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@Vans123 not sure if you have any plan for updating as you've been working on this for so long but there is an invisible bump/collision on the gravel trap run off area at coord 9386, 9420, 365. Not a big problem. Still 5 stars!
@twinz94 Yes I moved it. Now it's even closer to the main map LOL. if you game crashes you may need to load the other mods PackfileLimitAdjuster and Heap Limit Adjuster if not already.
@smallo any plan of making a YND mover? If that is supported by CW library.
@alebal Got cha. Keep up the good work.
Nice update I always look forward to the mission you design they're great. You forgot the preview image again but no big deal. Is it difficult to remaster Alebal2 mission pack in Mission Maker? I'd donate to get that pack in mission maker.
@MDubbed Check my comment at https://www.gta5-mods.com/tools/ymap-ybn-mover#comments_tab . Basically you 've got to put the name back in the <name> tag in all the ymap files.
Nevermind. I 've found and fixed the issue and have got it moved successfully. Will be right over the top of North Yankton. Starting at 620m above sea leavel just like the real Nordschleife.
@Smallo I found and fixed the problem of ymap not showing up in codewalker for me. Problem is original ymap has <name>ABCxyz</name>, after ymap move, the map name ABCxyz was removed leaving just <name/>. Reinserted the ymap <name> element in all ymaps and now codewalker will load the ymaps properly.
@Vans123 Can you please assist with moving this map using the tool at https://www.gta5-mods.com/tools/ymap-ybn-mover If moved successfully I can have a go at maknig traffic path for it.
@Smallo Strange. Here's my codewalker screenshots with collision mesh of the moved map shown:
and here collision mesh is turned off no rendering of the texture/map anywhere
Darn maybe the map is too complex for codewalker to draw or is it because it's over the North Yankton map? Arrgggh!