153.439
1.345
153.439
1.345
Information:
This mod fixes hundreds of map collisions, models, textures and placements errors and oversights
Note: a complete list can be found in "Changes.txt" included in the archive
Requirements:
- Legacy: OpenIV.asi and Community Script Hook V .NET
- Enhanced: OpenRPF and Script Hook V .Net Enhanced
Installation (Legacy):
- Move the "mpmapfixes", "mpmapfixes2", "mpmapfixes3" and "spmapfixes" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>", "<Item>dlcpacks:/mpMapFixes3/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml"
- MP Map Static Collisions Fixes Pack 1 and Pack 2: use the package installer of OpenIV or extract the files and import them manually in each DLC pack and in the update.rpf by following the folder structure and/or the assembly.xml
Installation (Enhanced):
- Move the "mpMapFixes_Gen9", "mpMapFixes2_Gen9" and "spMapFixes_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/mpMapFixes_Gen9/</Item>" "<Item>dlcpacks:/mpMapFixes2_Gen9/</Item>" and "<Item>dlcpacks:/spMapFixes_Gen9/</Item>" to the "dlclist.xml"
- MP Map Static Collisions Fixes: check "Installation.txt" for the path of the files
Installation (Legacy & Enhanced):
- Map Script Fixes: move "MapFixes.dll" and "MapFixes.ini" in the "scripts" folder
- Scenario Points Fixes: import all the files in "mods\update\update.rpf\x64\levels\gta5\scenario"
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the documentation on hte portals, flags and audio
- Skylumz for the Sollumz plugin for Blender
- CamxxCore for the Package Editor for OpenIV
- FIFASam for V Creator
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v20.0
- Fixed the UV map of a grass patch in a planter, added a missing one in another planter and removed some misplaced grass collisions, fixed some flickering support for a glass roof, and moved a fern inside a planter on a rooftop near the Bertolt Beach House
- Fixed the UV map on the medium LOD model of some banners of the Muscle Sands Gym rails
- Fixed two misplaced ivy bushes in Grapeseed
- Fixed an YBN being placed in the wrong archive and added a missing YMAP. Thanks to Arrta_Myrdhyn for finding the errors
- Legacy: updated the "mpmapfixes" and "spmapfixes" DLC packs and the OIV package
- Enhanced: updated both DLC packs and "hei_sm_24_0.ybn" in "MP Map Collisions Fixes/dlcpacks/mpheist/sm_24" (the file goes in "mods\update\x64\dlcpacks\mpheist\dlc.rpf\x64\levels\gta5\_cityw\santamon_01\sm_24.rpf")
v20.1
- Adapted the "mpapartment" and "mpheist" DLCs map data files to work with the "A Safehouse in the Hills" DLC. Thanks to Arrta_Myrdhyn for helping during the development of the update
- Fixed the shader and vertex colors of the new Richman mansion's SLOD1 terrain. Thanks to rollschuh2282 for finding the error
- Disabled some animal scenario points conflicting with the terrain of the new Vinewood Hills mansion. Thanks to lucas7yoshi for finding the error
- Updated the script with an option that loads the original terrain, road and props where the new mansions are located (keep this option disabled
- Legacy: updated the "mpmapfixes" and "mpmapfixes2" DLC packs, added a "mpmapfixes3" DLC pack and a second OIV package (note: the last two are for the "A Safehouse in the Hills" DLC and shouldn't be used on a previous game build)
- Enhanced: updated both DLC packs, the "MP Map Static Collisions Fixes" folder (added the "ch1_01", "ch1_02", "ch2_04", "ch2_05c", "ch2_08", "ch2_10" and "ch2_11" subfolders to the "dlc_patch" folder) and text file and added a "mpMapFixes2_Gen9" DLC pack
- Legacy & Enhanced: updated the "Map Script Fixes" (dll, ini and source code) and "los_santos_freeway.ymt" in the "Scenario Points Fixes" folder
v20.2
- Remade the vertex colors fix of the new Richman mansion's SLOD1 terrain
- Legacy: updated the "mpmapfixes3" DLC pack
- Enhanced: updated the "mpMapFixes2_Gen9" DLC pack
This mod fixes hundreds of map collisions, models, textures and placements errors and oversights
