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You did not have time to test it. 😂
Hope you enjoy the experiment! And pardon the MeeM, I just found it funny and fitting while looking for excuses to implement the idea.
@Impactjunky Let it be know that this single mod has fixed all my issues with the game's handling, for both vanilla cars and modded ones. Freaking A, man, I'm enjoying the cars a lot more now, all of them, from the nimble to the heaviest, feel much better.
I understand it won't ever replace a proper finetuned handling line, but its more than enough to make driving more enjoyable, now I can lose control of the car more naturally, slide, brake, even rally around, its pretty well balanced!
Its also futureproof which is something I love. Any new cars from updates or modpacks work right out of the box, thanks to the surface grip approach instead of handlings.
I'll reccomend this mod along my stuff from now own! Hope you keep it updated should R* add more maps/surfaces in the future.
@Speeder3682000 It should be, doesn't touch anything character or story-based.
@sf500 complicated enough to prevent me from enjoying some free time avd developing stuff, sadly. But its just that ;) and thanks!
@Speeder3682000 They're supported, not required. The script will only use them if you have them installed. Else, it will run normally anyway.
@Warburg_ Yeah, Eddlm on both.
@bakabukakke The names of the items should be self-explanatory, what's the part you want to edit? The trafic spawner, the racers?
@TrustNo1 Of course not, the script will only attempt to use the cars you do have installed. You can even use this with the vanilla game, the spawner is smart enough to check for a vehicle's existence before working with it.
@MrVibrating Never encountered the midair spawning, but the blips are there just to show you they're from this script. You can disable them in the .ini file.
0.5 contains mostly fixes and overall improvements to existing systems.
It also supports VanillaWorksExtended 2.0 and adds the all new Barn FInds, which are basically vehicle replacements of the wreck props ingame. You can fix them, if you manage to get them to a LS Customs.
Life's getting complicated so I'm afraid I can't dedicate much time to LW anymore, sorry. Don't expect much in the coming months, but remember you can tinker with LivelyWorld.xml to reconfigure half the script to your tastes.
@Pslytely Psycho Thanks for the compliments :)
I've encountered the same issues as you, but very few times. helicopters are hard to handle and my code doesn't always manage to make them work properly, specifically on cities where the helis have a hard time navigating. For the rest, yeah, must be a conflict. Also towtrucks should leave the area if their target car dissapears, I'll take a look at that.
@Cyron43 I've fiddled with the AI, saw the comment too late. Next update I'll try to make the used vehicles selectable.
2.2 Brings support for VanillaWorksExtended 2.0 and improves the parking AI.
VWE2.0 Cars used: Flywheels Ramptruck(ramptruck2), Mule Recovery (mule5)
Regarding VWE2.0 towtrucks, it is reccomended that you use VWE2.0 instead of individual vehicle addons, as TowingService follows the naming conventions of VWE2.0 and can cause issues with add-on towtrucks, like bob's old yosemitexl, now named ramptruck2 in VWE2.0
I've experienced a few, seemingly random crashes related to the vanilla towtrucks (with hooks) at first, but it seems fixed now. Please let me know if this crash keeps happening to you.