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@Swake It works when I press F8 after a fresh install.
Does this mod spawn police cars on top of mount chiliad or is the 'they will chase you on any terrain" apply to cops who follow you up the mountain from the street?
Peds don't leave vehicles nor do they spawn attacking peds. Activating the script only makes peds shoot from their driver's seat which is not how this mod is suppose to work.
For some reason, the cars that spawn off road don't move. They contain people but they won't move until someone starts shooting and they panic. Otherwise they sit still and i dunno why
If you delete the vstancer script and vstancer folder do all the suspensions you modified go back to normal? Just wondering
Ok so after extensive playthrough i will say your wound decals are the best you've made so far and the added dark blood soak in the exit wound is top. The only thing that kinda takes me out of it is the blood soak that appears at the entry wound. In the past you've had a natural soak (that soaks outward from the point of impact) but this version seems to have a soak texture that kinda transforms to a larger version of itself without any change to the way the soak texture looks (if that makes sense). So when u shoot someone u can see it transform right in front of u its a bit odd. Otherwise i love the direction your mod is heading and can't wait for more updates.
Nevermind my post above, i accidentally replaced WoundMaxSize with WoundMinSize so I had no max size for the wound lol.
I've been having this problem after updating to this new gore version where the entry wounds look like these tiny thin lines and i'm not sure what is causing it. To make sure its just this mod I have backups of the older version of your mod (1.6) and the decals and everything is showing up normally. Any idea what's going on (these are the base files from ur newest update untouched).
I like the new blood soak effects! Question, what setting do I have to adjust to make the bullet wounds a lil larger. They sometimes look like ant bites to me.
@Eddlm Oh never knew we could do that I'll keep that in mind next time lol, thanks!