Visible Weapons 1.4.1
4.469
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před 2 dny
Some mods already did this kinda thing (e.g 7 Visible Weapons on Player, Stow That Weapon, Pickups).
But, I'm aiming for simplicity, plug-n-play no hassle compared to other mods.
I'm not aiming to replace those mods. This is for you who seeks comfort.
(This mod is definitely not compatible with those mod mentioned above)
Make sure to always read till the end!
Video above showing the v1.2 menu usage, if you still confused
Features:
- Working weapon attachments and tints (addon guns and attachments will be auto-detected)
- Small equip animation, grabbing the weapon on the back
- 4 slot: Front - Back (only one at a time as Main) + Left-Right Hip (Sidearm/Melee)
- In-Game Menu Settings with LemonUI. Modes and others can be configured there
- Insert "VIWE" to command console to open the menu, for Gamepad click Reload and LookBehind key.
- NPCs Visible Weapons. Position and other settings in the menu
- Adjustable Weapon Placement to reduce clipping on addon peds and weapon replacer
Requirement:
ScriptHookVDotNet 3.6.0, you must use the nightly version! Advised to use the latest on it's GitHub.
Also, you must have LemonUI
How to Install:
Please install the SHVDN3 version of LemonUI first, if you don't have it yet
Put VisibleWeapons.dll and VisibleWeapons.ini into the "/scripts" folder, the usual for script mods, located in GTAV main folder.
1.4.0 Update Extra Info:
Please read Bugs/Incompatibility below too.
NPC Weapon Position is adjusted by first switching the Gun Adjustment to NPC in the Visible Weapons Main Menu.
From that point, you'll only need to follow the standard "change the value then Save Adjustment" just like the last video.
Use Trainer/Model Changer/something similar to change your player to the desired NPC for easy adjustments.
There is also NPC Exclusion. This is for excluding certain NPC types (e.g. you don't want Civilians to have visible weapons)
You can edit this in the config, just fill "NPCExclusion = " with one of these, separate it with ", "
example: NPCExclusion = CivMale, CivFemale
NPCMainGunMode (0-2) is for changing between off/front/back for the main weapon
NPCSidesMode (0-3) is for changing between off/R Hip/L Hip/Both for the hips (sidearms/melee)
Bugs/Incompatibility:
- NPCs Visible Weapons DOES NOT work on bodyguards/followers (tested Simple Trainer and Private Army)
Will fix this but no promises. - PYGO/PullYourGunsOut will work ONLY if you disable Visible Weapons AnimatePutGunToBack in the .ini
- Mod that add/manage NPC weapons will work, but there might be inaccuracies (weapon doesn't match), raise NPCDelayScan value by 1 till it's accurate, too much will delay the holster/unholster. If, no weapon at all then it's not compatible. Tested with: Consciousness by KassiteR
- Gun in Front Mode will always move Sniper and Heavy (RPG, etc) to the back since it looks ridiculously big if put in front
Giving stupid rating without asking for help first is stupid move, will be reported
Join 5mods discord server and search for me there (mbahdokek), then DM me for more help, if needed
If you like my work and have spare change, feel free to donate here 😁
Planned Update:
Override Weapon Slot: Input a weapon name to .ini to swap it to another slot (60% W.I.P)
More info in the comments!
Changelog:
1.4.1 - Fixed BullpupMk2
1.4.0 - NPC weapons, and rebranding WOB_Comeback to Visible Weapons
1.3.1 - Controller/gamepad bugfix (weapon reappears when shooting)
1.3.0 - Added Addon Weapons & Components compatibility, fixed placement of Heavy weapon and melee (stun gun too)
1.2.1 - EquipOnBack animation off bugfix, added option to remove pistol/melee (hip), added submenu
1.2.0 - Added In-Game UI, added Gun Placement Adjuster, added auto-off on dead/in car, fixed gun duplicated on equip bug
1.1.0 - Added missing DLC guns, added Front and Hip placement, switch between 2 modes (front/back)
1.0.0 - First Release
Poprvé nahráno: 08. září 2024
Poslední aktulizace: před 5 dny
Last Downloaded: 1 hour ago
162 Komentářů
More mods by mbahdokek:
- .Net
- Gameplay
Some mods already did this kinda thing (e.g 7 Visible Weapons on Player, Stow That Weapon, Pickups).
But, I'm aiming for simplicity, plug-n-play no hassle compared to other mods.
I'm not aiming to replace those mods. This is for you who seeks comfort.
(This mod is definitely not compatible with those mod mentioned above)
Make sure to always read till the end!
Video above showing the v1.2 menu usage, if you still confused
Features:
- Working weapon attachments and tints (addon guns and attachments will be auto-detected)
- Small equip animation, grabbing the weapon on the back
- 4 slot: Front - Back (only one at a time as Main) + Left-Right Hip (Sidearm/Melee)
- In-Game Menu Settings with LemonUI. Modes and others can be configured there
- Insert "VIWE" to command console to open the menu, for Gamepad click Reload and LookBehind key.
