27.677
261
27.677
261
Changelog 2.0
-added working native weapons (VLS, cannon, CIWS and flares; depending on ship type)
-changed Ticonderoga handling
-ships are more durable
-changed explosion effects
Changelog 1.3
-added working CIWS and VLS to Ticonderoga Class Cruiser
-added working cannon, CIWS and VLS to Arleigh Burke Class Destroyer
-slight model changes to Arleigh Burke Class (moved CIWS closer to super structure to reflect the real life model)
Changelog 1.1
-Zumwalt now has working cannon and VLS (please note that the turret moves with missiles instead of the cannon... why? nobody knows)
Boats boats boats!
This is a relatively simple add-on which straight up adds 5 different vessels currently in use by the US Navy.
Ships included:
-Arleigh Burke Class Destroyer
-Freedom Class LCS
-San Antonio Class LPD
-Ticonderoga Class Cruiser
-Zumwalt Class Destroyer
NOTE NOTE NOTE
These ships are not NEARLY as detailed as the USS Nathan James mod. These ships were made with scene building and background in mind. They can drive, they have lights, they have working radars. But that's it.
I plan on updating the ships with working weapons (CIWS) to maybe have an attackable fleet, which can actually defend itself.
Check out Instagram to be up-to-date with WIP works and to submit livery requests for new airliners.
https://www.instagram.com/skyline_i.g/
Thanks you for all your continuous support and feedback, allowing me to now have over 200 uploads here. Your comments, ratings and donations are what keep me going, so don't stop what you've been doing ;
-added working native weapons (VLS, cannon, CIWS and flares; depending on ship type)
-changed Ticonderoga handling
-ships are more durable
-changed explosion effects
Changelog 1.3
-added working CIWS and VLS to Ticonderoga Class Cruiser
-added working cannon, CIWS and VLS to Arleigh Burke Class Destroyer
-slight model changes to Arleigh Burke Class (moved CIWS closer to super structure to reflect the real life model)
Changelog 1.1
-Zumwalt now has working cannon and VLS (please note that the turret moves with missiles instead of the cannon... why? nobody knows)
Boats boats boats!
This is a relatively simple add-on which straight up adds 5 different vessels currently in use by the US Navy.
Ships included:
-Arleigh Burke Class Destroyer
-Freedom Class LCS
-San Antonio Class LPD
-Ticonderoga Class Cruiser
-Zumwalt Class Destroyer
NOTE NOTE NOTE
These ships are not NEARLY as detailed as the USS Nathan James mod. These ships were made with scene building and background in mind. They can drive, they have lights, they have working radars. But that's it.
I plan on updating the ships with working weapons (CIWS) to maybe have an attackable fleet, which can actually defend itself.
Check out Instagram to be up-to-date with WIP works and to submit livery requests for new airliners.
https://www.instagram.com/skyline_i.g/
Thanks you for all your continuous support and feedback, allowing me to now have over 200 uploads here. Your comments, ratings and donations are what keep me going, so don't stop what you've been doing ;
Poprvé nahráno: 18. červenec 2020
Poslední aktulizace: 16. únor 2024
Last Downloaded: před 43 minutami
95 Komentářů
Changelog 2.0
-added working native weapons (VLS, cannon, CIWS and flares; depending on ship type)
-changed Ticonderoga handling
-ships are more durable
-changed explosion effects
Changelog 1.3
-added working CIWS and VLS to Ticonderoga Class Cruiser
-added working cannon, CIWS and VLS to Arleigh Burke Class Destroyer
-slight model changes to Arleigh Burke Class (moved CIWS closer to super structure to reflect the real life model)
Changelog 1.1
-Zumwalt now has working cannon and VLS (please note that the turret moves with missiles instead of the cannon... why? nobody knows)
Boats boats boats!
This is a relatively simple add-on which straight up adds 5 different vessels currently in use by the US Navy.
Ships included:
-Arleigh Burke Class Destroyer
-Freedom Class LCS
-San Antonio Class LPD
-Ticonderoga Class Cruiser
-Zumwalt Class Destroyer
NOTE NOTE NOTE
These ships are not NEARLY as detailed as the USS Nathan James mod. These ships were made with scene building and background in mind. They can drive, they have lights, they have working radars. But that's it.
I plan on updating the ships with working weapons (CIWS) to maybe have an attackable fleet, which can actually defend itself.
