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Can you make it so we can configure which cameras? I actually use close cameras rather than medium or far.
It'd be nice to see more open world maps and stuff for GTA V, but it's admittedly a little disappointing to see that the only real maps people seem to care about are touges and these small drift circuits.
Is Porsche suing people or something?
I first found this in the FlatOut 2 trainer and thought it was cool but also extremely confusing, because why the fuck would you need to b-hop in a demo derby game lol
For a game like this, it makes more sense, and jesus christ this is SCARILY accurate. You even remade HL2's viewmodel bob/sway.
Now all we need is for you to recreate HL2's Source vehicle camera and controls/physics.
Finally, some add-on maps that aren't just small touges and drift parks.
I'LL STEAL IT!
NO ONE WILL EVER KNOW!
@Smukkeunger For a car modeled from memory it's pretty damn good.
Apart from that though I do wish lore-friendly car mods said what the original car is based from. Some cars are obvious but others not so much.
What the hell is that skybox
@YHWHDios He mentioned kids using this site. I simply explained why that’s not our responsibility.
@Burkiolmi Honestly that looks way better, though I wonder how that looks with other layout animations (like layout_low and stuff). It still just sucks that for @ikt Manual Transmission mod, these things aren't compatible with the sync wheel animation feature, in terms of having it play but still having wheel sync while it plays. There's gotta be a way around it somehow. Doesn't Rockstar's animations have... I don't know... layers? Like in Source games, models have animations where they're t-posing but they do something (such as flinch or move their arm), so the bones that are getting moved in that animation basically LAYER on top of existing animations, hence why they t-pose when they do it. I'm sure RAGE has to be at least somewhat similar to Source's feature, like for drive-bys, phone, horn, etc.