Note: a complete list can be found in "Changes.txt" included in the archive
Requirements:
- Legacy: OpenIV.asi and Community Script Hook V .NET
- Enhanced: OpenRPF and Script Hook V .Net Enhanced
Installation (Legacy):
- Move the "mpmapfixes", "mpmapfixes2", "mpmapfixes3" and "spmapfixes" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>", "<Item>dlcpacks:/mpMapFixes3/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml"
- MP Map Static Collisions Fixes Pack 1 and Pack 2: use the package installer of OpenIV or extract the files and import them manually in each DLC pack and in the update.rpf by following the folder structure and/or the assembly.xml
Installation (Enhanced):
- Move the "mpMapFixes_Gen9", "mpMapFixes2_Gen9" and "spMapFixes_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/mpMapFixes_Gen9/</Item>" "<Item>dlcpacks:/mpMapFixes2_Gen9/</Item>" and "<Item>dlcpacks:/spMapFixes_Gen9/</Item>" to the "dlclist.xml"
- MP Map Static Collisions Fixes: check "Installation.txt" for the path of the files
Installation (Legacy & Enhanced):
- Map Script Fixes: move "MapFixes.dll" and "MapFixes.ini" in the "scripts" folder
- Scenario Points Fixes: import all the files in "mods\update\update.rpf\x64\levels\gta5\scenario"
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the documentation on hte portals, flags and audio
- Skylumz for the Sollumz plugin for Blender
- CamxxCore for the Package Editor for OpenIV
- FIFASam for V Creator
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v20.0
- Fixed the UV map of a grass patch in a planter, added a missing one in another planter and removed some misplaced grass collisions, fixed some flickering support for a glass roof, and moved a fern inside a planter on a rooftop near the Bertolt Beach House
- Fixed the UV map on the medium LOD model of some banners of the Muscle Sands Gym rails
- Fixed two misplaced ivy bushes in Grapeseed
- Fixed an YBN being placed in the wrong archive and added a missing YMAP. Thanks to Arrta_Myrdhyn for finding the errors
- Legacy: updated the "mpmapfixes" and "spmapfixes" DLC packs and the OIV package
- Enhanced: updated both DLC packs and "hei_sm_24_0.ybn" in "MP Map Collisions Fixes/dlcpacks/mpheist/sm_24" (the file goes in "mods\update\x64\dlcpacks\mpheist\dlc.rpf\x64\levels\gta5\_cityw\santamon_01\sm_24.rpf")
v20.1
- Adapted the "mpapartment" and "mpheist" DLCs map data files to work with the "A Safehouse in the Hills" DLC. Thanks to Arrta_Myrdhyn for helping during the development of the update
- Fixed the shader and vertex colors of the new Richman mansion's SLOD1 terrain. Thanks to rollschuh2282 for finding the error
- Disabled some animal scenario points conflicting with the terrain of the new Vinewood Hills mansion. Thanks to lucas7yoshi for finding the error
- Updated the script with an option that loads the original terrain, road and props where the new mansions are located (keep this option disabled
- Legacy: updated the "mpmapfixes" and "mpmapfixes2" DLC packs, added a "mpmapfixes3" DLC pack and a second OIV package (note: the last two are for the "A Safehouse in the Hills" DLC and shouldn't be used on a previous game build)
- Enhanced: updated both DLC packs, the "MP Map Static Collisions Fixes" folder (added the "ch1_01", "ch1_02", "ch2_04", "ch2_05c", "ch2_08", "ch2_10" and "ch2_11" subfolders to the "dlc_patch" folder) and text file and added a "mpMapFixes2_Gen9" DLC pack
- Legacy & Enhanced: updated the "Map Script Fixes" (dll, ini and source code) and "los_santos_freeway.ymt" in the "Scenario Points Fixes" folder
v20.2
- Remade the vertex colors fix of the new Richman mansion's SLOD1 terrain
- Legacy: updated the "mpmapfixes3" DLC pack
- Enhanced: updated the "mpMapFixes2_Gen9" DLC pack
Poprvé nahráno: 24. červen 2019
Poslední aktulizace: před jedním dnem
Last Downloaded: před 11 minutami
All Versions
1.700 Komentářů
More mods by Alex106:
Information:
