I Got Shot - Player Knockback Mod 1.1b
1.872
52
1.872
52
New Video Above - v1.1 Short Showcase
Sorry guys, I mistakenly left a debug on in 1.1, now it's fixed on 1.1b
Have you ever tried any mod that gives player ragdoll reaction when shot?
Why most of the gameplay just player's face down on the dirt after only shot by 9mm?
Why we can't even stand straight up? Damn po-po gunning me down to the ground!
I like 80s action movie physics but human is not a jello bro!
So, that's basically my thought that pushed me to study the whole shebang about EuphoriaHelpers.
This method allows me to give locational reactions (ragdolls more accurately to where the shot lands)
I aim to deliver the most immersive ragdoll that still lets player to get up and fight,
by not making the player directly slumps down after getting shot by the smallest weapon in the game.
Shotgun hit will feels like elephant pushing you, pistol will only nudge you
Every weapon groups, enemy distance, health loss, and your armor matters
In short, this is the best player ragdoll mod to date.
Bold claim, i know but try it 😏
Btw, this mod doesn't edit NPC physics/ragdoll.
Obviously not compatible with other ragdoll player mods
It's better to watch the showcase video rather than reading my explanation above
Before asking help on install/crash/etc, read this description till the end
Features:
Requirements:
Make sure the requirement above works, then you can download this mod.
Just drag and drop iGotShot.dll and iGotShot.ini into the "scripts" folder
Use the iGotShot.ini to change some values if the game becomes too hard for you
Also use Accuracy Fix if you die too easily (you can adjust from it's .ini)
If you like my mod and have spare changes, feel free to donate here
If you have errors/crashes, comment here or contact me on Discord.
Giving stupid rating without asking for help first is stupid move, will be reported
You need to be on 5mods Discord server to add me as a friend
Changelog:
1.1b
Bugfix for debug text visible on top-left corner
1.1
Added weapon pointing after shot behaviour and player shooting allowed on ragdoll
(only for one handed guns)
1.0
First Release
Sorry guys, I mistakenly left a debug on in 1.1, now it's fixed on 1.1b
Have you ever tried any mod that gives player ragdoll reaction when shot?
Why most of the gameplay just player's face down on the dirt after only shot by 9mm?
Why we can't even stand straight up? Damn po-po gunning me down to the ground!
I like 80s action movie physics but human is not a jello bro!
So, that's basically my thought that pushed me to study the whole shebang about EuphoriaHelpers.
This method allows me to give locational reactions (ragdolls more accurately to where the shot lands)
I aim to deliver the most immersive ragdoll that still lets player to get up and fight,
by not making the player directly slumps down after getting shot by the smallest weapon in the game.
Shotgun hit will feels like elephant pushing you, pistol will only nudge you
Every weapon groups, enemy distance, health loss, and your armor matters
In short, this is the best player ragdoll mod to date.
Bold claim, i know but try it 😏
Btw, this mod doesn't edit NPC physics/ragdoll.
Obviously not compatible with other ragdoll player mods
It's better to watch the showcase video rather than reading my explanation above
Before asking help on install/crash/etc, read this description till the end
Features:
- Ragdoll reaction based on NPC ragdoll (calibrated on vanilla game) but more stiff
- Locational reactions and impact force (can identify body parts)
- Random variation of hit reactions (holding wound, flailing hands, aiming pistol)
- Scaled ragdoll duration with gun damage and health armor remaining
- Scaled impact force with weapon type and shooting distance
- Modded weapon metas mod (RWP, IC, etc) is supported
- Ini config to adjust duration and recover time (iGotShot.ini)
- No bullshit falling to the ground, shit happens with logics.
Whether it's distance to enemy, enemy weapon damage, or your movement (sprinting = easier to stumble) - You can keep shooting aimlessly on one-handed guns on ragdoll/knocback just like NPC
Requirements:
- Install ScriptHookVDotNet3 Nightly Version, if you don't have it yet.
- Not required but recommended, EnforcerZhukov's Accuracy Fix
if you feel the game is too hard, this can adjusts npc accuracy & damage.
(Latest version is posted in the comment section of AF mod page by me)
Make sure the requirement above works, then you can download this mod.
Just drag and drop iGotShot.dll and iGotShot.ini into the "scripts" folder
Use the iGotShot.ini to change some values if the game becomes too hard for you
Also use Accuracy Fix if you die too easily (you can adjust from it's .ini)
If you like my mod and have spare changes, feel free to donate here
If you have errors/crashes, comment here or contact me on Discord.
