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@ThatsPella It is a shame, but thank you for the information.
Hello, is there a way to prevent the cops from being aggro all the time? I bumped into an officer and he instantly shot me dead. I tried messing with agitation meta files, but I don't understand enough about them so i could not reach the desired result.
Hello, this is a very good mod. The only bug I noticed is that North Yankton SWAT peds often use random NPC voices. The bug is similar to NOOSE peds voice lines bug in the vanilla. I tried changing voice groups, but it only made the bug worse, so i just made them silent for the time being. Could you please tell me if there is a way to fix it?
@William Halverd Ok, thanks.
@William Halverd Hmm. You mean there is a file called gamerel.dat? Never noticed it before.
@William Halverd Can you tell me which .dat file excactly? I want to edit it so North Yankton swat does not use random voices.
Hello, i was wondering if there is a way to disable ambient cops during wanted level, because even if you cleared the area ambient cops might just randomly spawn behind you somewhere. Especially in Cayo Perico there is way too much guards during wanted level, because the ambient guards spawn as well.
@ThatsPella Okay. I know this is gonna sound strange, but after digging through the SHVDN logs it turned out that the reason why the mod was acting weird is because I didn't give OpenIV the acces to the game files. RDE could not access vanilla recourses because of this or something of that nature, so it just sent military response as a failsafe, or at least that's what I think happened. In any case I solved the issue by giving OpenIV acces again.
@ThatsPella I guess I'll try to do something with scripts files or update Nightly scripthookv dot net.
@ThatsPella I remembered something. When i loaded Cayo Perico it showed me an exception message for six star response or something like that.