This mod fixes hundreds of map collisions, models, textures and placements errors and oversights
Note: a complete list can be found in "Changes.txt" included in the archive
Requirements:
- Legacy: OpenIV.asi and Community Script Hook V .NET
- Enhanced: OpenRPF and Script Hook V .Net Enhanced
Installation (Legacy):
- Move the "mpmapfixes", "mpmapfixes2", "mpmapfixes3" and "spmapfixes" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>", "<Item>dlcpacks:/mpMapFixes3/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml"
- MP Map Static Collisions Fixes Pack 1 and Pack 2: use the package installer of OpenIV or extract the files and import them manually in each DLC pack and in the update.rpf by following the folder structure and/or the assembly.xml
Installation (Enhanced):
- Move the "mpMapFixes_Gen9", "mpMapFixes2_Gen9" and "spMapFixes_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/mpMapFixes_Gen9/</Item>" "<Item>dlcpacks:/mpMapFixes2_Gen9/</Item>" and "<Item>dlcpacks:/spMapFixes_Gen9/</Item>" to the "dlclist.xml"
- MP Map Static Collisions Fixes: check "Installation.txt" for the path of the files
Installation (Legacy & Enhanced):
- Map Script Fixes: move "MapFixes.dll" and "MapFixes.ini" in the "scripts" folder
- Scenario Points Fixes: import all the files in "mods\update\update.rpf\x64\levels\gta5\scenario"
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the documentation on hte portals, flags and audio
- Skylumz for the Sollumz plugin for Blender
- CamxxCore for the Package Editor for OpenIV
- FIFASam for V Creator
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v20.0
- Fixed the UV map of a grass patch in a planter, added a missing one in another planter and removed some misplaced grass collisions, fixed some flickering support for a glass roof, and moved a fern inside a planter on a rooftop near the Bertolt Beach House
- Fixed the UV map on the medium LOD model of some banners of the Muscle Sands Gym rails
- Fixed two misplaced ivy bushes in Grapeseed
- Fixed an YBN being placed in the wrong archive and added a missing YMAP. Thanks to Arrta_Myrdhyn for finding the errors
- Legacy: updated the "mpmapfixes" and "spmapfixes" DLC packs and the OIV package
- Enhanced: updated both DLC packs and "hei_sm_24_0.ybn" in "MP Map Collisions Fixes/dlcpacks/mpheist/sm_24" (the file goes in "mods\update\x64\dlcpacks\mpheist\dlc.rpf\x64\levels\gta5\_cityw\santamon_01\sm_24.rpf")
v20.1
- Adapted the "mpapartment" and "mpheist" DLCs map data files to work with the "A Safehouse in the Hills" DLC. Thanks to Arrta_Myrdhyn for helping during the development of the update
- Fixed the shader and vertex colors of the new Richman mansion's SLOD1 terrain. Thanks to rollschuh2282 for finding the error
- Disabled some animal scenario points conflicting with the terrain of the new Vinewood Hills mansion. Thanks to lucas7yoshi for finding the error
- Updated the script with an option that loads the original terrain, road and props where the new mansions are located (keep this option disabled
- Legacy: updated the "mpmapfixes" and "mpmapfixes2" DLC packs, added a "mpmapfixes3" DLC pack and a second OIV package (note: the last two are for the "A Safehouse in the Hills" DLC and shouldn't be used on a previous game build)
- Enhanced: updated both DLC packs, the "MP Map Static Collisions Fixes" folder (added the "ch1_01", "ch1_02", "ch2_04", "ch2_05c", "ch2_08", "ch2_10" and "ch2_11" subfolders to the "dlc_patch" folder) and text file and added a "mpMapFixes2_Gen9" DLC pack
- Legacy & Enhanced: updated the "Map Script Fixes" (dll, ini and source code) and "los_santos_freeway.ymt" in the "Scenario Points Fixes" folder
v20.2
- Remade the vertex colors fix of the new Richman mansion's SLOD1 terrain
- Legacy: updated the "mpmapfixes3" DLC pack
- Enhanced: updated the "mpMapFixes2_Gen9" DLC pack
This mod fixes hundreds of map collisions, models, textures and placements errors and oversights
Note: a complete list can be found in "Changes.txt" included in the archive