Giving stupid rating without asking for help first is stupid move, will be reported
You need to be on 5mods Discord server to add me as a friend
Changelog:
1.1b
Bugfix for debug text visible on top-left corner
1.1
Added weapon pointing after shot behaviour and player shooting allowed on ragdoll
(only for one handed guns)
1.0
First Release
Poprvé nahráno: 10. říjen 2024
Poslední aktulizace: před 10 dny
Last Downloaded: před 11 minutami
31 Komentářů
More mods by mbahdokek:
- .Net
- Gameplay
4.79
3.069
72
1.4.1 (shvdn-nightly.116/newer)
By mbahdokek
New Video Above - v1.1 Short Showcase
Sorry guys, I mistakenly left a debug on in 1.1, now it's fixed on 1.1b
Have you ever tried any mod that gives player ragdoll reaction when shot?
Why most of the gameplay just player's face down on the dirt after only shot by 9mm?
Why we can't even stand straight up? Damn po-po gunning me down to the ground!
I like 80s action movie physics but human is not a jello bro!
So, that's basically my thought that pushed me to study the whole shebang about EuphoriaHelpers.
This method allows me to give locational reactions (ragdolls more accurately to where the shot lands)
I aim to deliver the most immersive ragdoll that still lets player to get up and fight,
by not making the player directly slumps down after getting shot by the smallest weapon in the game.
Shotgun hit will feels like elephant pushing you, pistol will only nudge you
Every weapon groups, enemy distance, health loss, and your armor matters
In short, this is the best player ragdoll mod to date.
Bold claim, i know but try it 😏
Btw, this mod doesn't edit NPC physics/ragdoll.
Obviously not compatible with other ragdoll player mods
It's better to watch the showcase video rather than reading my explanation above
Before asking help on install/crash/etc, read this description till the end
Features:
Requirements:
Make sure the requirement above works, then you can download this mod.
Just drag and drop iGotShot.dll and iGotShot.ini into the "scripts" folder
Use the iGotShot.ini to change some values if the game becomes too hard for you
Also use Accuracy Fix if you die too easily (you can adjust from it's .ini)
If you like my mod and have spare changes, feel free to donate here
If you have errors/crashes, comment here or contact me on Discord.
Giving stupid rating without asking for help first is stupid move, will be reported
You need to be on 5mods Discord server to add me as a friend
Changelog:
1.1b
Bugfix for debug text visible on top-left corner
1.1
Added weapon pointing after shot behaviour and player shooting allowed on ragdoll
(only for one handed guns)
1.0
First Release
Sorry guys, I mistakenly left a debug on in 1.1, now it's fixed on 1.1b
Have you ever tried any mod that gives player ragdoll reaction when shot?
Why most of the gameplay just player's face down on the dirt after only shot by 9mm?
Why we can't even stand straight up? Damn po-po gunning me down to the ground!
I like 80s action movie physics but human is not a jello bro!
So, that's basically my thought that pushed me to study the whole shebang about EuphoriaHelpers.
This method allows me to give locational reactions (ragdolls more accurately to where the shot lands)
I aim to deliver the most immersive ragdoll that still lets player to get up and fight,
by not making the player directly slumps down after getting shot by the smallest weapon in the game.
Shotgun hit will feels like elephant pushing you, pistol will only nudge you
Every weapon groups, enemy distance, health loss, and your armor matters
In short, this is the best player ragdoll mod to date.
Bold claim, i know but try it 😏
Btw, this mod doesn't edit NPC physics/ragdoll.
Obviously not compatible with other ragdoll player mods
It's better to watch the showcase video rather than reading my explanation above
Before asking help on install/crash/etc, read this description till the end
Features:
- Ragdoll reaction based on NPC ragdoll (calibrated on vanilla game) but more stiff
- Locational reactions and impact force (can identify body parts)
- Random variation of hit reactions (holding wound, flailing hands, aiming pistol)
- Scaled ragdoll duration with gun damage and health armor remaining
- Scaled impact force with weapon type and shooting distance
- Modded weapon metas mod (RWP, IC, etc) is supported
- Ini config to adjust duration and recover time (iGotShot.ini)
- No bullshit falling to the ground, shit happens with logics.
Whether it's distance to enemy, enemy weapon damage, or your movement (sprinting = easier to stumble) - You can keep shooting aimlessly on one-handed guns on ragdoll/knocback just like NPC
Requirements:
- Install ScriptHookVDotNet3 Nightly Version, if you don't have it yet.