Check out Instagram to be up-to-date with WIP works and to submit livery requests for new airliners.
https://www.instagram.com/skyline_i.g/
Thanks you for all your continuous support and feedback, allowing me to now have over 200 uploads here. Your comments, ratings and donations are what keep me going, so don't stop what you've been doing ;
-added working native weapons (VLS, cannon, CIWS and flares; depending on ship type)
-changed Ticonderoga handling
-ships are more durable
-changed explosion effects
Changelog 1.3
-added working CIWS and VLS to Ticonderoga Class Cruiser
-added working cannon, CIWS and VLS to Arleigh Burke Class Destroyer
-slight model changes to Arleigh Burke Class (moved CIWS closer to super structure to reflect the real life model)
Changelog 1.1
-Zumwalt now has working cannon and VLS (please note that the turret moves with missiles instead of the cannon... why? nobody knows)
Boats boats boats!
This is a relatively simple add-on which straight up adds 5 different vessels currently in use by the US Navy.
Ships included:
-Arleigh Burke Class Destroyer
-Freedom Class LCS
-San Antonio Class LPD
-Ticonderoga Class Cruiser
-Zumwalt Class Destroyer
NOTE NOTE NOTE
These ships are not NEARLY as detailed as the USS Nathan James mod. These ships were made with scene building and background in mind. They can drive, they have lights, they have working radars. But that's it.
I plan on updating the ships with working weapons (CIWS) to maybe have an attackable fleet, which can actually defend itself.
Check out Instagram to be up-to-date with WIP works and to submit livery requests for new airliners.
https://www.instagram.com/skyline_i.g/
Thanks you for all your continuous support and feedback, allowing me to now have over 200 uploads here. Your comments, ratings and donations are what keep me going, so don't stop what you've been doing ;
Poprvé nahráno: 18. červenec 2020
Poslední aktulizace: 16. únor 2024
Last Downloaded: před 43 minutami
If the boats don't move, please switch to "unarmed" or a handgun as weapon.
@cp702 yeah,they are under the map.You can only acces them with mod menus.
@coolmonke so you can use the weapons through the mod menu?
this mod is great, but how can I access the weapons?
@SkylineGTRFreak why dont weapons work i try looking at files bu i idk why they wont work
how do we use the us navy fleet and what name of the file
Any thoughts to changing the collision on the San Antonio's helipad? Can't land an Osprey or CH-53 without banging into it..
@SkylineGTRFreak The San Antonio Class ship wont move when I get in it. It just stays stuck and doesn't move. It also doesn't fire any missiles when I try to use them. Disabling "<Item>VEHICLE_WEAPON_VLS_MISSILE_US</Item>" in the handling for the San Antonio Class in the handling.meta fixed the issue. No clue as to what the missiles have to do with the ship not moving when trying to steer it but its fixed. As for the other ships, all work perfectly without issues.
@SkylineGTRFreak Hey man great update. I sent you a message on discord, you think you could take a look
Yo this is great but can you please make a Type VII C/41 Uboat?
@SkylineGTRFreak All I can say is absolutely "Wow man.... & outstanding upgrade"!
You've really improved the heck out of all these inactive weapon systems to fullest potential, with some awesome visual effects.
Ironically I find the Cannons & CIWS on-board weapon system, much more smooth & better long-range targeting than the Nathan DD151 Warship & Grigorovich Class Russian Frigate recent releases, I hope they could be fine tuned a bit.
Lastly, is it possible to toggle the somewhat annoying lock-on cruise missile feature?
& also is there a possibility of adding a serviceable latter for players to climb back onto the ship when dismounted?
@SkylineGTRFreak Don't they have a Naval mine?
@SkylineGTRFreak No torpedoes and depth charges and anti-submarine missiles?
@SkylineGTRFreak bro y it flew up in air when i spawned it and then it sinks after?
Awesome!
@nj5050 I also find it annoying to lock the angle of view. I tried changing <aimCameraName>DEFAULT_THIRD_PERSON_NO_LOCKON_VEHICLE_AIM_CAMERA</aimCameraName> to this, but the weapon was ineffective. Have you found a good way?
@JoyLucien Yeah I'm pretty sure I could find it out, just been too busy as of late.
Will definitely look into it & send you the correct file path & lines of code to change.
P.s. in the meantime, I could suggest you compare the weapon target systems from the older mod (either weapon.meta &/or handling.meta file), & try & determine where the new lines of code were added, which is something like "lock on vehicle cam effect" or something like that.
@nj5050 i found the way ,just change vehicle.mate<aimCameraName> data,I changed it to not locking the perspective, so I can use missiles to hit the plane. When using data from the original locked perspective, I cannot lock the plane.San Antonio, the weapons on this ship are unusable. Are you doing the same?
@Shadow251 I did it according to your method, but the weapon is still ineffective
@JoyLucien Yes I experience the same with San Antonio ship, I don't even bother with that one, since it seems more work is needed in fixing it.
I'll leave that job for SkylineGTRFreak.
the weapons dont work in fivem