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@Alex106 No problem! Here's some other stuff I found.
At the Harmony Plaza on Route 68, there is a yield sign at the west entrance when it should be a stop sign, given the "stop" decals on the road.
In the Grand Senora Desert at Cat Claw Ave (the road next to the Thomson Scrapyard), right before you enter the Senora National Park, there is a stop sign placed way before the actual intersection it's supposed to serve. There are also 2 road signs that I believe are facing the wrong direction, and another stop sign just up the road that has been placed on the wrong side of the road.
On the dirt road in front of the Yellow Jack Inn, there is a stop sign placed on the wrong side of the road.
(In general, it looks like a lot of intersections in Blaine County have traffic signs placed on the wrong side of the road, placed way before the actual intersection, or no traffic signs at all. It's like Rockstar forgot to move the traffic signs to correctly align with the intersection it serves after multiple map changes, or forgot to add traffic signs at all. Idk if you want to add stop signs at all of the intersections that are currently lacking them, but that just sounds like a whole new mod on its own, so idk. It could be a "Map Updates" addition, which sounds better suited. Let me know if that's something you're interested in doing or if that's not the scope of this mod, which I would understand.)
@ikON I've done what you said, and the issues persist. I'm still falling through the map despite loading the game with MP Maps already enabled via Simple Trainer. I've found out that after installing NVE, the issue no longer exists, which is strange. I can also confirm the Enhanced Content for Legacy patch does work, given NVE is installed, so I don't fall through the map!
I'm using the latest version of ScriptHookVDotNet Nightly and the disable blips option still doesn't work.
@Alex106 The stop sign before the traffic signal at the intersection in Rockford Hills, next to the Mors Mutual Insurance building, is still present, despite being "fixed" in the latest update. (This issue is present on both SP and MP Maps. This was only seen on Legacy, idk if this is happening on Enhanced.)
The stop decal on the road not rendering correctly in Banham Canyon isn't a Map Updates issue, but a vanilla issue.
@Alex106 Thank you so much for the update! One more thing, however. The last two sign fixes you mentioned were not found by me, but by AnyAustin and his signs video. I'd recommend checking it out to see if there's anything else you could fix. I think I've mentioned it here before.
https://www.youtube.com/watch?v=hEGYRbiVk3Y&t=1230s
@LeetSombrero Script breaks on legacy due to the new Community ScriptHook Nightly update!
@Alex106 Issue is happening on Legacy. I've done what you said. Only Map Fixes and Bugstar Fixes have been installed. I have no active asi or scripts as far as I know. The bug happens after installing MP Map Fixes Pack 1. Props are missing, and the signs aren't rendering correctly.
@sjaak327 Could you make it possible to disable the mansions altogether? I'm trying to use HKH191's Enable All Interiors Mod to do just that, but your mod keeps the interior props, and they still show despite disabling the mansions.
@Alex106 Can confirm, an error in MP Map Fixes is preventing props in Terminal from spawning correctly!
@Alex106 Unsure if this is a problem with the mod or not, but the two "Jetsam Terminal" signs at the entrance of Terminal are showing their LODs and not their High Quality Models. There are also two invisible warning signs and a low-poly bush at the checkpoint before the entrance of the Jetsam Terminal (MP Map Only)
There is a yield sign outside the tunnel in the Galileo Park, which serves no purpose.
At the intersection in Buen Vino Rd in Banham Canyon, between the mansion you updated in your "Map Updates" mod and Devin Weston's Mansion, the "stop" decal on the road is rendered incorrectly until you come right up to it, where it then loads properly.
At Marathon Ave in Rockford Hills, right before the MMI Building, there is a stop sign right next to a traffic light, which makes no sense.
@Alex106 Would the enhanced version of this mod (or any of your other mods) work in the legacy version if I used Enhanced Content for Legacy by Sjaak327?