- Not required but recommended, EnforcerZhukov's Accuracy Fix
if you feel the game is too hard, this can adjusts npc accuracy & damage.
(Latest version is posted in the comment section of AF mod page by me)
Make sure the requirement above works, then you can download this mod.
Just drag and drop iGotShot.dll and iGotShot.ini into the "scripts" folder
Use the iGotShot.ini to change some values if the game becomes too hard for you
Also use Accuracy Fix if you die too easily (you can adjust from it's .ini)
If you like my mod and have spare changes, feel free to donate here
If you have errors/crashes, comment here or contact me on Discord.
Giving stupid rating without asking for help first is stupid move, will be reported
You need to be on 5mods Discord server to add me as a friend
Changelog:
1.1b
Bugfix for debug text visible on top-left corner
1.1
Added weapon pointing after shot behaviour and player shooting allowed on ragdoll
(only for one handed guns)
1.0
First Release
Poprvé nahráno: 10. říjen 2024
Poslední aktulizace: před 10 dny
Last Downloaded: před 11 minutami
I feel GTA VI could have a feature like this
@Zapzzable100 i feel that too, but RDR2 kickback is also good, it doesn't ragdoll but gives a little nudge
@Wolfx101 @thalilmythos If those things can be implemented, i will update but no promises
Still an excellent mod too job well done and very detailed :D
This is incredible!!!
amazing
Good news, v1.1 is coming next week probably. This will bring ability to still shoot the weapon while ragdoll-ing.
It will be spray and pray, just click Fire and hope it hits the enemy since you won't have any control.
Just like when NPC got shot, they aimlessly shoot everywhere. Bad news is, this will only work on pistols/compact smgs.
Anything 2-handed won't work, the game forces player's weapon to disappear, and I haven't found way to turn this off.
Chances where the character points a gun (extending their arm) is random, that's when you shoot
No animations is used, all physics-based. Even I don't have control over how many chances the character will point the gun, or how stable the arm but i did all i can to bump all the muscle stiffness to support the hand during this pointing gun ragdoll
The mod is great, but i wonder if in the paleto score you can get knocked out even with the armor on
@Masked_Soldier I think you will still get knockback, since the armor is just a cosmetic, and the mission is just reducing enemy damage to make it look like the armor is working
Love the new version! Small bug though, it draws text to the top left of the screen showing current player weapon, even with Debug false in the ini.
@mbahdokek Hey there, this mod is REALLY good and the update made it even better, but I have one issue. See, I use 2 versions of GTA V, b2372 and b2802 (the reason is that the latest version of the game is kind of bad to me),the issue is that this mod doesn't work for me, even if I used any ragdoll mod (like E.R.O or B.D.E.R.O), I don't know if the mod requires me to have the latest version or does it need nightly build of SHVDN but I hope you make it compatible with at least b3095 (because it shares the same system as b2372 and b2802)
@Hydraxonn Ah shit, i forgot, sorry been busy irl. Fixed on 1.1b, thanks for pointing it out
@Imad Miganeh As long as you have the nightly build, it shouldn't be a problem. But, if you have error codes from the shvdn, please contact me through discord, we'll talk more there
thanks for the fix! awesome mod!
@Imad Miganeh Correction, for game version older than 3258, use shvdn nightly BEFORE version 89
you can read it here https://github.com/scripthookvdotnet/scripthookvdotnet
@mbahdokek This SHVDN version works for all game versions? Weird, so it means that it existed before, right?
@mbahdokek By the way is this mod works with any ragdoll mod or dispatch mod? Does it affect pedestrians or it's just for the player? The last question is, what inspires you to make this mod?
@Imad Miganeh just like what the github says, the older nightly version (before 89) and the standard version 3.6.0 has problem with the new 3258, that's why if you run older games like 3179, you can use nightly 88 or older. I'd only recommend nightly version and not the regular 3.6.0 since my mod is written based on the nightly.
As for the ragdoll, this is only for player, you can actually watch my video, i already explained it. I myself uses Bass Dragon Ragdoll. Results might vary if you use ragdoll mod that has fred/wilma.xml files (naturalmotion folder) since it will change the rigidity of the npcs AND player muscle, Bass Dragon itself has those files so you can see in my video how the player rigidity has changed.
Best mod bro love this feature
is it possible to use 2 handed weapons so you can also shoot with them while stunned?
@ab douh nope can't do it, the game keeps taking the 2-handed weapons away when player got shot, no way to interrupt this default action.
@mbahdokek damn you rockstar, still a peak mod!