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@sjaak327 Your trainer is by far the best, doing stuff that I have been struggling with for ages. For example, if you're willing to share, how are you force loading ytyp files like Madrazo's Ranch interior on the sp map? I don't see an IPL association, and I doubt you rebuild the whole scene. You do it with the Cayo Perico hangar too. Spawning these two interiors in my own code is driving me crazy.
@sjaak327 In 16.9 with MP map enabled, Cayo Perico and aircraft carrier enabled and saved in the INI, the aircraft carrier doesn't show unless you disable and re-enable manually from the menu. It's initially not there on boot. This wasn't so in 16.7, with everything working as expected in that version. Did you change the way it works in the latest version?
@ikt
Five stars! Version 0.3.2 working perfectly in my game. Thanks, mate. Donate that brain to science when you're done with it.
@2girls1comp
Would be nice if added a counter that showed how many props spawned before the game crashed.
Five stars!
@Its_deshon88
bit ungrateful, mate. Nothing stopping you from using a previous version if you want. All this is free, you know.
@Quazumi- I don't use reshade.
@ikt
I use a simple, maybe crude, solution to the "throttle clutch start" issue in later versions of the game.
I wrote a small script that disables the GTA.Control.VehicleAccelerate control when the vehicle's engine is off. This forces me to use the engine start button. The throttle won't start the car. Enable the control with the engine running.
Works in my game version 2802.
@ikt You need to donate your brain to science, mate. Another innovative mod.
@ikt
This is, as usual, an awesome mod but it breaks aeroplane landing gear. The plane's wheels don't retract with the landing gear. I don't see an option to toggle the mod on/off in the latest version.
Actually, if you omit CCarHandlingData from the mptuner cars handling.meta (make it NULL) the game will crash when you try to spawn the car.