Remastered Old Gen Minimap 2.6
12.911
252
12.911
252
Information:
This mod changes the colors of the radar/minimap to be the same as the PS3/X360 versions while still keeping the additional details (buildings, roads, etc.) from the current one.
The minimaps for the Bolingbroke Penitentiary, Fort Zancudo, the Kortz Center (which can be enabled with the script) and of North Yankton from the old gen version are also included.
Requirements:
OpenIV.asi.
Mods folder.
Script Hook V .NET. Note: required only for the script.
Installation:
Move the "spminimap" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spminimap/</Item>" to the "dlclist.xml".
Import "minimap_main_map.gfx" in "mods\update\update.rpf\x64\patch\data\cdimages\scaleform_minimap.rpf".
Optional: move "MinimapFakeInteriors.cs" in the "scripts" folder.
Special Thanks:
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Monkeypolice188 for reporting the oversight with the minimap tile.
Changelog:
v2.6
- Added the files from the "Minimap Textures" folder back into the dlc pack
This mod changes the colors of the radar/minimap to be the same as the PS3/X360 versions while still keeping the additional details (buildings, roads, etc.) from the current one.
The minimaps for the Bolingbroke Penitentiary, Fort Zancudo, the Kortz Center (which can be enabled with the script) and of North Yankton from the old gen version are also included.
Requirements:
OpenIV.asi.
Mods folder.
Script Hook V .NET. Note: required only for the script.
Installation:
Move the "spminimap" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spminimap/</Item>" to the "dlclist.xml".
Import "minimap_main_map.gfx" in "mods\update\update.rpf\x64\patch\data\cdimages\scaleform_minimap.rpf".
Optional: move "MinimapFakeInteriors.cs" in the "scripts" folder.
Special Thanks:
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Monkeypolice188 for reporting the oversight with the minimap tile.
Changelog:
v2.6
- Added the files from the "Minimap Textures" folder back into the dlc pack
Poprvé nahráno: 14. únor 2020
Poslední aktulizace: 01. říjen 2023
Last Downloaded: 1 hour ago
146 Komentářů
More mods by Alex106:

- Graphics
- Featured
4.99
25.469
341
13.06.23
By Alex106
Information:
This mod changes the colors of the radar/minimap to be the same as the PS3/X360 versions while still keeping the additional details (buildings, roads, etc.) from the current one.
The minimaps for the Bolingbroke Penitentiary, Fort Zancudo, the Kortz Center (which can be enabled with the script) and of North Yankton from the old gen version are also included.
Requirements:
OpenIV.asi.
Mods folder.
Script Hook V .NET. Note: required only for the script.
Installation:
Move the "spminimap" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spminimap/</Item>" to the "dlclist.xml".
Import "minimap_main_map.gfx" in "mods\update\update.rpf\x64\patch\data\cdimages\scaleform_minimap.rpf".
Optional: move "MinimapFakeInteriors.cs" in the "scripts" folder.
Special Thanks:
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Monkeypolice188 for reporting the oversight with the minimap tile.
Changelog:
v2.6
- Added the files from the "Minimap Textures" folder back into the dlc pack
This mod changes the colors of the radar/minimap to be the same as the PS3/X360 versions while still keeping the additional details (buildings, roads, etc.) from the current one.
The minimaps for the Bolingbroke Penitentiary, Fort Zancudo, the Kortz Center (which can be enabled with the script) and of North Yankton from the old gen version are also included.
Requirements:
OpenIV.asi.
Mods folder.
Script Hook V .NET. Note: required only for the script.
Installation:
Move the "spminimap" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spminimap/</Item>" to the "dlclist.xml".
Import "minimap_main_map.gfx" in "mods\update\update.rpf\x64\patch\data\cdimages\scaleform_minimap.rpf".
Optional: move "MinimapFakeInteriors.cs" in the "scripts" folder.
Special Thanks:
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Monkeypolice188 for reporting the oversight with the minimap tile.
Changelog:
v2.6
- Added the files from the "Minimap Textures" folder back into the dlc pack
Poprvé nahráno: 14. únor 2020
Poslední aktulizace: 01. říjen 2023
Last Downloaded: 1 hour ago
@Alex106 Listen, when I installed this mod, and when I zoomed in, I noticed that the texture of the new casino (namely Diamond Casino) was missing, please update the mod.
@Andreyraduta Not happening (simply because Rockstar never updated the minimap to include it and i'm not doing the work to remodel it)
I don't really recommend it (since it's badly coded and it will conflict with the script included in this mod), but if you really want, you can dowload this old script of mine that loads the scaleform Rockstar added for the casino https://gamemodding.com/en/gta-5/scripts/82150-radar-components-28.html
Can you do some of North Yankton, and Cayo Perico please?
The highway near the Mission Row Police Station changes colour entirely when the elevation level changes.
https://i.imgur.com/UAWEsPz.jpg
https://i.imgur.com/cQxgWco.jpg
@Starfox1993 North Yankton is already included. As for Cayo Perico, I don't have plans for it
@Jax765 That's intended (it's how R* made it). At a certain height, the game displays the "roads_overlay" texture from "minimap_main_map.gfx"
@Alex106 Thank you, i will try it out right now.
@Alex106 I know, but the transition is much more subtle in vanilla. Here, at first glance it looks like part of the map is popping in and out.
@Jax765 I don't think I can do much about that. I also checked and the transition is the same on old gen https://www.youtube.com/watch?v=1qFDv2ySWTM&t=537s
@Alex106 Gotcha, no worries.
minimap_main_map.gfx ,What are the functions of gfx files and script files? I found that the radar can be displayed normally without using these two files.
@JoyLucien The GFX file contains a texture replacement for the Olympic Freeway loaded when the player is at a certain height while the script loads the minimaps of the Korz Center, Fort Zancudo and the Bolingbroke Penitentiary (one at the time and only when in close proximity to one of these locations)
The mod is great and all but why the water corners are pixelated?
https://i.imgur.com/M3SUXjz.png
https://i.imgur.com/vHFm1Sv.png
@Alex106 ok.thanks
@Alkimical Texture compression
@Alex106 Sure, but why vanilla dont look that way? Any chance to fix it?
@Alkimical No
love it but can you make it an OIV file?
Bro does it give the radar look too?
@Pro Gaming FF Yes
Oh, thanks for this masterpiece.!