Requirements:
- Legacy: OpenIV.asi and Community Script Hook V .NET
- Enhanced: OpenRPF and Script Hook V .Net Enhanced
Installation (Legacy):
- Move the "mpmapfixes", "mpmapfixes2", "mpmapfixes3" and "spmapfixes" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>", "<Item>dlcpacks:/mpMapFixes3/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml"
- MP Map Static Collisions Fixes Pack 1 and Pack 2: use the package installer of OpenIV or extract the files and import them manually in each DLC pack and in the update.rpf by following the folder structure and/or the assembly.xml
Installation (Enhanced):
- Move the "mpMapFixes_Gen9", "mpMapFixes2_Gen9" and "spMapFixes_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/mpMapFixes_Gen9/</Item>" "<Item>dlcpacks:/mpMapFixes2_Gen9/</Item>" and "<Item>dlcpacks:/spMapFixes_Gen9/</Item>" to the "dlclist.xml"
- MP Map Static Collisions Fixes: check "Installation.txt" for the path of the files
Installation (Legacy & Enhanced):
- Map Script Fixes: move "MapFixes.dll" and "MapFixes.ini" in the "scripts" folder
- Scenario Points Fixes: import all the files in "mods\update\update.rpf\x64\levels\gta5\scenario"
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the documentation on hte portals, flags and audio
- Skylumz for the Sollumz plugin for Blender
- CamxxCore for the Package Editor for OpenIV
- FIFASam for V Creator
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v20.0
- Fixed the UV map of a grass patch in a planter, added a missing one in another planter and removed some misplaced grass collisions, fixed some flickering support for a glass roof, and moved a fern inside a planter on a rooftop near the Bertolt Beach House
- Fixed the UV map on the medium LOD model of some banners of the Muscle Sands Gym rails
- Fixed two misplaced ivy bushes in Grapeseed
- Fixed an YBN being placed in the wrong archive and added a missing YMAP. Thanks to Arrta_Myrdhyn for finding the errors
- Legacy: updated the "mpmapfixes" and "spmapfixes" DLC packs and the OIV package
- Enhanced: updated both DLC packs and "hei_sm_24_0.ybn" in "MP Map Collisions Fixes/dlcpacks/mpheist/sm_24" (the file goes in "mods\update\x64\dlcpacks\mpheist\dlc.rpf\x64\levels\gta5\_cityw\santamon_01\sm_24.rpf")
v20.1
- Adapted the "mpapartment" and "mpheist" DLCs map data files to work with the "A Safehouse in the Hills" DLC. Thanks to Arrta_Myrdhyn for helping during the development of the update
- Fixed the shader and vertex colors of the new Richman mansion's SLOD1 terrain. Thanks to rollschuh2282 for finding the error
- Disabled some animal scenario points conflicting with the terrain of the new Vinewood Hills mansion. Thanks to lucas7yoshi for finding the error
- Updated the script with an option that loads the original terrain, road and props where the new mansions are located (keep this option disabled
- Legacy: updated the "mpmapfixes" and "mpmapfixes2" DLC packs, added a "mpmapfixes3" DLC pack and a second OIV package (note: the last two are for the "A Safehouse in the Hills" DLC and shouldn't be used on a previous game build)
- Enhanced: updated both DLC packs, the "MP Map Static Collisions Fixes" folder (added the "ch1_01", "ch1_02", "ch2_04", "ch2_05c", "ch2_08", "ch2_10" and "ch2_11" subfolders to the "dlc_patch" folder) and text file and added a "mpMapFixes2_Gen9" DLC pack
- Legacy & Enhanced: updated the "Map Script Fixes" (dll, ini and source code) and "los_santos_freeway.ymt" in the "Scenario Points Fixes" folder
v20.2
- Remade the vertex colors fix of the new Richman mansion's SLOD1 terrain
- Legacy: updated the "mpmapfixes3" DLC pack
- Enhanced: updated the "mpMapFixes2_Gen9" DLC pack
Poprvé nahráno: 24. červen 2019
Poslední aktulizace: před jedním dnem
Last Downloaded: před 11 minutami

















@MaxLuk I'll look into it, thanks
@Alex106 Is it possible to have "Appetite for Destruction" play instead of "Bad News" in Franklin and Lamar Mission when Franklin gets into the car?
