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  • Gtav76

    @Pluma_1980
    Hello sir,

    It seems this might have been my mistake. I actually installed the latest version (Enhanced 1.1) — sorry for the confusion!

    However, when I downloaded the 1.1 Legacy version, the file name that appeared on google drive was:
    “GTA5 V4EVERMOD 1.0 PACKAGE.rar (1.1G)”

    So I’m not sure: is this really the 1.1 version and it’s just a naming/text issue, or could the link still be pointing to the 1.0 package by mistake?
    Should I go ahead and install this file, or would you recommend waiting until you confirm which version it actually is?

    Thanks again for your help!

    16. srpen 2025
  • Gtav76

    @Pluma_1980
    Hey man!

    What I meant was just dropping the "v4evermod" folder inside dlcpacks and adding the line in dlclist.xml — basically the same way you’d install an add-on car.

    When I try that on my non-Enhanced game version, the game crashes during startup (right when the loading screens appear) with an error like “Please verify the game files”. I tried fixing it, but nothing worked.

    So, my questions are:
    Q1: Does this mod only work with the Enhanced version of GTA V?
    Q2: If not, is there a way to install it on older versions without causing the game to crash?

    Thanks!

    15. srpen 2025
  • Gtav76

    @Pluma_1980
    Hello!

    First, thank you for this amazing mod — it looks fantastic!

    I just had a quick question: is it possible to install it as an add-on mod only?
    I’m currently using QuantV 3.0 on the single-player non-Enhanced version (not super old, but not the latest Enhanced version), and I’d prefer not to install Vanilla. Also, I’d like to avoid using custom loading screens if possible.

    I tried installing it as an add-on, but unfortunately… no luck 😅.
    Is there an alternative way to install it without needing Vanilla or the Enhanced version?

    Thanks again for your hard work!

    14. srpen 2025
  • Gtav76

    What's new ??

    09. srpen 2025
  • Gtav76

    This is so great !!

    31. červenec 2025
  • Gtav76

    @Antthony_12 Tell me bro !

    31. červenec 2025
  • Gtav76

    @Brozay_Sayz_Ayoo You are welcome ! So glad that you liked it !

    31. červenec 2025
  • Gtav76

    Hi @Chrizz07
    hank you so much! I appreciate the support and your enthusiasm 🙌

    ✅ The reverse-only mode is already implemented and the new version has been uploaded — I'm just waiting for approval from the site, and then you’ll be able to download it right away.

    🔄 As for the 360° camera and sensor system, it's a bit more complex. Since the mod now works only when the car is in reverse gear (R), we have two possible options:

    Enable 360° sensors only in reverse.

    Create a dynamic system where:

    Rear + side sensors work while in Reverse (R).

    Front + side sensors work while in First gear (D).

    But the issue here is that front sensors can become annoying in traffic, triggering constantly.

    💡 So the best solution is to add a toggle key to switch between front, rear, or full 360° sensors manually, depending on the player's preference.
    That will require some extra work, so the feature will take some time — but it's definitely planned!

    31. červenec 2025
  • Gtav76

    Hi ! @pete_englishman
    Thanks a lot for your comment 🙏
    I'm glad you're excited — the backup camera idea is definitely something I'm working toward!
    Unfortunately, right now there are some technical limitations with camera rendering in GTA V scripts, so that feature will take a bit more time to implement properly.
    But it’s definitely on my roadmap 🎯

    31. červenec 2025
  • Gtav76

    Hi bro @Antthony_12
    Thank you so much for your script — it’s running perfectly on my end now after adding your improvements! I really appreciate your help and the time you took to review and enhance it.

    Regarding the fluctuating distance measurement you mentioned, I believe that’s related to the number of rays used to detect the distance to the object behind. Also, sometimes it’s affected by the vehicle dimensions — especially with add-on cars, their hitbox or bounding box sizes are often not 100% accurate, which leads to some inconsistent readings. You might have noticed this when the sensor detects a collision even though there’s technically still a small gap between your vehicle and the object in front.

    I’ve re-enabled the mod after your update, and it works smoothly now. Thanks again for your valuable advice and improvements. I’m just waiting for the final approval on the site to publish it officially.

    Thanks again and looking forward to collaborating more!

    Best regards

    31. červenec 2025