- NPCs Visible Weapons. Position and other settings in the menu
- Adjustable Weapon Placement to reduce clipping on addon peds and weapon replacer
Requirement:
ScriptHookVDotNet 3.6.0, you must use the nightly version! Advised to use the latest on it's GitHub.
Also, you must have LemonUI
How to Install:
Please install the SHVDN3 version of LemonUI first, if you don't have it yet
Put VisibleWeapons.dll and VisibleWeapons.ini into the "/scripts" folder, the usual for script mods, located in GTAV main folder.
1.4.0 Update Extra Info:
Please read Bugs/Incompatibility below too.
NPC Weapon Position is adjusted by first switching the Gun Adjustment to NPC in the Visible Weapons Main Menu.
From that point, you'll only need to follow the standard "change the value then Save Adjustment" just like the last video.
Use Trainer/Model Changer/something similar to change your player to the desired NPC for easy adjustments.
There is also NPC Exclusion. This is for excluding certain NPC types (e.g. you don't want Civilians to have visible weapons)
You can edit this in the config, just fill "NPCExclusion = " with one of these, separate it with ", "
example: NPCExclusion = CivMale, CivFemale
NPCMainGunMode (0-2) is for changing between off/front/back for the main weapon
NPCSidesMode (0-3) is for changing between off/R Hip/L Hip/Both for the hips (sidearms/melee)
Bugs/Incompatibility:
- NPCs Visible Weapons DOES NOT work on bodyguards/followers (tested Simple Trainer and Private Army)
Will fix this but no promises. - PYGO/PullYourGunsOut will work ONLY if you disable Visible Weapons AnimatePutGunToBack in the .ini
- Mod that add/manage NPC weapons will work, but there might be inaccuracies (weapon doesn't match), raise NPCDelayScan value by 1 till it's accurate, too much will delay the holster/unholster. If, no weapon at all then it's not compatible. Tested with: Consciousness by KassiteR
- Gun in Front Mode will always move Sniper and Heavy (RPG, etc) to the back since it looks ridiculously big if put in front
Giving stupid rating without asking for help first is stupid move, will be reported
Join 5mods discord server and search for me there (mbahdokek), then DM me for more help, if needed
If you like my work and have spare change, feel free to donate here 😁
Planned Update:
Override Weapon Slot: Input a weapon name to .ini to swap it to another slot (60% W.I.P)
More info in the comments!
Changelog:
1.4.1 - Fixed BullpupMk2
1.4.0 - NPC weapons, and rebranding WOB_Comeback to Visible Weapons
1.3.1 - Controller/gamepad bugfix (weapon reappears when shooting)
1.3.0 - Added Addon Weapons & Components compatibility, fixed placement of Heavy weapon and melee (stun gun too)
1.2.1 - EquipOnBack animation off bugfix, added option to remove pistol/melee (hip), added submenu
1.2.0 - Added In-Game UI, added Gun Placement Adjuster, added auto-off on dead/in car, fixed gun duplicated on equip bug
1.1.0 - Added missing DLC guns, added Front and Hip placement, switch between 2 modes (front/back)
1.0.0 - First Release
Poprvé nahráno: 08. září 2024
Poslední aktulizace: před 5 dny
Last Downloaded: 1 hour ago
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Guys, something happened and now i decided not to support bodyguard/follower mods. When i have time, i will fix this but idk honestly, compatibility is such pain in the ass, sorry
před 7 dny -
@mbahdokek PYGO is worst mod. drawing speed terrible. blending terrible. putting terrible. this mod looking good but not working. https://www.gta5-mods.com/scripts/gangster-draw
před 7 dny -
@mcshithead I haven't tested this but you can try the new option to disable AnimatePutGunToBack in the .ini that i've put in the 1.4.0 later
před 7 dny -
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@Mathox in the description under features, the fifth bullet point.
Insert cheat "VIWE" to open the menu, for Gamepad click Reload and LookBehind key. So on keyboard you open up cheat command, on my keyboard that is shift+the tilde (~) key. On controller it is b+right stick in.před 7 dny -
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@SendDooods @V3ST3R19 On NPC or player? and do you use modded component or weapon?
před 6 dny -
Okay the Bullpup mk2 bug can be reproduced in my setup, i'll fix it on 1.4.1. As for the Heavy pistol, in my setup it's working properly, so you might want to contact me on Discord if you still want more assistance
před 6 dny -
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@mbahdokek on player.... haven't tried on NPC though...been busy with work....I'll get back to you once I try on NPC
před 5 dny -
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@le-m Already explained it in the description, so you need to learn how to open command console which is easy to google, it's where players can insert cheat code in single player. It's considered common knowledge here. Then from there type the code that I've written in the description.
před 3 dny
If you're updating from 1.3.1 please delete the old WeaponsOnBack.dll and .ini
If you want your old position adjustments, copy-paste ONLY the number of each axis. DO NOT copy all!