@ImPedor I don't know if and how it could be done
Alex do you have any repository where Map issues / or Fixes&Improvements are being tracked ? Like GitHub.
@cinch_torrian No, usually it's just posted here in the comments section
For anyone wondering, this mod does work great on enhanced, and there is nothing wrong with this mod. This mod specifically does not cause crashes. For some reason on enhanced editing the gameconfig to something other than the original causes my game to crash. This can range from crashes on startup to random crashes occurring during playthrough. I'm gunna continue troubleshooting I have no idea why this is happening and I'm concerned rockstar hardcoded some limitations to enhanced.
Not sure if this may count as issue : https://i.imgur.com/1cdaiXw.jpeg
Installed only - spMapFixes_Gen9
Played with Stunt Plane Time Trials, and on replaying 3rd one (Engineered Bridgework) I did encountered quite a lot of crashes (game simply closes) during running event in various spots.
Disabled this mod in DLClist, and those were gone. It's hard to pinpoint more precisely.
Not saying this is due to mod, but it feels like that.
@cinch_torrian
1) That looks like one of the GTAO barges, which is not available in story mode and it's not included with the mod
2) I tried the time trial and the game didn't crash
compatible with Nve enhanced? No right?
Unfortunately crashes my game
My bad, works fine on enhanced with nve
@Alex106 Map Fixes mod doesn't fix these, right?
https://ibb.co/1GG0nNN2
@Iodine131 No
@Alex106 If you are interested I can explain how to fix them, if you don't know already. In total there are about 5 broken streetlights that I know of
@Iodine131 Yeah, if you know how I can try to do it
@Alex106 I don't know why but im kind a map fixes addicted cause of you i cannot play without this.
MP Map Static Collisions Fixes Pack 2.oiv esse arquivo não quer ser instalado da erro ao instalar
Content Index: "-1"
Use "mods" Folder: "True"
}
[17/12/2025 01:07:35] [23192] INFO -> Package installer class: "TPackageInstaller20"
[17/12/2025 01:07:35] [23192] INFO -> Validate content files
[17/12/2025 01:07:35] [23192] INFO -> Validate content files SUCCEEDED
[17/12/2025 01:07:35] [23192] INFO -> Installation
[17/12/2025 01:07:35] [23192] INFO -> Process ARCHIVE "GTA V" with path "C:\GTAV\"
[17/12/2025 01:07:35] [23192] INFO -> ARCHIVE "update\update.rpf" is exists
[17/12/2025 01:07:35] [23192] INFO -> ARCHIVE "update\update.rpf" is already in the "mods" folder
[17/12/2025 01:07:35] [23192] INFO -> Process ARCHIVE "update.rpf" with path "C:\GTAV\mods\update\update.rpf"
[17/12/2025 01:07:35] [23192] INFO -> ARCHIVE "dlc_patch\mpapartment\x64\levels\gta5\_hills\cityhills_02\ch2_04.rpf" is not exists
[17/12/2025 01:07:35] [23192] INFO -> Unable to open ARCHIVE with path "dlc_patch\mpapartment\x64\levels\gta5\_hills\cityhills_02\ch2_04.rpf" in parent archive "C:\GTAV\mods\update\update.rpf", return code "PathNotExists".
[17/12/2025 01:07:35] [23192] INFO -> ARCHIVE "update.rpf" processed
[17/12/2025 01:07:35] [23192] INFO -> ARCHIVE "GTA V" processed
[17/12/2025 01:07:35] [23192] INFO -> Installation FAILED
@Bolinho2309 Make sure you're on the latest version of the game
@Alex106 Estou usando a versão mais atual do jogo