limits Adjuster by @alexguirre
- CScenarioPoint Patch by @alexguirre
- ZolikaPatch V by @RealZolika1351
- SirenSetting Limit Adjuster by @cp702
- Resource Adjuster by @zombieguy
- HeapAdjuster by @Dilapidated
- fwBoxStreamerVariable and decals limit patch by @Tanuki
- ModKitLimit Extender by @Tanuki
- PedProp Limit Adjuster by @William Halverd
- GTA V Audio Fixes - Removes high FPS stutters and the 188 FPS limit by @gogsi123
- No Boundary Limits by @alloc8or
@RebelDragon1976
Hi, thanks for updating this.
Is there a way to add the steering angle to saved vehicles?
I'd love to have, for example, three saved cars in a parking lot, and after loading the game, these vehicles would remember the steering angle they were in when we saved them, thanks to the Auto Center Steering Patch by @Lilb4ng or @InfamousSabre.
It would be great to see our vehicles with one parked with its wheels straight, the other slightly turned, and the third with its wheels turned all the way left or right.
The Auto-Center Steering Patch only remembers the steering angle after exiting the vehicle during gameplay.
The steering angle would need to be saved to the Persistence3 saved settings memory so that it's displayed immediately after loading the game.
@Chiheb-Bacha
Hi, great work. Will Resource Adjuster work for the Enhanced version as well?
@no_option
Hello. I would like to ask you a question about your script.
I would like to know if it would be possible to modify it to introduce a new / additional correction / new thing related to wheel rotation.
Can you reach out to me and write on Discord:
remixpl1994
I will be grateful for any answer. Regards.
@Larcius
Is 100% NVE compatibility possible?
@JayMontana36
Is it possible to raise the default FPS and tickets without any loss in terms of graphics and possible graphical artifacts?
For example:
1. Default FPS without script = 55 FPS.
2. Together with your .lua script for day and night = 75 FPS but possible graphic artifacts in the distance of the screen.
3. Your script increasing FPS and tickets but to the point where it does not cause any artifacts and graphical degradation = 60 / 65 FPS?
I am interested in whether it is possible to get at least a little more FPS without any loss of graphical details and any errors in the distance.
Such a version would interest me the most both for night and day, where all artifacts and graphical errors are noticed in shadows and object rendering, etc.
@JayMontana36
My question. why is it in .lua instead of .dll or .asi?