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Seems like I was able to fix the issue with the pants. Copy both "mp_X_freemode_01_mp_x_clothes_01.ymt" files from mpclothes_x.rpf to a folder on your pc then use YMTEditor to open them. Go to LOWR open it then open "View textures" click on 0 (_uni) next to texID Value and re-select 0 (_uni) from the dropdown menu and make sure that propMask changes from 17 to 1, save the ymt and put it back into mpclothes_x.rpf. That fixed the issue for me. Great mod! 😁👍
@mbahdokek Don't wanna annoy you but it seems to still be "broken" I will try to record it -
Mod on: https://streamable.com/o11yd4
Mod off: https://streamable.com/848i7f
Alright. ControlYourCarry works but it shows what I assume is debug text "LASTWEAPON=SG_XX" and DisableOnFPV seems to only semi work - > Character seems "frozen" when aiming and shooting weapons and sights are missaligned @mbahdokek
[Config]
// Swapping from Rifles/SMGs/Shotguns to Pistols will activates Trail Carry.
EnableOnWeaponSwap = False
// If activated will keep Trail Carry even after reloading your pistol (manually change weapon to deactivate)
// HideCarriedOnReload will only hide when reloading, the weapon will return if KeepWeaponAfterReload is True
KeepCarryAfterReload = False
// This is to be used with EnableOnWeaponSwap, this will disable "if magazine empty then swap to pistol" mechanism
// Activating this without EnableOnWeaponSwap will entirely deactivates the mod
DisableOnReloadActivation = False
// Trail Carry activation will only rely on your control (press button to carry the current weapon, press it again to delete)
// Button: Hold the Look Behind + Horn key (E + C Keyboard, Left-Stick + Right-Stick Gamepad)
ControlYourCarry = True
// If you hate the animation/sight inaccuracy in first-person.
DisableOnFPV = True
// Hide the carried firearm when reloading current weapon. Irrelevant when KeepWeaponAfterReload is False
// Default is True, cuz I don't want the guns to kiss each other when reloading (reloading requires 2 hands, remember?)
HideCarriedOnReload = True
// NOTE:
// If ControlYourCarry is active, EnableOnWeaponSwap and ReloadActivation will be ignored
DisableOnFPV and ControlYourCarry don't seem to work even when set to = True - Guns still have weird animations/missaligned sights in fp and E + C doesn't do anything?
yes please the script is great, maybe also allowing us to add more weapon groups/classes and what william said
great script, but i have seen some issues. reloading makes the second gun go away and the script makes the gun sights missaligned when in first person.
muito obrigado
Quais são as coordenadas para Liberty City, já que você postou apenas Alderney?
@LightSpamGod great to hear